yes, like i said, the camera cannot be explicitally moved without scripting.
... unless, as you said, I use the .nif animation to move the camera. OR, use the scripting itself.
I can make an animation for it that moves it behind tactics. it would work just for this bridge.
tho, I don't know if it will affect playability.
or, in the other hand, detect the press of F2 and move the camera.
once I finish the bridge, I'll be talking to you so you can introduce me to porting animations and characters. ok?