Author Topic: Star Trek Online thread  (Read 614407 times)

Offline lint

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Re: Star Trek Online thread
« Reply #120 on: August 09, 2008, 01:25:17 PM »
because everything else has been done to death. And it probably allows them to be more creative instead of being restricted by the era's we have already seen.
If you base the game in the TNG era i bet a lot of people would start bitching about ship designs being non-canon and alien races and planets that we have never heard of that "shouldn't" exist.
Making it post nemesis allows them alot more creative control on what they put in the game.

Offline Voyager16

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Re: Star Trek Online thread
« Reply #121 on: August 09, 2008, 02:08:06 PM »
I know I know, But it woud be nice IF we would see the ships we know..

Offline Rat Boy

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Re: Star Trek Online thread
« Reply #122 on: August 09, 2008, 06:30:46 PM »
It's possible.  Perpetual's initial plan was to set STO at the turn of the 25th Century, roughly twenty years after Nemesis.  That and considering the fact that the Galaxy-class (and a nice Gen Gal bridge) are in the game so far could mean that we could see not only familiar classes of ships but a couple notable ones, like Voyager, the Defiant, maybe even the Titan and dare I suggest it, the Venture.
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Offline Kirk

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Re: Star Trek Online thread
« Reply #123 on: August 09, 2008, 07:52:36 PM »
Plus, Excal is post-Nemesis and I haven't seen anyone complain about that. Lint is right, I'd rather see them go forward without restrictions, than botch up established canon.

Offline Villain

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Re: Star Trek Online thread
« Reply #124 on: August 10, 2008, 07:11:16 AM »
That 5 lifetime pass giveaways thing is a load of rubbish. Why should it be restricted to US only? Hopefully they'll be improving what has been shown, grainy and fuzzy or not, it doesn't look all that hot compared to current releases. Here's hoping that Galaxy bridge isn't a dungeon either.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Bones

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Re: Star Trek Online thread
« Reply #125 on: August 10, 2008, 08:51:09 AM »
I don't like the main idea for this game, I always thought it will be something like KOTOR but set in ST world, instead of travelling on small ebone hawk, we would get something like in EF2 - a ship and access to some of the main areas of it to explore (possibly with some sub-quests to do) and of course the main plot (something like in Generations... dunno but I don't wish to see the borg in this one). Instead of team/party you would have  your senior staff which would join you in away missions. Perfect idea for space combat would be SFCIII styled interface/controls as it would fit overal RPG style.
if they would follow these steps I would buy this game but for now I will download demo instead when it's out ;)

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #126 on: August 10, 2008, 10:40:06 AM »
I don't like the main idea for this game, I always thought it will be something like KOTOR but set in ST world, instead of travelling on small ebone hawk, we would get something like in EF2 - a ship and access to some of the main areas of it to explore (possibly with some sub-quests to do) and of course the main plot (something like in Generations... dunno but I don't wish to see the borg in this one). Instead of team/party you would have  your senior staff which would join you in away missions. Perfect idea for space combat would be SFCIII styled interface/controls as it would fit overal RPG style.
if they would follow these steps I would buy this game but for now I will download demo instead when it's out ;)

Why would there be a demo for a online game? Or do you mean a Free Trial?

Offline Bones

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Re: Star Trek Online thread
« Reply #127 on: August 10, 2008, 11:35:38 AM »
nope ... erm ups sorry I didn't mention that I would like this game to be RPG like KOTOR not like Galaxies... I don't really like online games, they bore me really quick, I'd rather like one-maybe few times single player RPG adventure ;)

Offline blaXXer

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Re: Star Trek Online thread
« Reply #128 on: August 10, 2008, 01:13:37 PM »
do it oblivion-stlye and I'm hooked.

YOU suck, get a life, moran.

