Author Topic: Star Trek Online thread  (Read 408402 times)

Offline Dalek

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Re: Star Trek Online thread
« Reply #580 on: August 23, 2009, 08:41:41 AM »
Need I point out that BC was once exactly like that? Ships didn't break up when they were destroyed. Stock BC pales in comparison to Legacy.

And I fail to see the problem with levelling up. You start off as a new captain, with very little experience. Over time, you can change your crew, increase their experience, upgrade your ship or get a new bigger ship and upgrade that. You are your crew, you are your ship. Not just one person.

It's not about the graphics, its about the experience. Legacy had some pretty good graphics, but the game itself sucked. BC had decent graphics but it was a solid game. SFC from the beginning had rubbish graphics, but its such a good game, look at how far its come.

Experience beats quality anyday.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline JimmyB76

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Re: Star Trek Online thread
« Reply #581 on: August 23, 2009, 09:53:33 AM »
*cookied Billz*
i was thinking the same exact things...

Offline Nebula

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Re: Star Trek Online thread
« Reply #582 on: August 23, 2009, 09:55:32 AM »
Yo Jimmy read Dalek's post... anyway check this out....

More videos, (well more like one 35 min vid split into 4)  explains a lot of how the game plays. 

http://hailingfrequency.com/boards/index.php?topic=1861.0

(ship customization is up to the player it seems)
Canon is what people argue exists on ships that don't exist.

Offline Dalek

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Re: Star Trek Online thread
« Reply #583 on: August 23, 2009, 10:06:09 AM »
Quote
We weren't really that interested in making that game where you go down to the transporter room and press the button for 20 hours, level up, go to the engine room and a crank a wrench for awhile, maybe you get to the bridge someday. We figured that most people that have seen the movies, seen the TV, everybody would dream of being a starship Captain and being in command of a starship and thats really the experience we wanted to focus on.

You still level up, you earn experience and unlock things, you can do stuff with your crew. Like I said before, its not just you levelling up, its your crew and ship. Thats an MMORPG to me.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Worf359Alpha

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Re: Star Trek Online thread
« Reply #584 on: August 23, 2009, 11:05:44 AM »
I agree with Dalek! As far as the pics go its like a really bad episode of "pimp My Starship"
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #585 on: August 23, 2009, 12:57:36 PM »
I probably don't have to point this out, but the game is still a WIP. Its not suppose to come out until next year. According to the PC Gamer article the Ground Combat is very very early. I believe they have been focusing on Ship combat the most.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #586 on: August 23, 2009, 01:55:19 PM »
If Cryptic intended to have everyone "become captains", I would rather have seen that all players start out as a lowly Ensign (Red shirt) and be able to advance through the ranks upto the point of captain. Depending on your performance during your away missions, ship combat etc determines how quickly you advance.

That's what I would have preferred anyways. Feel free to disagree :P
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Offline Dalek

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Re: Star Trek Online thread
« Reply #587 on: August 23, 2009, 01:59:58 PM »
It's a good idea but if you're a bit rubbish, you'd never make Captain. :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #588 on: August 23, 2009, 02:18:07 PM »
If Cryptic intended to have everyone "become captains", I would rather have seen that all players start out as a lowly Ensign (Red shirt) and be able to advance through the ranks upto the point of captain. Depending on your performance during your away missions, ship combat etc determines how quickly you advance.

That's what I would have preferred anyways. Feel free to disagree :P

I don't think I would have enjoyed that. Wouldn't get to choose what missions you would like to do, you really wouldn't have that much freedom.

Offline Ryles

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Re: Star Trek Online thread
« Reply #589 on: August 23, 2009, 03:44:14 PM »
Also, keep in mind, that in naval tradition a Captain isn't only a rank; It's the title given to the commander of a ship. There was an episode of Voyager where Ensign Kim was the 'Captain' of a ship. There is no reason that the player can't also gain ranks in addition to levels... say ranks determine what types of ships you can command while level determines what sort of upgrades you can get and mission difficulty...

Offline Barihawk

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Re: Star Trek Online thread
« Reply #590 on: August 23, 2009, 04:53:28 PM »
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

Offline Nebula

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Re: Star Trek Online thread
« Reply #591 on: August 23, 2009, 04:57:12 PM »
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

O.o heh I got to agree
Canon is what people argue exists on ships that don't exist.

