Author Topic: Something I threw together  (Read 19362 times)

admiral homer

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Re: Something I threw together
« Reply #40 on: August 12, 2007, 02:19:32 PM »
Just a quick question, are you going to have any1 sit in the seat on the left of the captain were troi sat in tng. Brex could sit there geordi did it during decent. Or is that a bad idea?

startrekw_george

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Re: Something I threw together
« Reply #41 on: August 12, 2007, 07:46:50 PM »
i think that is a bad idea personally. the crew belongs at there posts, unless you make that a post...

admiral homer

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Re: Something I threw together
« Reply #42 on: August 13, 2007, 02:23:25 AM »
Thought it was a bad idea just that seat always looks so empty

Offline Nighthawk

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Re: Something I threw together
« Reply #43 on: August 13, 2007, 10:05:49 AM »


If I might make one polite suggestion: you might want to widen the consoles on the aft parts of the bridge and extend them further down the sides of the bridge so you don't have these large blank walls on the forward side of the bridge.  Also, if Brex is supposed to be manning one of them, it'd be easier for the captain to have a direct line of sight to him rather than try to find him through the tactical console.  Just a thought.
I asked if 2 or 3 consoles would be better, but I went with 3 consoles for
1- lets me add a flat section in the middle, adding more space
2- stretches the overall size of them
3- less size on the mapping ;)

in the end, there's not much difference looking at Miguel or Brex in this bridge or in the Excalibur, for example. you do have space to clearly see Miguel above Saffi's head. hence the step I put behind the captain's chair.
Just a quick question, are you going to have any1 sit in the seat on the left of the captain were troi sat in tng. Brex could sit there geordi did it during decent. Or is that a bad idea?
maybe Troi.
maybe. a big one.
(who was trying to add Troi to the Galaxy?)


on local updates, I'm building the ceiling.
most likely it will be a dome, lighted from below, with arches holding it.
it's pointless to force your mind when nothing comes to it, tho. so this is the bridge this far.

Offline Adonis

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Re: Something I threw together
« Reply #44 on: August 13, 2007, 10:59:41 AM »
Very nice dude, I'm impressed :)
Easy is the path to wisdom for those not blinded by themselves.


Offline Nighthawk

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Re: Something I threw together
« Reply #45 on: August 13, 2007, 11:30:32 AM »
Very nice dude, I'm impressed :)
no more than myself....... XD lol

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Offline Rat Boy

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Re: Something I threw together
« Reply #46 on: August 13, 2007, 02:02:12 PM »
Where do the doors go, just out of curiosity?
Writer, Star Trek: Yorktown - A saga of the 23rd Century

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bsilver2988

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Re: Something I threw together
« Reply #47 on: August 13, 2007, 02:12:08 PM »
can i make a couple of suggestions nighthawk?

The ceiling, IDK what you're planning to do with it, but i feel like it's the only thing left that could use some work.

The lightmapping, do all of the red alert lighting through Bridge Plugin texture swapping.  If you dont know what i'm talking about, i'll show you, but doing the red alert lighting the old way on a bridge just makes things more complicated if you want to add more stuff in later thru bridge plugin.

other than that it looks amazing man.  cant wait to see it in game.

Offline Nighthawk

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Re: Something I threw together
« Reply #48 on: August 13, 2007, 02:23:22 PM »
Where do the doors go, just out of curiosity?
those on the back, one to observation lounge and head, and the other to the turbolift.
the left one, to turbolift
and the one next to the viewscreen, to the ready room.

The ceiling, IDK what you're planning to do with it, but i feel like it's the only thing left that could use some work.
yup, I still have to work on it

The lightmapping, do all of the red alert lighting through Bridge Plugin texture swapping.  If you dont know what i'm talking about, i'll show you, but doing the red alert lighting the old way on a bridge just makes things more complicated if you want to add more stuff in later thru bridge plugin.
I know, those renders have the "emissive" property on those panels set to red. they actually don't have light.
the ones on the base (the white ones) will have own lighting. I'll turn them on in red alert, to light the floor. (so I think the floor will have texture swapping too)
the walls will also have a bit of light, more or less like the light on the Ent-D plaque: from the edge of the ceiling towards the wall and the floor.

bsilver2988

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Re: Something I threw together
« Reply #49 on: August 13, 2007, 02:35:49 PM »
nah man thats not what i'm saying.  I'm saying you shouldnt have any texture properties set to red on the model itself.  Just take all of the textures which you wish to turn red at red alert, and make them black.  then when you create the bridge plugin file in Custom/autoload, script in texture swapping with another set of textures that make the lights red instead of black.  Inevitably people will be scripting in even more red alert lights after this model has been completed, and they will only be able to do it through that BP file, but any texture swapping done in that will be out of sync with those emissive property lights.  It's much easier to just do all texture swapping through the bridge plugin file in Custom/autoload, that way everything's in sync. 

