Author Topic: Star Trek Online thread  (Read 167717 times)

Offline Rat Boy

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Re: Star Trek Online thread
« Reply #80 on: July 29, 2008, 08:42:57 PM »
Based on the paperthin FAQ on the site, it does sound like a BC-style game, with you as the captain of a ship able to upgrade/trade-up your vessel, along with managing/recruiting/training your crew.  Plus, you can go on away teams to planets.  Now if only PvP could also encompass bar fights with Klingons who dissed your ship.
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Offline blaXXer

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Re: Star Trek Online thread
« Reply #81 on: July 30, 2008, 03:26:01 AM »
Gorn? Those Lizardmen that Kirk was barely able to handle himself against? Sooo, can we get a complimentary steroid package for our characters, then? ;)

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Offline blaXXer

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Re: Star Trek Online thread
« Reply #82 on: July 30, 2008, 03:27:39 AM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

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Offline MLeo

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Re: Star Trek Online thread
« Reply #83 on: July 30, 2008, 06:40:32 AM »
Hmm... You don't find the idea of hunting a species who developed their own warp capability repulsive? :S
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline blaXXer

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Re: Star Trek Online thread
« Reply #84 on: July 30, 2008, 07:07:32 AM »
Repulsive? No, since they're fictional. And look like lizards. And all that.

But since when were Starfleet hunters? Y'know, just imagine Picard, sitting in his argo and taking potshots at an andorian or w/e. That's just silly. 

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Offline MLeo

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Re: Star Trek Online thread
« Reply #85 on: July 30, 2008, 07:25:44 AM »
Well, we are talking about a MMOG, which means experience. And since people don't tend to like doing things like fixing equipement or flying from here to there.

Action, on the other hand, people do like. So therefor, you will see hundreds of alternative "Picard" spellings and similar characters hunting, practically, equals (in terms of Star Trek).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline SimRex

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Re: Star Trek Online thread
« Reply #86 on: July 30, 2008, 08:34:21 AM »
But I do fear we have to hunt Gorn for experience. :(

Are all your fears and negativity for this based on a single screenshot with the caption "Can you find the Gorn in this forest?"?

Assuming it's anything more than "Here'a a random picture of a Gorn in a forest", it's likely to be a quest as part of a storyline, which will almost certainly have more depth than "Go to point A and bring me back 5 Gorn hides"...  Especially given that there are Trekkies at Cryptic who practically begged the CEO to be allowed to work on STO.

Offline MLeo

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Re: Star Trek Online thread
« Reply #87 on: July 30, 2008, 08:43:30 AM »
Yes, but all their games are basicly that, in some form or another (from what I've seen anyway).
Considering that, are they going to introduce such a different system, just for that? They make money because they can use the same software over and over again.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline SimRex

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Re: Star Trek Online thread
« Reply #88 on: July 30, 2008, 09:54:11 AM »
Yes, but all their games are basicly that, in some form or another (from what I've seen anyway).
Considering that, are they going to introduce such a different system, just for that? They make money because they can use the same software over and over again.

Have you ever actually played any of Cryptic's games?  (Or any MMORPG?)

I've never played any of Cryptic's but I have played a little of Lord of the Rings Online, and most of what I did in that game was based around quests.  Some of them were generic, fetch 10 wolf hide quests, which were basically go to an area and kill X of Y.  Others were a little less violent along the lines of "Can you find me item X", eg picking a certain type of plant.  Others weren't at all grindy and were part of a large storyline.

With this in mind, I can think of five ways off the top of my head to have players in a ST MMO gain XP without resorting to Gorn farming, without even thinking hard.  I have no reason to assume that professional MMO developers will have any greater difficulty.

You might do well to read up on what they've done before, if you haven't already:

http://en.wikipedia.org/wiki/City_of_Heroes

Offline MLeo

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Re: Star Trek Online thread
« Reply #89 on: July 30, 2008, 12:06:32 PM »
While I too haven't played any Cryptic MMOGs, I have played (the trials atleast) of WoW, Eve and Anarchy.

All three bored me fast.

And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Rat Boy

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Re: Star Trek Online thread
« Reply #90 on: July 30, 2008, 01:57:42 PM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

I'd love a BC style game to come to PS3. Using the six axis on that would be soooo cool.
Why, oh why has everything to be dumbed down for consoles?

