Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 249882 times)

Offline JimmyB76

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Re: Delta Quadrant Pack WIP
« Reply #740 on: July 27, 2008, 10:45:11 AM »
The ships definitely will have no problems & will not overwrite any ships.
I would actually prefer that your new ships overwrite the older KM ships.
unless you plan on playing MP, it is easy to have the DQP ships overwrite whichever ships you may currently have...
it's just something youll have to do on your own...

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #741 on: July 27, 2008, 11:02:43 AM »
What kind of organization/sub-menus are you guys going to have? Reason being that it's going to be a real pain in the metaphorical arse for us to keep our BC installs neat and tidy, so some kind of sub-menu for this ship pack would be good. For example: DQPack -> [whichever way you want to reorganize it; either via Season or Species are the only ways that make sense to me. Otherwise what we'll have is a big mess of ships in our installs with doubles or triples of ships such as the intrepid... I don't mind that things don't get overwritten, so long as it's not going to be a hassle to organize everything. If you guys could incorporate this idea into your mod, I think you have a gold trophy on the horizon.

Offline Technerd89

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Re: Delta Quadrant Pack WIP
« Reply #742 on: July 27, 2008, 12:32:15 PM »
The ships definitely will have no problems & will not overwrite any ships.
I would actually prefer that your new ships overwrite the older KM ships.
unless you plan on playing MP, it is easy to have the DQP ships overwrite whichever ships you may currently have...
it's just something youll have to do on your own...

aye yes i will be doing MP, my clan would axe me if i broke my install and couldnt do MP :-P but thanks for the info, sounds like it should be do-able

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #743 on: July 27, 2008, 12:32:26 PM »
The structure wont be chaotic. For now the structure has its own menu called Delta Quadrant ships, which at some point will be replaced with Delta Quadrant Pack as their are fed ships in it:p as far as making submenu's for the seasons, i havent decided simply because some ships were in multiple seasons & that some people are not familar with the seasons.

~ Jb06

Offline FourChan

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Re: Delta Quadrant Pack WIP
« Reply #744 on: July 28, 2008, 01:29:21 AM »
Are you going to do like a lot of upcoming game mods do and release a teaser ship? I hope so. :)

Offline Shadowknight1

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Re: Delta Quadrant Pack WIP
« Reply #745 on: July 28, 2008, 11:31:58 AM »
I believe that the teaser ship, when they're ready to do it, will be a clean Equinox.

To Boldly Go...Again.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #746 on: July 28, 2008, 01:11:25 PM »
Simple answer no. What mods give a sneak peak? except th stargate u.p.? It's better keeping it as a suprise ;) & th U.S.S. Nova will be out after the DQP, not before.

~Jb06

Offline FourChan

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Re: Delta Quadrant Pack WIP
« Reply #747 on: July 28, 2008, 01:23:35 PM »
Okay, just to reassure, and I know that i'll be an idiot for asking but already knowing the answer. Some of the Armored ships that i've seen, you can go into fights and get huge massive damage all over the ship but it registers that there's no damage, now I know that i'll be a fool and ask, when your armored ships get hit, there wont be any damage to the ships and that they won't display visible damage, right? Cause I had the SC-4 a moment ago get blown apart by Voyager just testing it out but it had like 2% damage.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #748 on: July 28, 2008, 06:07:52 PM »
No its not a dump question, but yes we will make sure there is no visual damage shown like you described. Dead easy to sort out that ;)

~Jb06

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #749 on: August 14, 2008, 11:53:09 AM »
A lot of things happening at the moment so there aren't much updates to show. However that doesnt nothing hasnt been done :P Quite a lot of it has been testing, some system making, some ship making ;)

First up is some additional systems which tots up the total to 15.

There's the Vaadwaur homeworld, Sikaris which was the place were there was a device that transported people thousands of light years, Avery III which is a Vidian system & finally the Krenim homeworld. 

Second on the agenda is this marvel which lints put together... The New Krenim Timeship :D Have to say it looks incredible!

Enjoy

~Jb06

AndrewJ

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Re: Delta Quadrant Pack WIP
« Reply #750 on: August 14, 2008, 11:54:50 AM »
Totally beyond cool JB.  Nice work.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #751 on: August 14, 2008, 11:55:27 AM »
More pics

Offline Villain

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Re: Delta Quadrant Pack WIP
« Reply #752 on: August 14, 2008, 12:01:15 PM »
Can't wait!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Kirk

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Re: Delta Quadrant Pack WIP
« Reply #753 on: August 14, 2008, 12:13:11 PM »
I just know the textures on that timeship are going to look awesome, not to mention the fact that the model already does.

Offline lint

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Re: Delta Quadrant Pack WIP
« Reply #754 on: August 14, 2008, 12:24:56 PM »
i dunno how or why, But JB always finds a way to get more ships out of me.  :lol:

Jay Crimson

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Re: Delta Quadrant Pack WIP
« Reply #755 on: August 14, 2008, 02:29:22 PM »
Looks great all this! :D Can't help but to always think of station Babylon 5 when seeing the Krenim Timeship.

Offline JimmyB76

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Re: Delta Quadrant Pack WIP
« Reply #756 on: August 14, 2008, 02:42:17 PM »
i dunno how or why, But JB always finds a way to get more ships out of me.  :lol:
lol even better!  theyre all turning out so great so far! :D

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #757 on: August 17, 2008, 03:12:39 PM »
You've seen these before, but this time they're fully mapped, textured, scaled & ingame :D The unicomplex is upto bc's limits, any bigger & it does crash, but i think the scale is definitely alright.

Anyways enjoy ;)

~Jb06

Offline Voyager16

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Re: Delta Quadrant Pack WIP
« Reply #758 on: August 17, 2008, 03:18:54 PM »
Amazing!
One question though, Borg ships dont do very well if you install them in your KM install.
Something happens with the A1 file I believe.
How are you going to do that?

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #759 on: August 17, 2008, 03:20:16 PM »
New ai's are being created for them.

~Jb06