Author Topic: WIP: Oberth Class Bridge Re-texture (Awaiting Release! Check page 4 for screens)  (Read 26513 times)

Offline JimmyB76

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #80 on: May 29, 2007, 07:10:56 PM »
-MVAM Maps!!! (maybe not canon..but i figure why not..blue alert can mean a lot more than MVAM...)
     -i'll take a vote on that one if ppl want.
absolutely!! why not? :)

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #81 on: May 30, 2007, 05:27:59 PM »
great...anyone else??? what's your take on this barihawk?

Offline Shion

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #82 on: May 31, 2007, 02:46:02 AM »
Sure, Blue Alert could be for when it ejects its bridge module when it sees a Klingon Bird of Prey trying to target its engines. :D

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #83 on: May 31, 2007, 12:00:14 PM »
Blue alert would also be great if it could be tied in to be activated by the Phase Cloak or during "Supernova" waves or planetary atmospheres.

Blue alert is essential on this baby.

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #84 on: May 31, 2007, 10:06:03 PM »
ok..in goes blue alert...the textures are done...i'll script it in and post some screen shots this weekend...i'm workin 9-5 now at a research institute..so time is a lil more limited. 

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #85 on: June 02, 2007, 05:27:25 PM »
ok roadblock..i need a consult with one of the 3rd era guys...i added in scripts on the nebula bridge bp file to swap 2 more sets of textures.  they're not animated and they're not linked to red alert lights.  they arent responding.  the bridge loads just fine so there's no problem with how i wrote it.   what did i do wrong? lol
Code: [Select]
'Maps':{
'CurrentMaps': {"Light":"Light", "LIGHTS":"LIGHTS", "MISC3":"MISC3"},
'GreenMaps':{'Light': 'data/Models/Sets/nebulabridgev3/High/Light.tga',
     'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3.tga',
     'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTS.tga'},

'YellowMaps':{'Light': 'data/Models/Sets/nebulabridgev3/High/Light_yellow.tga',
      'MISC3': 'data/Modesl/Sets/nebulabridgev3/High/MISC3YELLOW.tga',
      'LIGHTS': 'data/Modesl/Sets/nebulabridgev3/High/LIGHTSYELLOW.tga'},

'RedMaps':{'Light': [1, {1: 'data/Models/Sets/nebulabridgev3/High/Light_red.tga', 2: 'data/Models/Sets/nebulabridgev3/High/Light_Black.tga',}],
   'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3RED.tga',
   'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTSRED.tga'},

'MVAMMaps':{'Light': [1, {1: 'data/Models/Sets/nebulabridgev3/High/Light_blue.tga', 2: 'data/Models/Sets/nebulabridgev3/High/Light_Black.tga',}],
    'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3BLUE.tga',
    'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTSBLUE.tga'},
},

Offline Mark

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #86 on: June 03, 2007, 09:18:39 AM »
if you are going to include forced map animations I would advise you remind people they can disable them in the BPC control panel.

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #87 on: June 03, 2007, 11:12:13 AM »
note taken...but do you see anything wrong with the coding the way i wrote it?

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #88 on: June 04, 2007, 07:23:53 PM »
k i apologize for bumping this..but i really wanna figure this out and i'm stuck.

Offline Mark

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #89 on: June 08, 2007, 05:12:11 AM »
when you say its not working, how do you mean?

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #90 on: June 08, 2007, 12:16:08 PM »
MISC3 and LIGHTS wont swap textures during status changes.

Offline JimmyB76

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #91 on: June 08, 2007, 12:33:54 PM »
i have also, in my tinkering around with things in my install, havent had much luck swapping textures in alert status changes either when i have tried...  (but thats for another thread lol)

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #92 on: June 08, 2007, 07:26:06 PM »
you mean with the nebula bridge or in general?? i could probably help you if it's in general..but this bridge just baffles me

Offline JimmyB76

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #93 on: June 08, 2007, 09:41:22 PM »
nah, it was just something i tried out on the defiant bridge..  was bored at the time, no big deal lol

Offline Mark

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #94 on: June 13, 2007, 04:36:30 AM »
ok roadblock..i need a consult with one of the 3rd era guys...i added in scripts on the nebula bridge bp file to swap 2 more sets of textures.  they're not animated and they're not linked to red alert lights.  they arent responding.  the bridge loads just fine so there's no problem with how i wrote it.   what did i do wrong? lol
Code: [Select]
'Maps':{
'CurrentMaps': {"Light":"Light", "LIGHTS":"LIGHTS", "MISC3":"MISC3"},
'GreenMaps':{'Light': 'data/Models/Sets/nebulabridgev3/High/Light.tga',
     'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3.tga',
     'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTS.tga'},

'YellowMaps':{'Light': 'data/Models/Sets/nebulabridgev3/High/Light_yellow.tga',
      'MISC3': 'data/Modesl/Sets/nebulabridgev3/High/MISC3YELLOW.tga',
      'LIGHTS': 'data/Modesl/Sets/nebulabridgev3/High/LIGHTSYELLOW.tga'},

'RedMaps':{'Light': [1, {1: 'data/Models/Sets/nebulabridgev3/High/Light_red.tga', 2: 'data/Models/Sets/nebulabridgev3/High/Light_Black.tga',}],
   'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3RED.tga',
   'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTSRED.tga'},

'MVAMMaps':{'Light': [1, {1: 'data/Models/Sets/nebulabridgev3/High/Light_blue.tga', 2: 'data/Models/Sets/nebulabridgev3/High/Light_Black.tga',}],
    'MISC3': 'data/Models/Sets/nebulabridgev3/High/MISC3BLUE.tga',
    'LIGHTS': 'data/Models/Sets/nebulabridgev3/High/LIGHTSBLUE.tga'},
},

I cant see a problem from here, you will need to re-email me the pack (since it didnt get thru last time).

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #95 on: June 19, 2007, 05:36:22 PM »
mark..tried to email it to you...even with max RAR compression it's still to large for gmail to accept.

barihawk?? you still with us?? or is this thing going to die?

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #96 on: June 25, 2007, 08:40:58 PM »
Don't worry, I am still here. I will be largely busy tonight and tomorrow though. I will have an updated version of the MSD and Dedication Plaque for you on Wedensday, hopefully.

And please post some more screenshots. Whett my appetite, please! :P

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #97 on: June 25, 2007, 10:34:26 PM »
not much has changed since those screen shots...i'm still at a halt with those textures swaps...but i have a feeling those textures are linked to lightmaps..meaning there's nothing i can do wth them...i'll get a couple of new screenshots after i work on it a lil more..send me your MSD and plaque when you get a chance and i'll add em in

Offline Barihawk

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #98 on: June 28, 2007, 02:40:54 PM »
Ugh, I accidentally left my Flash at the library and it appears to have been stolen. This might take a little longer than expected.

bsilver2988

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Re: WIP: Oberth Class Bridge Re-texture (Progress: Bridge Retexturing)
« Reply #99 on: June 28, 2007, 06:31:30 PM »
you didn't keep HD copies?