Offline Nighthawk

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Re: Something I threw together
« Reply #50 on: August 13, 2007, 03:05:07 PM »
I know what you mean, it just that those renders are not what I'm going to publish.
I know what texture swapping is. in fact, I did those pannels specially having BP in mind. they are there for that reason.
I just can't take full use of this program because it has no renderer, I need to simulate the final effect.

bsilver2988

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Re: Something I threw together
« Reply #51 on: August 13, 2007, 03:08:42 PM »
okay man as long as you know.  i just dont want this to turn out like the intrepid bridge V3.  An amazing bridge, so well put together, but then they had the back red alert lights out of sync with the front ones cause they did the back with Bridge Commander Red alert lighting, and the front with Bridge Plugin texture swapping.  It should have all been Bridge Plugin. 

If you need a hand scripting in all of the BP texture swapping let me know, i'm pretty good at that.

Offline Rat Boy

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Re: Something I threw together
« Reply #52 on: August 13, 2007, 04:16:45 PM »
This is coming along great.  The only things I'd suggest adding would be replicators, the dedication plaque, or blinkies to the bare walls to add a little decoration to it, chairs for Miguel and Brex's stations, and/or some kind of console for Saffi and the other chair.  You also might want to consider raising the station behind the captain's chair; it's awful short for someone to stand and use.
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admiral homer

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Re: Something I threw together
« Reply #53 on: August 13, 2007, 04:33:19 PM »
Looking great and i think you have got the perfect shape for the akira class bridge, cant wait to try haer out in game

Offline Billz

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Re: Something I threw together
« Reply #54 on: August 13, 2007, 04:35:50 PM »
Looking great. I assume those multiple ship MSDs at all the rear stations are just place holders until the final round of texturing?
Can't wait for 2014 to start.

Offline Vortex

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Re: Something I threw together
« Reply #55 on: August 13, 2007, 04:37:46 PM »
I agree with replicators.

It looks great.

How about some small pannels running partway along the rails? Nothing big and bulky but just something a little extra so people can still work whilst watching the captain hancdle a given situation on the viewscreen lol.

bsilver2988

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Re: Something I threw together
« Reply #56 on: August 13, 2007, 04:44:26 PM »
can i make one more suggestion?  best advice i can give when making a bridge is to make it as BP friendly as possible.  By that statement, i suggest making absoulutely NO animated lcars.  I know it sounds like a step backward for BC, but you can't do any Red alert texture swapping on textures that are animated.  So if you have non-animated lcars, then you can swap them out for Alert Status Panels at red alert.  just something to think about.

Offline Nighthawk

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Re: Something I threw together
« Reply #57 on: August 13, 2007, 04:47:30 PM »
This is coming along great.  The only things I'd suggest adding would be replicators, the dedication plaque, or blinkies to the bare walls to add a little decoration to it, chairs for Miguel and Brex's stations, and/or some kind of console for Saffi and the other chair.  You also might want to consider raising the station behind the captain's chair; it's awful short for someone to stand and use.
I agree with replicators.
How about some small pannels running partway along the rails? Nothing big and bulky but just something a little extra so people can still work whilst watching the captain hancdle a given situation on the viewscreen lol.
yes, yes and yes.
I'll add at least one replicator somewhere.
what starship this far didn't have a plaque? ?.?
there will be chairs behind tactics and maybe in tactics too.
and the walls will be lightmapped for red alert. kinda Galaxy bridge.

can i make one more suggestion?  best advice i can give when making a bridge is to make it as BP friendly as possible.  By that statement, i suggest making absoulutely NO animated lcars.  I know it sounds like a step backward for BC, but you can't do any Red alert texture swapping on textures that are animated.  So if you have non-animated lcars, then you can swap them out for Alert Status Panels at red alert.  just something to think about.
I think I said I WILL do it BP-friendly.
those maps are placeholders.

bsilver2988

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Re: Something I threw together
« Reply #58 on: August 13, 2007, 04:51:39 PM »
i was talkin about something different this time around nighthawk..sorry man..didnt mean to sound like someone pushin way too hard for something.  it looks great.  good to hear.

Offline Nighthawk

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Re: Something I threw together
« Reply #59 on: August 13, 2007, 05:21:48 PM »
i was talkin about something different this time around nighthawk..sorry man..didnt mean to sound like someone pushin way too hard for something.  it looks great.  good to hear.
you mean map swapping for the animation itself?
I didn't see that in any bridge. maybe the Defiant, but I don't remember.
I saw how the EBridge is done, and I'm basing this off it. but anyways, LCARS are not even planned yet.
the definitive additions this far are:
-Left wall: small set of LCARS near the turbolift door - replicator
-Right wall: plaque near the ready room's door - small armory near the column (away enough from the turbolift door so the Security officer dominates the whole way from both lifts to the captain and the armory ;) )
-Back wall: red alert floor lights, below the MSD.
-chairs in all stations
-small lights above the back consoles.

on textures: I like that stripped wall, I'll try to make a new scheme like that without actually copying that one, which is from the Sovereign bridge