Streamlining the controls for a console game is different than modifying the gameplay and engine to fit into the restraints of a console.  With consoles becoming more advanced, it's becoming less and less frequent to see major gameplay and graphical differences between PC games and versions of it on consoles.
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Offline SimRex

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Re: Star Trek Online thread
« Reply #91 on: July 30, 2008, 02:39:12 PM »
And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.


They wouldn't be changing the core of the model, just changing what you gain XP for.  Get XP for scanning planets, repairing ship systems, running diagnostics, exploring on the surface of planets, gathering mineral samples, samples of plant life, mining asteroids, ship-to-ship battles, all sorts of things.

All I'm saying is, because of your biases against MMOs in general, you're assuming an absurd situation (hunt Gorn for XP) is the way the game will be.  And I think that's very unlikely.  If you do have to kill sentient beings for any reason at all, it will be integrated into some form of storyline whereby the only option is to kill the beings.  I suppose Klingons might have something like that, but it's more likely as a Klingon that you'll be hunting wild Targ, and maybe duelling your fellow Klingons and attacking enemy outposts and things.  Not engaing in a turkey Gorn shoot.

Bear in mind, just because you have a licence to make a Star Trek game, that doesn't give you free reign.  There are big strings attached.  Paramount will be very interested in protecting their brand, especially given the amount of money invested in the film due out next year, and if the game was anything like what you're saying, they would almost certainly revoke the licence.

So again, you will NOT have to hunt sentient beings for XP and I believe you have fallen into the pit of "reducto ad absurdum" debating.

Offline MLeo

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Re: Star Trek Online thread
« Reply #92 on: July 30, 2008, 02:44:23 PM »
Well, we can only hope so.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #93 on: July 30, 2008, 05:05:25 PM »
While I too haven't played any Cryptic MMOGs, I have played (the trials atleast) of WoW, Eve and Anarchy.

All three bored me fast.

And from what I've seen on YouTube of the Cryptic games, they all look alike. So the software engineer in me came to the conclusion this was the case because all their games share the same infrastructure, they basicly redress the same game, which means they can use the same servers for their different games, which means they can keep the operating costs down.

And that also means that they won't just change their business model for just a game.

Cryptic Studios have only made 2 games in the past... City of Heroes and City of Villains. So its not so strange that they both looked alike :P

Their new game, Champions Online looks like a comicbook game (on the surface), but graphically it's very different from CoH/CoV. I haven't seen any ingame images/videos from Star Trek: Online, so I can't speak as to how that will look.
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Offline MLeo

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Re: Star Trek Online thread
« Reply #94 on: July 30, 2008, 05:22:51 PM »
Graphics are just resources, you can upgrade them to some level.

And server software (and business logic) doesn't need to simulate the graphics. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #95 on: August 02, 2008, 02:47:10 PM »
I'm not a fan of the starbase design. I'm waiting until i see the gameplay before I decide if I want this game.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #96 on: August 02, 2008, 02:51:47 PM »
Everything seems to need a movie backing it.

Well, Trek has one of those coming up next year... (queue a flood of cheap Trek movie tie-in games)

And all of them on the horribly outdated Wii, or another console.

The Wii is awesome :P



I never noticed this thread when I posted in the other one, but ever since I saw the first Concept art I've hated that starbase design.  I wonder mow much of this Cryptic actually made, as far as I know all they got was art assets (Models, textures ect.) no code from the previous developers.

Offline Voyager16

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Re: Star Trek Online thread
« Reply #97 on: August 02, 2008, 03:13:34 PM »
I hope the old school ships (miranda Defiant Intrepid etc) are still in the game.
Because the futureshipdesigns I've seen....blwuh

Offline lint

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Re: Star Trek Online thread
« Reply #98 on: August 02, 2008, 03:17:30 PM »
i would'nt really classify the Defiant And Intrepid classes as "old school"  :lol:

Offline 086gf

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Re: Star Trek Online thread
« Reply #99 on: August 02, 2008, 03:18:37 PM »
Last I checked the Galaxy is as old as it gets. lol Miranda...this is set like 20 years post-nem, its not gonna happen.
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