Author Topic: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)  (Read 16279 times)

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #40 on: January 23, 2008, 10:37:08 AM »
Allright, I have the textures in the editor now.

While I will mostly be using MPE for rendering, what else can I do with it, exactly?

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #41 on: January 23, 2008, 11:09:44 AM »
editing and creating Hardpoints - this is the main purpose of this program

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #42 on: January 23, 2008, 11:24:16 AM »
I guess I will just be using it for renders, then :P

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #43 on: January 23, 2008, 11:35:05 AM »
I guess I will just be using it for renders, then :P
:lol:

Another update on textures :
-ceiling texture changed
-floor side lights changed
-railing changed
-whole set color changed to creame
-yellow and red alert maps finished and ready
-front wall with blinker lights finished

I guess it's ready, any opinions on texturing will be very welcome here :D

Offline Shino Tenshi

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #44 on: January 23, 2008, 11:57:11 AM »
Wow, that's great!
It sure does look nothing like the prometheus bridge anymore!

 8)

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #45 on: January 23, 2008, 12:22:30 PM »
Holy crap. can I have some of those walls/floors/doors for my set? Or can I just the bridge to you when I get more work done?

Because that looks great, and I think if we combine forces we can introduce an amazing new blend of bridges.

Just ask my ex, I suck at interior design :P. And lightmaps too.

Cookies for your trouble.

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #46 on: January 23, 2008, 01:59:18 PM »
Hm sounds interesting :D I could use some help :D

Offline Excal_Luke

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #47 on: January 23, 2008, 02:22:28 PM »
that bridge looks absolutley fab, super work :D

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #48 on: January 23, 2008, 02:24:32 PM »
Hm sounds interesting :D I could use some help :D

Since I've decided to make map switching in my new bridges, I would definitely need your help.

Dude, as far as environment goes that's the best skinned bridge I've ever seen.

Offline WileyCoyote

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #49 on: January 25, 2008, 11:47:59 AM »
*in a Borat voice* Very nice!

I look forward to playing this.  Good job! 
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Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #50 on: January 25, 2008, 12:38:47 PM »
Hm sounds interesting :D I could use some help :D

Since I've decided to make map switching in my new bridges, I would definitely need your help.

Dude, as far as environment goes that's the best skinned bridge I've ever seen.
Cool, but if you want LCARS swap able, there will be no animations on them anymore, as Mark said animated displays cannot be swaped, that's the prize of maps swaping, but since TMP enterprise bridge wasn't meant to have any anims on LCARS for BP features, this one will also be without anims on LCARS.

bsilver2988

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #51 on: January 26, 2008, 11:16:54 AM »
personally i'd give up animations to have red alert swapping anyday...for any bridge...its much more canon in my opinion.

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #52 on: January 26, 2008, 12:20:12 PM »
Most animations are too spasmodic anyways.

Offline pano27

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #53 on: January 26, 2008, 05:13:45 PM »
well yeah, to have this masterful work on the actual enterprise bridge id be more than willing to live without animations. small price to pay i think

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #54 on: January 30, 2008, 08:45:41 AM »
Bridge plugin has been tested and it works fine, just as I mentioned game freezes for about 2 seconds on 2gb ram and dual core pentium 2.8 ghz in order to load red/yellow alert maps, on 1gb ram and old celeron 2 ghz it loads about 5 seconds not bad at all if you ask me :D

The only things left to do are pillars with swapable lights (green/yellow/red alerts), dome in different alerts and it is ready for beta testing :D

here are some ingame pics :

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #55 on: January 30, 2008, 08:47:50 AM »
Brilliant work!

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #56 on: January 30, 2008, 09:48:12 AM »
pillars done, dome done, plaque done :D

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #57 on: January 30, 2008, 10:47:09 AM »
I guess I might as well just formally apply for beta testing :P.

Also, do you mind if I steal the carpet/wall textures? :P Full credits and many cookies for payment, sir.

*Eyes dedication plaque quote suspiciously*

Speaking of which, I have no clue how I am going to implement my dedication plaque :P. Ah well, I am sure I can come up with something.

Offline Excal_Luke

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #58 on: January 30, 2008, 11:07:40 AM »
The best retexture i've ever seen ;)
have a cookie. :)

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #59 on: January 30, 2008, 11:49:52 AM »
I guess I might as well just formally apply for beta testing :P.

Also, do you mind if I steal the carpet/wall textures? :P Full credits and many cookies for payment, sir.

*Eyes dedication plaque quote suspiciously*

Speaking of which, I have no clue how I am going to implement my dedication plaque :P. Ah well, I am sure I can come up with something.

OK you're in for beta testing.
yup go ahead with this carpet :D

I couldn't resist, I suck at picking quotes and this one looked cool :D
I think we will be able to find something nice for yours plaque :D

The best retexture i've ever seen ;)
have a cookie. :)

THX mate :D !