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Offline Nebula

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Canon is what people argue exists on ships that don't exist.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #130 on: August 10, 2008, 05:35:00 PM »
Gameplay trailer now available for download:

http://www.startrekonline.com/videos

Verdict: Space-based graphics look ok but could use some improvements... ground-based graphics looks a wie bit cartoony for my taste. Interesting thou, is that it appears that there won't be any actual "leveling system" in the game, and you don't necessarily start out with the rank of Captain... thou you are given the position as one on a small, probably shuttle-sized ship to begin with, which you work your way upward to get bigger and better ships, form your crew which are AI extensions of the player, and the ability to form fleets with other player controlled ships.
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Offline henrie85

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Re: Star Trek Online thread
« Reply #131 on: August 10, 2008, 07:31:38 PM »
Gameplay trailer now available for download:

http://www.startrekonline.com/videos

Verdict: Space-based graphics look ok but could use some improvements... ground-based graphics looks a wie bit cartoony for my taste. Interesting thou, is that it appears that there won't be any actual "leveling system" in the game, and you don't necessarily start out with the rank of Captain... thou you are given the position as one on a small, probably shuttle-sized ship to begin with, which you work your way upward to get bigger and better ships, form your crew which are AI extensions of the player, and the ability to form fleets with other player controlled ships.

yup and now on youtube asswell

Offline Billz

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Re: Star Trek Online thread
« Reply #132 on: August 10, 2008, 08:12:30 PM »
Trek gaming has pretty much died after BC was released. To hell with ST: Online. I'll stick with the MMO I'm looking froward to which is Stargate Worlds.
Can't wait for 2014 to start.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #133 on: August 10, 2008, 08:25:28 PM »
I posted the following over on the STO boards:

Quote from: Darkthunder
Trailer looked pretty good, but they have plenty to do in the art department before this game goes live, if it is to be of interest to most Trek fans.

#1: Graphics looked sub-par, especiailly on the planet-side graphics. Space-graphics looked okay, but nothing spectacular. Eve Online has superior space graphics, and it's run on a single server, much like Jack Emmert said he wishes STO to be. I for one hope the graphics gets an upgrade before it goes live.

#2: Some of the ships seen looked pretty good, but the NX01/Sovvy wannabe needs to go. It had a mixture of NX01 and Sovvy nacelles, and a weird "pod" thingy between it's two nacelles. Just the look of the nacelles indicates to me that the game has the potential to "go where so many other Trek games have gone before"... straight in the trash.

#3: Gameplay-wise from what little we actually saw, has its potentials. Much more would need to be revealed for me to be truly interested in this MMO.

#4: They said the game is set in the year 2409. We have at least 3 separate Trek episodes which clearly indicates what the look of Starfleet will be around this time, at least when it comes to uniform design. The TNG/VOY-style uniforms from the trailer, is NOT what is suppose to be in use according to canon. Designers should have a look at TNG's "All Good Things", DS9's "The Visitor" and VOY's "Endgame". All take place around the year of 2404, merely 5 years pre-STO.

In conclusion: The game certainly has potential... but it is far from being "LIVE-worthy" to live up to standards required by most gamers today. I will not buy this game simply because it has the label "Star Trek" on the title. Cryptic needs to prove alot more for this game before I make my decision.
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gclark03

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Re: Star Trek Online thread
« Reply #134 on: August 10, 2008, 08:37:13 PM »
I am not impressed with this video. EVE Online had better graphics in 2003, though I don't know about STO's gameplay yet.

Offline Kirk

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Re: Star Trek Online thread
« Reply #135 on: August 10, 2008, 09:52:32 PM »
Heh, I definitely see a few design elements in their ships from our own modders. Ships like CR Sov variants and the Selfridge class for starters.

Offline Nebula

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Re: Star Trek Online thread
« Reply #136 on: August 10, 2008, 09:58:47 PM »
Heh, I definitely see a few design elements in their ships from our own modders. Ships like CR Sov variants and the Selfridge class for starters.

SELFRIDGE???? OK tell me the time in the vid please O.O
Canon is what people argue exists on ships that don't exist.

Offline Kirk

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Re: Star Trek Online thread
« Reply #137 on: August 10, 2008, 10:01:32 PM »
1:02 or there about.

Essentially it's the Selfridge with holes cut in her hull.

Offline Nebula

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Re: Star Trek Online thread
« Reply #138 on: August 10, 2008, 10:04:39 PM »
heh I've seen the ship before, but yeah you're right it does kinda share some design elements. :D

Did You see the Galaxy Class that looked like it came out of Raven's BC2??
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Offline lint

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Re: Star Trek Online thread
« Reply #139 on: August 10, 2008, 10:11:38 PM »
Personally, i don't put too much into graphics. i think the game looks fun, and that's exactly what i look for in a game.