Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 249253 times)

Offline Dalek

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1240 on: August 19, 2009, 01:37:19 PM »
It wouldn't be feasible. Think about how big a planet actually is and the detail required. The size of the texture would have to be ENORMOUS and I know some computers cannot handle textures over a size 4096. Not to mentioned that the planets are already really detailed poly wise and (IIRC) made up of different parts to make them look good. It would be a huge gfx hog.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline limey BSc.

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1241 on: August 19, 2009, 01:41:54 PM »
unless you made a special map for it. I specifically have the Vaaduar planet in mind.
In the Vaaduar system you clould add a realistically sized planet (HUGE) with a low density nebula around it to simulate the thick atmosphere
Ships could land on it (if such a thing is possible) and there could even be ground structures that could launch Vaaduar fighters.
You could have a battle in the atmosphere like in that episode

sorry if it seems like i am spewing demands, i'm just throwing this idea out there

Trouble is, it would take far too many polys to make it look decent.
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Offline vonfrank

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1242 on: August 19, 2009, 01:47:47 PM »
there's no harm in trying i suppose

it may not look great but it would be cool

Offline Dalek

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1243 on: August 19, 2009, 01:54:56 PM »
No seriously, it wouldn't be a good idea. And the whole point of this mod pack is to look good. It is a good idea but BC cannot handle that level of quality.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1244 on: August 19, 2009, 05:29:25 PM »
there's no harm in trying i suppose

it may not look great but it would be cool
You can try, but we wont be :P

~Jb06

Offline Billz

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1245 on: August 19, 2009, 05:53:05 PM »
Moving on...

I have a question for Frontier. You mentioned something about new travel methods. I'm especially looking forward to using Transwarp. Is there anyway to do the sub-space shockwave that comes from the Caretaker Array? It could be like a 'random destination' system that stops you from getting to the Caretaker, if used with GCv2. It'll just propell (sp?) you to a random distence in a BC system.
Can't wait for 2014 to start.

Offline USS Frontier

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1246 on: August 20, 2009, 04:28:12 PM »
Moving on...

I have a question for Frontier. You mentioned something about new travel methods. I'm especially looking forward to using Transwarp. Is there anyway to do the sub-space shockwave that comes from the Caretaker Array? It could be like a 'random destination' system that stops you from getting to the Caretaker, if used with GCv2. It'll just propell (sp?) you to a random distence in a BC system.
You mean that "ability" of the Caretaker Array to send ships to other places or bring them in (like he did with Voyager) ?
Yeah its possible, but how exactly would you want it to be engaged?
Randomly? Kinda like a random and rare "Caretaker Event", more or less what happens with Voyager. In this case, since GC's travelling plugins don't take part on selecting destination or engaging, you would need a different script (probably a Autoload one) to handle the "caretaker event", randomly picking a ship and sending it somewhere :P
On your own? Like you're near the caretaker array so you "turn it on" to send you somewhere. Easy, this would be pretty much like the Graviton catapult is.
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Offline mckinneyc

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1247 on: August 20, 2009, 06:58:46 PM »
But you have it so the journey damages your ship. muck like running at maximum warp does with you warp engines.

Offline Billz

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1248 on: August 20, 2009, 07:04:23 PM »
Moving on...

I have a question for Frontier. You mentioned something about new travel methods. I'm especially looking forward to using Transwarp. Is there anyway to do the sub-space shockwave that comes from the Caretaker Array? It could be like a 'random destination' system that stops you from getting to the Caretaker, if used with GCv2. It'll just propell (sp?) you to a random distence in a BC system.
You mean that "ability" of the Caretaker Array to send ships to other places or bring them in (like he did with Voyager) ?
Yeah its possible, but how exactly would you want it to be engaged?
Randomly? Kinda like a random and rare "Caretaker Event", more or less what happens with Voyager. In this case, since GC's travelling plugins don't take part on selecting destination or engaging, you would need a different script (probably a Autoload one) to handle the "caretaker event", randomly picking a ship and sending it somewhere :P
On your own? Like you're near the caretaker array so you "turn it on" to send you somewhere. Easy, this would be pretty much like the Graviton catapult is.

