Author Topic: Mystery Audio Files in Quickbattle  (Read 2712 times)

Offline Cpt. Brahms

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Mystery Audio Files in Quickbattle
« on: February 06, 2008, 03:45:09 PM »
I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?

Offline MLeo

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Re: Mystery Audio Files in Quickbattle
« Reply #1 on: February 06, 2008, 05:19:37 PM »
I've found some mystery audio files in Quickbattle. After listening to them, It's a conversation that the crew has after the player wins or loses. Is there any way to get thease to work?
What does it say exactly?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Kirk

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Re: Mystery Audio Files in Quickbattle
« Reply #2 on: February 06, 2008, 05:26:12 PM »
I believe there are quite a few different files in sfx/quickbattle. The file names all begin with "QBLose" or QBWin" and it is the bridge crew bantering about their recent win or loss.

Offline MLeo

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Re: Mystery Audio Files in Quickbattle
« Reply #3 on: February 06, 2008, 05:34:19 PM »
I might be missing something, but it's not really usefull, isn't it?

I mean: "Look how we took that Cardie down!" What Cardie? Was playing in an X-Wing against a group of Tie Fighters? :P

It's likely to be that reason why they weren't included.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Ryles

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Re: Mystery Audio Files in Quickbattle
« Reply #4 on: February 06, 2008, 08:10:36 PM »
Hmm... the whole "loss" banter sequence is actually pretty good. Gives the crew a little more dimension... while I wouldn't want to hear it every time I blew up the ship, it certainly isn't bad.

Offline Cpt. Brahms

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Re: Mystery Audio Files in Quickbattle
« Reply #5 on: February 06, 2008, 08:27:31 PM »
so how do we get them to play in QB?

Offline MLeo

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Re: Mystery Audio Files in Quickbattle
« Reply #6 on: February 07, 2008, 12:22:10 PM »
Seems rather pointless to me (from what I've heard, it will be tough to match specifics, for example, the QBWin4 sequence assumes you were in pretty bad shape, now, define what is bad shape)...

Anyway, you will have to change the functions GenerateLoseSequence and GenerateWinSequence in scripts/QuickBattle/QuickBattle.py

Please save headaches for me make it a mutator and don't overwrite the entire file, like NanoFXv2Beta did.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Cpt. Brahms

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Re: Mystery Audio Files in Quickbattle
« Reply #7 on: February 07, 2008, 12:30:50 PM »
okay... I'll do that.