Author Topic: Star Trek Online thread  (Read 410226 times)

Offline Barihawk

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Re: Star Trek Online thread
« Reply #380 on: May 16, 2009, 07:38:47 PM »
God forbid Star Wars have the monopoly on mega-cities viewable from orbit.

Offline Phaser

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Re: Star Trek Online thread
« Reply #381 on: May 17, 2009, 01:18:24 AM »
umm Phaser that last link shows pics from PE's ST:O that no longer exists... and those were just test shots, not part of the game.
:lol: Thanks for the good news, Neb!

Phaser, they are called alien Planets.  Are you saying there is no planets out there with Giant mushroom like trees? Or societies that have wooden buildings? What did you expect the planets to look like.

Though, I have to agree with the shot with the Planet with the Miranda, the way the lights are set up reminds me of Corosaunt.
I'm glad you agree with the Coruscant thing.  As for the planet surfaces, of course they have trees.  But to me, giant mushrooms feel too much like a fairytale, rather than reality.  There are plenty of other things the designers could have created that would be more interesting.

As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.

God forbid Star Wars have the monopoly on mega-cities viewable from orbit.
I've got nothing against mega-cities viewable from orbit.  It's when the cities are made up of concentric rings and the entire planet has a gold hue that I start to think "Coruscant rip-off".

Offline Nebula

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Re: Star Trek Online thread
« Reply #382 on: May 17, 2009, 01:41:01 AM »
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.

hmm ok so if you were an alien and were in the 24th century and ended up walking down the historic sections of an earth city or countryside would you not think you were in a sub-light civilization?
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Offline FarShot

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Re: Star Trek Online thread
« Reply #383 on: May 17, 2009, 02:28:16 AM »
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.
[/quote]

So just because their architectural style includes trees they're primitive?

Offline Dalek

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Re: Star Trek Online thread
« Reply #384 on: May 17, 2009, 08:41:08 AM »
Quote
As for 14th-century-style wooden buildings, no I wouldn't expect the planets to look like that.  The Federation wouldn't contact societies at that level of sophistication, since it goes against the tenets of the Federation--no making first contact with sub-light species.


So just because their architectural style includes trees they're primitive?

Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.
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 - Lorien

Offline JimmyB76

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Re: Star Trek Online thread
« Reply #385 on: May 17, 2009, 09:02:45 AM »
guys please try and remain ontopic...

thx :)

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #386 on: May 17, 2009, 10:49:26 AM »
Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.

The Ba'ku. Case closed.

ON TOPIC: I'm pretty sure most of the TNG-era designs we are familiar with, will be available in the game at some point. What we've seen are all the customized versions. The STO homepage has plenty of images of the canon versions.
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Offline Dalek

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Re: Star Trek Online thread
« Reply #387 on: May 17, 2009, 10:55:51 AM »
I'm looking forward to the Excelsior. If they've got Miranda's, why not?

And I could argue against the Ba'ku but thats just offtopic. :)
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Offline Nebula

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Re: Star Trek Online thread
« Reply #388 on: May 17, 2009, 11:13:00 AM »
Since we have a topic for the ST:O Ships why not have one for the planets/land and how they fit in with trek and what their purpose may be in the game.
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Offline Dalek

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Re: Star Trek Online thread
« Reply #389 on: May 17, 2009, 11:14:24 AM »
Federation: Explore or sort out Diplomatic Issues
Orion: Pillage
Klingon: Conquer!
Borg: Assimilate
Romulans: Make homes

:) Thats my view of what they should be for.
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 - Lorien

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #390 on: May 17, 2009, 11:19:46 AM »
As I recently told Dalek, the planet with the "primative architecture" that we've seen, could be considered to be belonging to a society in a Renaissance-era development. In my example, I used the Ba'ku society. They have warp capability, but choose to live more primatively, to avoid creating similar mistakes that occured on their previous planet.

For STO, I would hope our away missions lead us to a wide variety of planets, and not just a bunch of re-hashes of Earth. This is one thing I never liked about TOS, where many of the planets looked almost exactly like Earth, both in appearance as well as it's inhabitants.

"In this galaxy there's a mathematical probability of three million Earth type planets, and in all the universe three million million galaxies like this, and in all of that, and perhaps more, only one of each of us." - Leonard "Bones" McCoy

I fully expect there will be a vast amount of Class M planets for us to explore, but there should also be planets of other types, such as the ice planets, water planets, desert planets, gas giants (thou not explored by ground =P)
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Offline Phaser

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Re: Star Trek Online thread
« Reply #391 on: May 17, 2009, 06:17:40 PM »
Name a race that has 14th Century buildings and warp drive capabilities. No warp drive, no contact.

The Ba'ku.
Nicely played, good sir.

Anyway, about the game, anyone know anything about an expected release date?  Maybe a release year?

(Yea, yea, I know: :whenitsdone.  But this is a company, not a fan-made mod.)

Offline Nebula

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Re: Star Trek Online thread
« Reply #392 on: May 17, 2009, 06:34:51 PM »
I think some time next year
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #393 on: May 17, 2009, 07:41:27 PM »
Champions Online will be out sometime in September of this year (recently pushed back from a July 14th release day). I would expect Star Trek Online to be released sometime after that, since they would have a greater amount of mainpower working on a single MMO, instead of working on 2 MMOs at the same time. Champions Online, as well as Star Trek Online will most likely be receiving continuous post-release updates, as is common with MMOs.

As Nebula said, it most definitely will be sometime next year at the earliest. After Champions Online goes gold sometime this summer, i'd expect that we'll start seeing more frequent updates on Star Trek Online. What was the latest STO timeline update? 2387? If memory serves me, they were likely to be releasing one such update per month, up until the release of STO. Since the game takes place in 2409, that leaves 22 updates remaining. That would put it's release closer to March 2011. Only time will tell ofcourse. Likeliest release between middle 2010 to early 2011.
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Offline Barihawk

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Re: Star Trek Online thread
« Reply #394 on: May 18, 2009, 11:51:08 AM »
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #395 on: May 18, 2009, 12:16:20 PM »
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.

I agree.
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Offline blaXXer

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Re: Star Trek Online thread
« Reply #396 on: May 18, 2009, 02:23:30 PM »
Is there something wrong with Aliens with warp tech having old-fashioned homes? Look at Bajoran architecture. It looks like it comes from 100-300 years ago on Earth but they are a warp-capable civilization.

Architecture should not be a basis of comparison with technology.

I agree.

Seconded. Let's move on, then.

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Offline Dalek

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Re: Star Trek Online thread
« Reply #397 on: May 18, 2009, 02:26:55 PM »
Well, there can't just be M-Class planets. Most oxygen breathing creatures can survive on other types of planets which I've completely forgotten.
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 - Lorien

Offline blaXXer

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Re: Star Trek Online thread
« Reply #398 on: May 18, 2009, 03:38:03 PM »
...maybe

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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #399 on: May 18, 2009, 03:52:27 PM »
The book "Star Trek Star Charts" is a very good source of information for habitable planet types. I believe Class L, M, N, O and P are all variations on our Class M planet, with it's nitrogen/oxygen atmosphere (trace elements consisting of argon). The main difference between these specific planet classes is its general appearance. One has more of an icy environment, another is more of a watery environment etc
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