Offline Dalek

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Re: Star Trek Online thread
« Reply #592 on: August 23, 2009, 04:59:54 PM »
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

O.o heh I got to agree

Seconded. And considering what we've seen before, it's improved massively.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #593 on: August 23, 2009, 05:11:19 PM »
Uh guys...it's exactly like EVE Online, which is like the third most played MMO in the world. Believe it or not, they don't have chunks, extensive battle damage, and everyone starts out as a captain. And they do fairly freaking well.

Stop comparing STO to Excalibur. They are completely different genres of games and as such have totally different directions in terms of art and technology. Not to mention this is WIP footage.

Since you used Eve Online as example, and used a very appropriate arguement as well I felt the need to quote the entire post:

"They are completely different genres of games"

Exactly. And as such, STO should NOT be compared to Eve Online, and Star Trek is nothing alike Eve other than that both involve spaceships and exploration.

- Eve Online is primarily about conquest and all out war (in pretty much all of the "low security" sectors anyways).
- Star Trek is primarily about the peaceful exploration of space, and at the same time exploring the human condition.

Star Trek has never been 100% focused on combat and war, other than the rare occasions when the need demanded it.

- Romulan/Earth War, the Romulans were stirring up trouble between different species, essentially trying to derail any chances of a peaceful alliance.
- Dominion War, due to our exploration of the Gamma Quadrant, the Dominion caught wind about us and decided to "purge" our quadrant and bring order to the galaxy. We as the mighty Federation could not sit idly by and allow the Dominion to conquer us.

Both STO and Excalibur are the same genre: Star Trek. While Excalibur indeed are going for a more photo-realistic graphical style, they both share the same concept that this is supposed to be Star Trek. As such there are certain principles that SHOULD be adhered to within the genre:

- No engine trails (this is purely used as a "dumbing down" effect), not a part of the Star Trek genre
- Phaser charge-up effects (Galaxy Class and beyond). The only "point" defense type phasers in TNG-era Trek were the Defiant's Pulse Phasers. All other ships with phaser strips had/should have the phaser charge-up design which was first introduced with TNG and the Galaxy Class.

Even if you intend to go with a more "stylized realism" (aka partially cartoonish), you should still try to stick to some of the more basic design elements that makes Star Trek, Star Trek and not just another sci-fi shooter combat game. Virtually all Star Trek games have for some dumb reason been aimed primarily at combat and war, instead of exploration, science, first contacts etc.
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Offline Kirk

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Re: Star Trek Online thread
« Reply #594 on: August 23, 2009, 05:14:05 PM »
You obviously confused the context of the word "genre."

Offline Dalek

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Re: Star Trek Online thread
« Reply #595 on: August 23, 2009, 05:22:22 PM »
It has been pointed out repeatedly you can turn off the warp trails.

Anyway, shall we move on from this topic? It's boring.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline JimmyB76

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Re: Star Trek Online thread
« Reply #596 on: August 23, 2009, 06:51:12 PM »
let's please not let this thread turn into a debate/majority vs minority thread like the Star Trek XI did lol
all points are valid, no need to nitpick or out-debate/one-up each other :P

Offline NeoSilverThorn

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Re: Star Trek Online thread
« Reply #597 on: August 23, 2009, 11:18:06 PM »
let's please not let this thread turn into a debate/majority vs minority thread like the Star Trek XI did lol
all points are valid, no need to nitpick or out-debate/one-up each other :P

Really?  I thought that was what fandoms do.

Snark aside, after having replayed Elite Force recently, I'm finding I'd be happy with the ships so long as the Self-Destruct Console isn't left out in the open ala Virtual Voyager.  Then again, my favorite character during my stint with EVE Online was Minmatar, so In Rust I Trust.

Go fig.
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Offline Nebula

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Re: Star Trek Online thread
« Reply #598 on: September 03, 2009, 01:20:56 AM »
browsing the wallpaper/screenshots sections on the STO site and found this, this, and this:





Canon is what people argue exists on ships that don't exist.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #599 on: September 03, 2009, 02:03:11 PM »
The think the Borg assimilated "The Cube"