Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 249326 times)

Offline ACES_HIGH

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Re: Delta Quadrant Pack WIP - Updated 6th July - Star Systems update
« Reply #1060 on: July 06, 2009, 07:46:29 PM »
technically you can do that already with Galaxy charts, although I don't know how stable it is for long hauls, I've never felt the need to jump to more than a couple systems in a single QB session.
And about the space ocean, is there any way to mimic that with a spherical nebula?

Offline CptBenSisko

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Re: Delta Quadrant Pack WIP - Updated 6th July - Star Systems update
« Reply #1061 on: July 06, 2009, 09:11:49 PM »
is there a way to get to star systems without setting a course..like using in system warp and having the systems connected...or being able to traverse them on impulse power??

Offline ACES_HIGH

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Re: Delta Quadrant Pack WIP - Updated 6th July - Star Systems update
« Reply #1062 on: July 06, 2009, 11:23:04 PM »
no, that would require a new warp system like what Aeries was talking about.

Offline USS Frontier

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Re: Delta Quadrant Pack WIP - Updated 6th July - Star Systems update
« Reply #1063 on: July 07, 2009, 01:00:55 AM »
Yeah, besides needing a new kind of system, how would you determine each set "limits" (or boundaries you know)?  Since each set in BC is theoretically, limitless, tho after a certain range from the origin the bug known as "the camera shaking bug" occur.

Also you would still need to change the set, loading the next one and placing the ship there, which would kinda make the set you were in vanish and the new one appear, cuz (planets and so) in a single one for performance and positioning issues.

Finally, if you would take real system positioning and ship speed into account (like GC does), then you would need to account for the different distances between system so the ETA is appropriate. And well, to shorten this up, there's a reason for the ships to use FTL methods instead of regular impulse (which is sub-light) to travel from system to system lol
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Offline szekeres2008

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Re: Delta Quadrant Pack WIP - Updated 6th July - Star Systems update
« Reply #1064 on: July 07, 2009, 04:10:17 AM »
 Fantastic work on those planets, very detailed, I like all of them :D

Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1065 on: July 08, 2009, 06:42:13 AM »
Well if you're that desperate, using Galaxy Charts V2.0, you can start in a Delta Quadrant System, set course for Sol & it will take you however long you have determined the speed. One system on mine is 20 minutes away at warp 9.5 lol which obviously takes bloody ages. However if you do drop out of warp, your not going to see any inhabitants. :P

Right anyway here's the update on the Water Planet Billz was enquiring about.

You can set course to the centre of the ocean :P & the hull stress does increase as you get deeper :P

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Offline JamesTiberiusKirk

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1066 on: July 08, 2009, 06:48:01 AM »
sick! I assume you have used speculars for the planets so that they appear that shiny?

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Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1067 on: July 08, 2009, 06:49:29 AM »
sick! I assume you have used speculars for the planets so that they appear that shiny?

All Planets have glows & speculars which previous planets were unable to have ;)

The water planet core might not be the final result, as this was just a test to see if it works.

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Offline Tuskin38

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1068 on: July 08, 2009, 12:27:11 PM »
I would have not thought that possible, I guess its like a nebula?

Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1069 on: July 08, 2009, 12:40:41 PM »
I would have not thought that possible, I guess its like a nebula?

Exactly, the planets collisions are turned off so you can fly right in ;)

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Offline 1DeadlySAMURAI

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1070 on: July 08, 2009, 02:50:33 PM »
Ahhhh!!

Offline Billz

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1071 on: July 08, 2009, 03:00:33 PM »
I suggest that you add a Loch-Ness Monster-type creature in that planet as an easter egg.

Otherwise, muy bueno!
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Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1072 on: July 08, 2009, 03:06:38 PM »
I suggest that you add a Loch-Ness Monster-type creature in that planet as an easter egg.

Otherwise, muy bueno!

Lol ive got an idea, just have to see if it pans out ;)

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Offline FekLeyr Targ

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1073 on: July 08, 2009, 05:28:07 PM »
I look forward to spend 30 days in the brig. ;)
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Offline DJ Curtis

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1074 on: July 08, 2009, 06:13:11 PM »
Nice original thinking.  So if I understand correctly, the interior of the planet is just a nebula with a modified texture that you have sized to fit inside the planet?

Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1075 on: July 08, 2009, 06:28:23 PM »
Nice original thinking.  So if I understand correctly, the interior of the planet is just a nebula with a modified texture that you have sized to fit inside the planet?

Yup dead simple. There's no other way that I can think of which can simulate water in space, unless anyone else comes up with anything.

~Jb06

Offline USS Frontier

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1076 on: July 09, 2009, 02:20:54 AM »
You could try some heavy math and particle use in BC, but well... Stick with the nebula LOL
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Offline Bren

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1077 on: July 09, 2009, 09:09:40 PM »
Thought of using an animated texture for the water rippling?
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Offline Aeries

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1078 on: July 09, 2009, 10:51:22 PM »
I think that would be rather intensive for BC... wouldn't it? I could be wrong...

Offline lint

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Re: Delta Quadrant Pack WIP - Updated 8th July - Water Planet Update
« Reply #1079 on: July 10, 2009, 12:16:48 AM »
I think you can only add animated textures to physical models in bc,
but i could be wrong.