Possibly like the graviton catapult, but it would damage your ship every time it was used. And it would go off at random intervals, sending your ship hurtling through space, with the speed of the movement dependent on how far away your ship is from the Caretaker Array to begin with.
Can't wait for 2014 to start.

Offline USS Frontier

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1249 on: August 20, 2009, 11:00:43 PM »
Perfectly doable  :)
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Offline Billz

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1250 on: August 21, 2009, 06:04:00 AM »
Perfectly doable  :)

Something to think about then eh, Frontier?
Can't wait for 2014 to start.

Offline bankruptstudios

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Re: Delta Quadrant Pack WIP - Updated 18/08 Stage 3 - New Travel Methods
« Reply #1251 on: August 26, 2009, 06:57:47 AM »
Jest a quick question for JB06, is it possible to beam aboard the Graviton Subspace Catapult and use thrusters to slowly move the catapult to your desired location? And will it be a map specific object or will you be able to place it on any map like a star base? Also Cookie for the great work!!!
 


Offline Jb06

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Re: Delta Quadrant Pack WIP - Updated 26/08 Dinaali Hospital Ship
« Reply #1252 on: August 26, 2009, 07:32:12 AM »
It won't have thrusters as it's stationary, but you can add it in any system with the add ship mod or you can find it in the graviton catapult star sytem ;)

Right here's another update for yo all, this was done last week, just never got round to posting it here. It's the dinaali hospital ship. This was seen in the episode Critical Care when Gar aka the Dralian ship we used finished, steals the EMH and gives it to the hospital to work there.

This will also be stationed just above the dinaali homeworld with little defense capability ;)

Enjoy

~Jb

Offline MarkyD

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Re: Delta Quadrant Pack WIP - Updated 26/08 Dinaali Hospital Ship
« Reply #1253 on: August 26, 2009, 08:58:44 AM »
That is awsome. can't remember it though, so Im gonna blow off the dust from my voyager collection. Good job.

Offline Phaser

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Re: Delta Quadrant Pack WIP - Updated 26/08 Dinaali Hospital Ship
« Reply #1254 on: August 26, 2009, 09:22:29 PM »
Wow.  I don't remember that episode at all, let alone the base!

Sweeeeet.

Offline eclipse74569

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Re: Delta Quadrant Pack WIP - Updated 26/08 Dinaali Hospital Ship
« Reply #1255 on: August 26, 2009, 09:46:58 PM »
I remember it...

The doctor almost went against his ethics program to escape.

NIIICE!
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Offline Vanguard

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Re: Delta Quadrant Pack WIP - Updated 26/08 Dinaali Hospital Ship
« Reply #1256 on: August 27, 2009, 08:03:39 PM »
I loved that episode... No idea why...

Great work on the hospital ship though! =D *cookied*

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #1257 on: September 12, 2009, 02:56:24 PM »
Just to let everyone know why's there's been no updates the past week, it's not that there is no work being done, actually it's the exact opposite. Most of it has been scripting... meaning all 20 star systems have been finished which means GC compatible, races etc ;)

~Jb

Offline Bones

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Re: Delta Quadrant Pack WIP
« Reply #1258 on: September 12, 2009, 06:29:47 PM »
Just to let everyone know why's there's been no updates the past week, it's not that there is no work being done, actually it's the exact opposite. Most of it has been scripting... meaning all 20 star systems have been finished which means GC compatible, races etc ;)

~Jb
Considering how much work have been done since the beginnig I guess putting it all toghether and adding even more won't be a 5-minutes work ;) take your time and let your mod become no.1 in a very close future  ;)

Offline DL Forsaken

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Re: Delta Quadrant Pack WIP
« Reply #1259 on: September 17, 2009, 06:54:21 PM »
this is going amazingly well :P i seriously cant wait for it :D