Author Topic: Something I threw together  (Read 19363 times)

bsilver2988

  • Guest
Re: Something I threw together
« Reply #60 on: August 13, 2007, 05:38:03 PM »
what i meant was, you know how most bridges, the lcars have like 5 different textures which continually cycle through to give the appearance of animated lcars?  it's become the standard for most bridges, but unfortunately, leaves little room to mess around with them and add cool features. 

they did something new with the intrepid bridge.  No animated lcars computer panels.  Just one texture.  This allowed people to script in changes in the lcars at red alert, turning them into red alert computer panels.  I actually wrote a script and made new textures for that on the intrepid bridge v3, but it was the only one i could do it on, because of the animated lcars on all other bridges. 

check it out.

http://bc-central.net/forums/index.php/topic,1638.0.html

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Something I threw together
« Reply #61 on: August 13, 2007, 05:57:47 PM »
ok this one point is starting to kinda get dragged out lol

he's far from that step anyway...

Offline Shion

  • Posts: 82
  • Cookies: 4
Re: Something I threw together
« Reply #62 on: August 14, 2007, 12:37:24 AM »
Have you considered having the forward doors on each side of bridge in the middle of those blank walls instead of the current arrangement, like the galaxy bridge. 
You probably want to keep the doors where they are but to me it looks kind of haphazard to have the doors like that.  I think having a symmetrical bridge would look more organized.

Just a suggestion,  either way it looks wonderful. 

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #63 on: August 14, 2007, 08:53:07 AM »
You probably want to keep the doors where they are but to me it looks kind of haphazard to have the doors like that.  I think having a symmetrical bridge would look more organized.
Just a suggestion,  either way it looks wonderful. 
in fact, I tried to add a bit of asymetry right from the model itself. adding the crew and the extras will add even more. but actually, even the Galaxy is asymetrical.

I'm on the final stages of building the ceiling. the central lamp design is harder than I thought. maybe I'll throw some pics here by this evening.

Offline Legacy

  • Retired Staff
  • Posts: 1559
  • Cookies: 1566
  • Praetor of the empire.
Re: Something I threw together
« Reply #64 on: August 14, 2007, 09:00:24 AM »
question for 3rd Era scripters: I was wondering.... if the Galaxy bridge offsets the camera when you look at Miguel and Brex (because of the console blocking your view), could it be possible  to make that offset more evident and move the camera behind tactical so we can see Felix and the screen at the same time?
the console itself would block the empty captain chair, so nobody will see it empty.

I mean, like in this pic

Only the camera target moves to the character at focus, not the camera position.
So, if i got it right, there?s no way to translate it to that position without propper scripting.

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #65 on: August 14, 2007, 09:14:36 AM »
Only the camera target moves to the character at focus, not the camera position.
So, if i got it right, there?s no way to translate it to that position without propper scripting.
I meant the camera itself.
I work with cameras at Max and sometimes I refer to the target as the camera itself, cuz I handle the camera moving the target.
but, my point is: you can move the camera. the camera is an object, so it has an explicit XYZ.
wheter you make it fixed or zoomed, that's other matter, but you can take the camera out of position. that was done since the stock BC (Episode I and III, out of the turbolift. LJ's Immersion, etc.)

Offline Mark

  • Retired Administrator
  • Posts: 1930
  • Cookies: 1797
  • Site Co-Founder
    • ST Excalibur
Re: Something I threw together
« Reply #66 on: August 14, 2007, 09:49:45 AM »
Looks good, but you might wanna consider breaking up those side walls with something, maybe some alert lights - or a doorway - or maybe some more LCARs

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Something I threw together
« Reply #67 on: August 14, 2007, 10:31:53 AM »
ya i gotta agree...

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #68 on: August 14, 2007, 10:44:33 AM »
ahem ^ ^
(last post of previous page)

EDIT: I've been thinking on a new tecnique that would allow both animated LCARS and map swapping in the same display.
a bit tricky, but I think it will work.
wanna argue it?

Offline Legacy

  • Retired Staff
  • Posts: 1559
  • Cookies: 1566
  • Praetor of the empire.
Re: Something I threw together
« Reply #69 on: August 14, 2007, 11:41:01 AM »
I meant the camera itself.
I work with cameras at Max and sometimes I refer to the target as the camera itself, cuz I handle the camera moving the target.
but, my point is: you can move the camera. the camera is an object, so it has an explicit XYZ.
wheter you make it fixed or zoomed, that's other matter, but you can take the camera out of position. that was done since the stock BC (Episode I and III, out of the turbolift. LJ's Immersion, etc.)

yes, like i said, the camera cannot be explicitally moved without scripting.
The turbolift one is a preset animation done in a nif.
The zoom and focus is done by positioning the target and changing the zoom, not moving the camera.

It's possible, but would require real scripting to be done, like on walkfx which actually changes the XYZ values of the camera to make you able to walk around.

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #70 on: August 14, 2007, 12:04:41 PM »
yes, like i said, the camera cannot be explicitally moved without scripting.
... unless, as you said, I use the .nif animation to move the camera. OR, use the scripting itself.
I can make an animation for it that moves it behind tactics. it would work just for this bridge.
tho, I don't know if it will affect playability.

or, in the other hand, detect the press of F2 and move the camera.

once I finish the bridge, I'll be talking to you so you can introduce me to porting animations and characters. ok?

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Something I threw together
« Reply #71 on: August 14, 2007, 12:20:58 PM »
ahem ^ ^
(last post of previous page)
oh come on now, you know no one reads previous pages in threads, that's just a common rule lol j/k :P
(i actually didnt even catch that post until you pointed it out just now lol)

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #72 on: August 16, 2007, 11:52:52 AM »
small update on the MSD.
didn't have much time lately, so it's an overall drawing attempt.
the drawing itself is ported from Autocad. once it's finished, I'll convert it to .wmf and port it to photoshop, so the lines will be way much smoother.


Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Something I threw together
« Reply #73 on: August 16, 2007, 12:03:02 PM »
very nice!! 

bsilver2988

  • Guest
Re: Something I threw together
« Reply #74 on: August 16, 2007, 12:14:16 PM »
Gorgeous Man.  Hey if you ever want any extra help with lcars creation, i'd be happy to lend a hand.

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #75 on: August 16, 2007, 12:46:50 PM »
Hey if you ever want any extra help with lcars creation, i'd be happy to lend a hand.
sign that I'll need it.

bsilver2988

  • Guest
Re: Something I threw together
« Reply #76 on: August 16, 2007, 12:58:18 PM »
what are the pixel dimensions of your msd in the model right now?  i'll take a shot at it.

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #77 on: August 16, 2007, 01:32:52 PM »
what are the pixel dimensions of your msd in the model right now?  i'll take a shot at it.
1024x711 (had some troubles cropping it. it should be 1024x768)
but better look at the original. 1600x1200.

check your inbox

bsilver2988

  • Guest
Re: Something I threw together
« Reply #78 on: August 16, 2007, 06:04:53 PM »
may wanna double check the link you sent me..lol....i dont think it's the same thing you had on the pic posted on this forum.

Offline Nighthawk

  • |______[o]_|
  • Posts: 750
  • Cookies: 18
Re: Something I threw together
« Reply #79 on: August 16, 2007, 11:11:43 PM »
no? is it white?
just invert it and it will be white-on-black.