Eve Online not successful? Where do we begin...
- Eve was launched about 6.5 years ago. And has currently had 11 expansion-sized content patches (free of charge), with a 12th expansion pack scheduled for launch this winter.
- It holds a record of over 50000 concurrent players on a single server (non-instanced, non-sharded)
- Completely player-driven economy (mining, refining, construction, market). All driven by the players actions
- Immersive PVP gameplay on both corporation and alliance level (corporations being the equivalent of "guilds")
- Continuous updates of content, both graphically, missions and extended features
- Over 7500 starsystems with more being added with every new expansion. Incl. a "wormhole" function that allows the player to find even more starsystems which are currently not on the starcharts.
- As of May 6, 2009, Eve Online has more than 300,000 active subscriptions and 45,000 active trial accounts.
While the amount of subscriptions are nowhere near that of World of Warcraft's 11 million+ accounts (if you believe the reports), there are no other MMOs to date which has had over 50000 players playing on a single server and at the same time.
World of Warcraft's "Realms" are actually not single servers, but divided into multiple servers: Eastern Kingdoms, Kalimdor, Outland, Northrend and Instances. So in actuality, a single realm like "Blade's Edge Mountains" is technically atleast 5 servers running that realm. Eve Online is a success within the scifi genre, and is constantly gaining more and more players. Calling Eve Online a "failure" is just outright wrong.
While yes, this is entirely offtopic, I felt I needed to correct certain "misconceptions" regarding Eve Online. Would like to finish by stating that you don't need an "uber" computer system to run Eve Online, but you get the best graphics and best visual effects by running on a highend system. That being said, even at lower graphical settings the game still looks alot better than most MMOs to date. By comparison, Guild Wars can be considered a failure since it's entirely instanced and has a very limited playerbase. The only good thing about the game, is that it doesn't have a monthly fee unlike most MMOs.