Author Topic: Script Error  (Read 855 times)

Offline gtillmon

  • Posts: 20
  • Cookies: 0
Script Error
« on: January 24, 2008, 10:35:12 PM »
When I play Bridge Commander, I get the following every time.
I have had several script errors and I have fixed the ones that I was able to fix.
However, the solution to this one eludes me.
I would appreciate it if someone could help me solve this.

Traceback (innermost last):
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 173, in ObjectKilledHandler
    ftb.ShipManager.RemoveShip(pShip)
  File ".\Scripts\ftb\ShipManager.py", line 48, in RemoveShip
    shipRegistry.Remove(str(pShip.GetObjID()) + pShip.GetName())
  File ".\Scripts\Registry.py", line 27, in Remove
    if _keyList.hasKey(what):
NameError: _keyList

Thanks

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5499
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: Script Error
« Reply #1 on: January 25, 2008, 12:31:19 AM »
umm there is a ship that killed the shuttle launch script?? maybe??
Canon is what people argue exists on ships that don't exist.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: Script Error
« Reply #2 on: January 25, 2008, 08:16:27 AM »
I didn't think a script used that (anymore). :P

It's the one bug in Foundation ever found (since the last incarnation that is).

Put this file in scripts/ and let it overwrite the one there.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.