Author Topic: Danube class interior  (Read 32485 times)

Offline Billz

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Re: Danube class interior
« Reply #60 on: September 15, 2007, 03:30:57 PM »
Very cool. It doesnt seem logical that a Danube would be that large on the inside but we all know how much Braga used to screw up with scaling in Star Trek LOL

Excellent job though.
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Offline newman

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Re: Danube class interior
« Reply #61 on: September 15, 2007, 05:11:44 PM »
Very cool. It doesnt seem logical that a Danube would be that large on the inside but we all know how much Braga used to screw up with scaling in Star Trek LOL

Excellent job though.

Actually, the Danube class isn't all that small, though I can certainly understand how it might seem that way when compared to some of the large cruisers in ST universe. With 23.1 meters in lenght there's actually plenty of real estate in there. If you ever sailed on boats, just think of it - a 15 meter ship is considered large (for private use) and there's already plenty of room iniside. A 23 m ship would be a large yacht with plenty of room iniside.
Check out the attached pic - it's a top view of my runabout, 23 meters in lenght.
Also, you must take into account that I used a wider field of view when rendering the corridor in order to get as many details into a single pic as possible. As a result, the corridor seems to be longer then it really is. This is just a temporary measure and it will not reflect on in-game scaling in any way.

Offline newman

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small updates
« Reply #62 on: September 17, 2007, 01:13:53 PM »
I've done the ceiling, fore and aft, and the side lcars panels (the ones by the door leading out of the cockpit). With the middle section (the corridor) done, this leaves only a few details to be done in the cockpit before I can turn my attention to the aft room. After that comes the hard part: porting it in-game.

Offline blaXXer

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Re: Danube class interior
« Reply #63 on: September 18, 2007, 03:48:16 AM »
must...have...wonderful...bridge :-)

great work! looking forward to seiing it complete :-)

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Offline Legacy

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Re: Danube class interior
« Reply #64 on: September 18, 2007, 06:14:01 AM »
same here, quite a great set!

Offline newman

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Re: Danube class interior
« Reply #65 on: September 18, 2007, 09:13:47 AM »
Thank you, guys! Glad you like it. I've been able to finish the details left over in the forward section, so now all that remains is the aft quarters. That, and the refit version with the transporter
room behind the cockpit :)

Offline Mark

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Re: Danube class interior
« Reply #66 on: September 18, 2007, 02:50:59 PM »
Awesome work :)

AndrewJ

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Re: Danube class interior
« Reply #67 on: September 18, 2007, 03:04:25 PM »
Truly excellent work.

Offline newman

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finished texturing
« Reply #68 on: September 19, 2007, 08:07:53 AM »
Time for more updates, this time the textures of the aft section are done. I might tweak a detail here and there, but mostly it's done. With the mesh and the textures all completed, it's time to start thinking about light mapping and porting it in game..

intrepid90

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Re: Danube class interior
« Reply #69 on: September 19, 2007, 11:25:56 AM »
omg thats simply amazing!!!

Offline Glenn

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Re: Danube class interior
« Reply #70 on: September 19, 2007, 01:25:52 PM »
stunning work newman, I really like the textures and how canon to the show you've made it look. Weldone!!  8)

Offline cpthooker

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Re: Danube class interior
« Reply #71 on: September 19, 2007, 03:53:29 PM »
great work :)

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Offline Ryles

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Re: Danube class interior
« Reply #72 on: September 19, 2007, 07:26:45 PM »
I've reverted to lurking lately... but, I need to say, your work is simply amazing. Keep it up. :D

detailgremlin2006

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Re: Danube class interior
« Reply #73 on: September 19, 2007, 08:47:20 PM »
Neeeeeeeeeeewmaaaaan...

Lol your avatar begged me to say it hehe:-)

This mesh is spot on it's great.  I always thought the rear windows were bigger than what you have pictured but I can't quite remember.

I'm one of those people that would want to use the mesh in a mod for another game.  I haven't worked on my mod for a while now but I will be getting back into it soon.  My mod is for a pc game called X2 the threat.  I already have a runabout in the mod but it uses standard interiors from the game and this would be a great replacement but due to in game limitations I have to use the textures that came with the game it's not possible to add anymore textures without replaceing whats there and that would affect other models in the game that use those textures. 

If you don't mind sharing this mesh that would be great and as always in my mod I give full credit in the readme file and on the forum page the mod is listed on.

Offline Bren

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Re: Danube class interior
« Reply #74 on: September 19, 2007, 10:05:46 PM »
Stunning, simply stunning! Probably the best looking bridge ever made for BC, with the possible exception of the Generations Galaxy, no offence 3E.

However, I agree that the windows in the back don't seem to match up with the exterior (particularly the corner windows on the exterior!) While I realise there was only one episode with the aft compartment shown ("Timescape", TNG) and that the sets probably originated this inconsistency, it'd be nice if you took just that much liberty with the aft windows... ;)
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startrekw_george

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Re: Danube class interior
« Reply #75 on: September 21, 2007, 06:24:55 PM »
jaw dropping! simply jaw dropping!!

Offline JimmyB76

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Re: Danube class interior
« Reply #76 on: September 21, 2007, 06:42:59 PM »
whats the polycount again?

Offline newman

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Re: Danube class interior
« Reply #77 on: September 21, 2007, 07:15:32 PM »
After optimization, 13,126. I think this is rather good, considering it's not just a bridge but the whole craft interior with furniture. And after talking it through with Legacy (thanks for all the info man), I've come to believe this should work fine on most machines out there.

Offline JimmyB76

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Re: Danube class interior
« Reply #78 on: September 21, 2007, 07:28:37 PM »
that is indeed a very good number!  rock on! :)

Offline Billz

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Re: Danube class interior
« Reply #79 on: September 21, 2007, 07:58:37 PM »
This is indeed fantastic. 10/10

Talk to LJ. See if you convince him to use this in Immersion aswell.
Can't wait for 2014 to start.