Author Topic: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)  (Read 16274 times)

Offline pano27

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #60 on: January 30, 2008, 12:11:05 PM »
pretty snazzy. that crew needs to get in uniform though  :lol:

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #61 on: January 30, 2008, 12:30:44 PM »
The problem for my plaque, though, is that the bridge is usable for any ship. So I may just turn the plaque into a first aid kit or something.

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #62 on: January 30, 2008, 12:45:16 PM »
Ah I forgot it's generic fed bridge, even tho there can be plaque :D but it will be blank :D

I've made some red alerts, the one FekLeyr Targ gave me suits perfectly for ST2 yellow alert :D
check out new red alerts and chose which one should have a go on this bridge.

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #63 on: January 30, 2008, 12:57:18 PM »
I'll have a listen tonight.

I wonder what visual tricks I could use to get by with no name on the Plaque, though :P.

Offline Bones

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #64 on: January 30, 2008, 01:25:21 PM »
maybe just include starship class/ yards/credits and some data on it without regs and name.

It's done and ready for beta testing :D

Offline captain_obvious

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #65 on: January 30, 2008, 01:35:34 PM »
I'll have a listen tonight.

I wonder what visual tricks I could use to get by with no name on the Plaque, though :P.

mabye someone set it on fire/scorched it? :P
I miss :bigdance:

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #66 on: January 30, 2008, 01:42:59 PM »
That was one of my first ideas, but I'd rather not. I will have to examine shadows.

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #67 on: February 02, 2008, 04:34:57 PM »
The beta testing is going fine so far. I personally think that while the condition maps add something, this bridge would have gained so much more through normal animations.

It still is very amazing, however.

Offline captain_obvious

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #68 on: February 03, 2008, 06:29:41 PM »
That was one of my first ideas, but I'd rather not. I will have to examine shadows.

What about simply not having one?

Or perhaps a fragment of a (now broken) plate? could be a sentimental thing for the captain from his previous (destroyed?) ship?
I miss :bigdance:

Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #69 on: February 03, 2008, 07:55:07 PM »
True, but it's a moot point until I get BC working again. I will at least try to work on various fixings.

Offline Rob Archer

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #70 on: February 03, 2008, 08:37:13 PM »
Not sure if your interested but i used to do dedication plaques over at BCS for a while i dug out my old templates and put this together i thought you might find it of some use for the generic bridge.




Offline Barihawk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #71 on: February 03, 2008, 09:31:42 PM »
Thanks, that does help :D.

Offline DJ Curtis

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #72 on: February 04, 2008, 02:30:25 AM »
I just noticed this project.  It's really fantastic!

Offline Bren

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #73 on: February 06, 2008, 08:19:38 PM »
Agreed! Though I think it's still very bright for a TMP bridge, they were always very dark. Perhaps replace the large light-emitting surfaces on the ceiling with greebling, and darken the whole set a lot. Not the colours, just the illumination. Have a few spotlights in the cieling for general illumination. TMP bridges were always moody, even in TMP itself.
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Offline Kirk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #74 on: February 06, 2008, 09:33:59 PM »
I just used this bridge in game and this is definitely cookie worthy! A wonderful bridge, even though I miss the animated maps. Awesome work! :dance

Offline Billz

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #75 on: February 06, 2008, 09:48:20 PM »
Can someone send me this bridge in a .RAR achive instead of a 7z archive?

Would be helpful for those of us who don't use 7z.
Can't wait for 2014 to start.

Offline Kirk

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #76 on: February 06, 2008, 09:51:28 PM »
Can someone send me this bridge in a .RAR achive instead of a 7z archive?

Would be helpful for those of us who don't use 7z.
If I can get my email up I will ship it out to you.

Edit: Sending now.
Edit2: May want to find a new donor, I have dial-up. *smacks head*
Edit3: Yeah . . . You won't be getting it from me, sorry.

Offline Aeries

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #77 on: February 06, 2008, 10:29:03 PM »
Mc'coy gets a cookie for this original idea. :)

Offline Shion

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #78 on: February 07, 2008, 12:09:42 AM »
Can someone send me this bridge in a .RAR achive instead of a 7z archive?

Would be helpful for those of us who don't use 7z.

FYI, Up to date versions of WinRaR open .7z no problem.

Also, great job on this bridge, it really has early TMPish flavor, it just feels (like it could be) cannon.

Offline Billz

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Re: early TMP era (ST1,2,3,4) Miranda bridge (Prometheus bridge retexture)
« Reply #79 on: February 07, 2008, 07:08:10 AM »
I don't have WinRar. Just WinAce because it gives better compression ratio's.
Can't wait for 2014 to start.