Author Topic: battle animation  (Read 11615 times)

Offline Legacy

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Re: battle animation
« Reply #80 on: September 30, 2007, 08:58:53 PM »
You can definitely tell they are new bridges, high poly count aswell by the looks of it.

~Jb06

JL Studios

Actually Mark's the stock bridge, strongly redone to our custom standards, mine is completely new, but it`s something to be discussed later.

Let's get back on topic, shall we?

Offline Nighthawk

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Re: battle animation
« Reply #81 on: October 01, 2007, 10:26:31 AM »
Actually Mark's the stock bridge, strongly redone to our custom standards, mine is completely new, but it`s something to be discussed later.
yours looks more canon than the stock one.
the XO and guest chair are where they are supposed to be.
as I said, I would do a better movie if I had time, but for starting it's ok, I think....

EDIT: playing around with lighting. I ALWAYS wanted to make a launching sequence myself........

Offline Nighthawk

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Re: battle animation
« Reply #82 on: October 10, 2007, 12:28:34 PM »
quick test of FX skillz  :P
surprisingly, I couldn't get the same thing in max 9. this is in max 3.
.bik format

Offline Nighthawk

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Re: battle animation
« Reply #83 on: October 25, 2007, 06:29:39 PM »
I ALWAYS wanted to make a launching sequence myself........
.... and I finally did it!.

once this is complete, converted and uploaded, it will go straight to BCFiles as intro mod. so stay tuned.

Offline Excal_Luke

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Re: battle animation
« Reply #84 on: October 26, 2007, 10:47:28 AM »
wow, looks amazing  :shock: well done!

Offline Creative Inc

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Re: battle animation
« Reply #85 on: November 01, 2007, 06:29:27 AM »
Hows the progress coming along on this?

Offline Adonis

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Re: battle animation
« Reply #86 on: November 25, 2007, 08:19:29 PM »
Nice work man, altho I do have one small suggestion. make the camera movement more hectic, expecially in the Defiant scenes. And you could also implement a la BSG battle scene typo camera movement too.
Easy is the path to wisdom for those not blinded by themselves.


Offline Nighthawk

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Re: battle animation
« Reply #87 on: November 26, 2007, 08:01:26 AM »
Nice work man, altho I do have one small suggestion. make the camera movement more hectic, expecially in the Defiant scenes. And you could also implement a la BSG battle scene typo camera movement too.
tnx.
it's been a while since I made much progress in this. lately, it's on hold while I deal with work issues and school.
I never saw BSG, tho. what you mean by hectic?

Offline Excal_Luke

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Re: battle animation
« Reply #88 on: November 26, 2007, 11:58:12 AM »
I think he means that the camera should like be moving quickly, dashing from one scene to another, zooming in and out and stuff - to give a sense of speed, and everything dashing about etc..

BTW.. cant wait to see the final thing :)

Offline Nighthawk

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Re: battle animation
« Reply #89 on: November 26, 2007, 01:16:00 PM »
I think he means that the camera should like be moving quickly, dashing from one scene to another, zooming in and out and stuff - to give a sense of speed, and everything dashing about etc..

well, it actually does.
in fact, that's one of the reasons for the slow-down. I can't get a nice take for having to change the angles on every preview I do. every time I get a nice framing, a better one comes to my mind.
also, once I get to render a nice take, like that on the defiant, I find a nice effect to add and I have to re-render what I did, so.. :(
I spent several nights watching DS9, TNG and TMP videos to learn how to frame takes.

BTW.. cant wait to see the final thing
so do I, LOL!!!

Offline Nighthawk

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Re: battle animation
« Reply #90 on: January 19, 2008, 08:39:07 PM »
*ahem*


 8)

Offline cordanilus

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Re: battle animation
« Reply #91 on: January 19, 2008, 09:26:42 PM »
Wow, that's excellent. :D You get a cookie sir.

Offline CaptainGMAN

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Re: battle animation
« Reply #92 on: January 20, 2008, 05:42:20 PM »
Wow, that's excellent. :D You get a cookie sir.

You can add my cookie to that.

Offline rengers

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Re: battle animation
« Reply #93 on: January 21, 2008, 01:57:04 PM »
have a cookie for that awsome piece of work :D
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline Nighthawk

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Re: battle animation
« Reply #94 on: January 22, 2008, 01:56:02 AM »
oh, cookies has a tasties lolzorz  :D

had to remake the crew for the freakinthousandth time, but it's turning out fine this time.
and yes, I got rid of the annoyance. look how a nose lifting improves the looking. still not a top model, but much better than TG's, that's for sure.
 

Offline lint

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Re: battle animation
« Reply #95 on: January 22, 2008, 02:15:17 AM »
excellant work indeed,
i really appreciate a nice battle animation :D.
have another cookie!

Offline Nighthawk

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Re: battle animation
« Reply #96 on: January 22, 2008, 11:31:13 PM »
da shekshay ensign with a facelift, and an aproach to Miguel.
and I'm off to bed.


EDIT: Eureka.  8)  :shock:
test run of both morphing and dubbing



Offline Armondikov

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Re: battle animation
« Reply #97 on: January 25, 2008, 11:06:02 AM »
*ahem*


 8)

Quite sweet the ships look perfect. But I think you need to work on the lens flare at the beginning, it's slightly off and these things are fairly difficult to get right, starting staring into a star like that doesn't work unless you make it look like it's really bright and whites out the camera for a bit.
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."

Offline Nighthawk

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Re: battle animation
« Reply #98 on: January 25, 2008, 08:36:05 PM »
Quite sweet the ships look perfect. But I think you need to work on the lens flare at the beginning, it's slightly off and these things are fairly difficult to get right, starting staring into a star like that doesn't work unless you make it look like it's really bright and whites out the camera for a bit.
I'll be putting a fade from black in the beginning, most to cover that part with the image steady
I did what you say the first time I made this, but couldn't get it right, it looked cartoonish.
maybe I can make the fading, then make the star appear from the right and continue the scrolling as it is now, so the whiting would last one or two seconds

Offline Billz

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Re: battle animation
« Reply #99 on: January 27, 2008, 04:59:37 PM »
oh, cookies has a tasties lolzorz  :D

had to remake the crew for the freakinthousandth time, but it's turning out fine this time.
and yes, I got rid of the annoyance. look how a nose lifting improves the looking. still not a top model, but much better than TG's, that's for sure.
 

Saffi now looks like Dr Mossman. (Half-Life 2)


But very good so far.
Can't wait for 2014 to start.