Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 249485 times)

Offline Technerd89

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Re: Delta Quadrant Pack WIP
« Reply #520 on: June 11, 2008, 08:43:29 AM »
i think there was talk of that somewhere else around here, may not have been in this thread but someone was working on a very damaged version of the YoH voyager. search around

Offline ChronowerX_GT

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Re: Delta Quadrant Pack WIP
« Reply #521 on: June 11, 2008, 08:58:01 AM »
I think i know which one you mean. If I am right then it's being used in this pack. On the origional WIP there was 2 versions, the fiery scarred versions and the damaged version.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #522 on: June 11, 2008, 09:27:33 AM »
there will only be one version of the YOH Voyager in this pack as the MB's are rising by the minute, + i dont think 2 would be really needed.

Anyways here's a first preview shot of the Fed Ship i mentioned, only the saucer is almost done and the nacelles.

The U.S.S. Prometheus

Most of you got it :D

~Jb06

Offline Shino Tenshi

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Re: Delta Quadrant Pack WIP
« Reply #523 on: June 11, 2008, 09:30:28 AM »
Nice, but the hull structure is too strong imho  8)

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #524 on: June 11, 2008, 09:31:34 AM »
One word...

Specs

Here it is when it is not in directional light.

~Jb06

Offline CptBenSisko

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Re: Delta Quadrant Pack WIP
« Reply #525 on: June 11, 2008, 09:43:16 AM »
Is this a brand new Prometheus model? or just a retexture? either way its looks awesome

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #526 on: June 11, 2008, 09:44:16 AM »
Its just a retexture as i can't find anything wrong with the mesh.

~Jb06

Offline dlanoDcM

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Re: Delta Quadrant Pack WIP
« Reply #527 on: June 11, 2008, 10:28:53 AM »
Very impressive, much better so far than the one reccently done for legacy, not that i didnt think you could do better than them anyway of course  :wink:
Plowing my way through the modding tutorials of the great internets :D

Offline mckinneyc

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Re: Delta Quadrant Pack WIP
« Reply #528 on: June 11, 2008, 01:16:45 PM »
I've never really like the Prommie but you guys have made me alter my views! :D

Offline Voyager16

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Re: Delta Quadrant Pack WIP
« Reply #529 on: June 11, 2008, 02:15:22 PM »
much improvement. :)

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #530 on: June 11, 2008, 02:16:20 PM »
She's beautiful.

Edit: Good luck on your exam tomorrow! :D

Offline JerichoKru

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Re: Delta Quadrant Pack WIP
« Reply #531 on: June 11, 2008, 02:46:23 PM »
there will only be one version of the YOH Voyager in this pack as the MB's are rising by the minute, + i dont think 2 would be really needed.

Anyways here's a first preview shot of the Fed Ship i mentioned, only the saucer is almost done and the nacelles.

The U.S.S. Prometheus

Most of you got it :D

~Jb06

* Dies again from over-amazement of JB's work *
~ [UFP]JerichoKru

Offline Darkthorne

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Re: Delta Quadrant Pack WIP
« Reply #532 on: June 11, 2008, 03:05:00 PM »
this is going to be one hell of a pack and I am eagerly looking forward to its release
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline CptBenSisko

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Re: Delta Quadrant Pack WIP
« Reply #533 on: June 11, 2008, 04:24:35 PM »
The Prometheus in joined mode possess 12 Type XII phasers which are clearly accounted for. And two pulse fire Quantum torpedo launchers of which only one is clearly located..on the ventral side of the saucer. Perhaps you could model in an aft torpedo launcher. Of course the Prometheus can also fire photon torpedos as well..as demonstrated in Message in a Bottle.. so being able to change torpedo loads is a must..

When the Prometheus separates each section has a set of phasers and torpedo launchers..but on this model the torpedo launchers are not clearly visible..perhaps some could either be modeled in or textured on as well..Just my two cents to make it more realistic.

Offline captblack

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Re: Delta Quadrant Pack WIP
« Reply #534 on: June 11, 2008, 05:51:45 PM »
 :shock: WoW! :shock:
now you see me...now you dont

Offline Shadowknight1

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Re: Delta Quadrant Pack WIP
« Reply #535 on: June 11, 2008, 06:02:38 PM »
Whoo!  Yay Prometheus!  I knew it!  I'm psychic!  Okay, not really.  Looks nice, and I'm glad that there'll be a non-scarred Equinox.

To Boldly Go...Again.

Offline crazyhid

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Re: Delta Quadrant Pack WIP
« Reply #536 on: June 11, 2008, 06:07:45 PM »
Hey i really Love the Nova, But its missing one thing lol :D well apart from the damages of course, its the glows from the warp nacelles on the Pylons and the "backbone" its seen quite clearly in some parts of the ep, i really love the nova thou, maybe u could have a damaged uss Equinox and a uss Nova ?

http://voy.trekcore.com/gallery/thumbnails.php?album=180&page=3

http://voy.trekcore.com/gallery/thumbnails.php?album=180&page=8

Offline ChronowerX_GT

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Re: Delta Quadrant Pack WIP
« Reply #537 on: June 11, 2008, 06:35:51 PM »
Yeah I agree, but JB said he wanted to keep the size down a few posts back. Myself, I wouldn't be bothered about the DL size.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Billz

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Re: Delta Quadrant Pack WIP
« Reply #538 on: June 11, 2008, 06:45:05 PM »
Its just a retexture as i can't find anything wrong with the mesh.

~Jb06

You might want to double check the model in NifSkope then. There are definate mesh errors on the saucer section of the ship by the secondary deflector (full ship model and seperated ship model).

As per usual, awesome textures JB06.
Can't wait for 2014 to start.

Offline Technerd89

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Re: Delta Quadrant Pack WIP
« Reply #539 on: June 11, 2008, 10:02:28 PM »
Please say that you are making edits to the hardpoints, particularly in terms of the torpedo/pulse system. While I dont know if the old method has anything to do with the MVAM scripting of the ship, it would be nice if the promie finally used torpedos instead of pulses...