Thanks for the Feedback LC, I've had a look at the Planet Textures and I still think it's the NanoFX Atmospheres. Take a Look at the Next Picture, this is from a seperate install on my HD without NanoFX installed. As you can see there is no texture stretching here.
candy for you Glenn, you're completely right.. the stretching we see are the nanofx clouds, not your planetary maps, which looks pretty btw.
that's (I think) because BC planets are Spheres and not GeoSpheres.
GeoSpheres are a mesh made of triangles, while Spheres are made of squares which are later triangulated.
that sometimes craps the mapping, but a triangle-based mesh is already smoothed, so the mapping is more regular.
Not exactly.
It's more related to the mapping coordinates, them to the shape of the model.
You can still have a geosphere and if it?s mapped incorrectly, it'll stretch at the edges the same way.
Mapping spheres is actually a real pain, because you end up mapping a triangular part into a square part, and that stretches down the map when applying the pixels to the tip.
There's a couple of solutions for that, but none of them are easy, best suggestion is to avoid putting anything that is detailed at those areas and fill them with a basic painted map.