Author Topic: A small idea for the bridge shake [not exactly bridge-related]  (Read 2282 times)

Offline Gareth

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A small idea for the bridge shake [not exactly bridge-related]
« on: February 22, 2008, 05:33:07 PM »
Reading through a few topics, something that transpired between what Mleo and serverandenforcer had said gave me an idea of my own...

As I was reading, serverandenforcer had an idea about visual atmospheric entry effects.

Now I don't know if it's been done already or not (probably has, so sorry in advance - haven't been on BC for ages),


But what about when we enter the atmosphere of a planet, we get a constant/continuous bridge shake like we see on Generations? Going into an atmosphere should be a *seriously* wild ride!

Also a quickie for the Bridge-modding side of things, perhaps we could have crewmen trying to hold on to their consoles for dear life - that'd be fun to watch!  :D

Offline MLeo

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #1 on: February 22, 2008, 06:08:23 PM »
Bridge shaking is possible. But we can't hook into the atmospheric entry events so we can't set an appropiate (sp) shake. Although a simple effect ought to be possible with a proximity alert, since we can get an atmosphere radius from a planet.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Bren

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #2 on: February 23, 2008, 09:18:50 AM »
Maybe tie it to GravityFX, as it is, sound effects are triggered when you descend into a gravity well. It makes sense that the ship would be shaking.
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intrepid90

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #3 on: February 23, 2008, 09:25:28 AM »
hmm this idea isnt 100% related to that (good) topic.. but I dont wanna open a new thread just for this...some mods are getting mad those days...

What about when bridge is severely damaged the viewscreen gets sucked in space and those not needed crewman as well as seen in nemesis.
dont know if its possible and howmuch work itwould be

Offline JimmyB76

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #4 on: February 23, 2008, 10:56:07 AM »
What about when bridge is severely damaged the viewscreen gets sucked in space and those not needed crewman as well as seen in nemesis.
dont know if its possible and howmuch work itwould be
ya, thats been brought up thousands of times in the past 5 years...  and it's not gonna happen for BC...

intrepid90

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #5 on: February 23, 2008, 11:14:30 AM »
hmm ambiguous...
for excalibur ? :)

Offline MLeo

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #6 on: February 23, 2008, 11:36:49 AM »
We got sensor static for the screen rumble/noise, which is tied into the damage.
But the atmosphere doens't do damage.

GravityFX seems to be the best bet for a more uniform hook into this. Assuming it allows tieing into it.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Gareth

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #7 on: February 23, 2008, 12:16:26 PM »
What about when bridge is severely damaged the viewscreen gets sucked in space and those not needed crewman as well as seen in nemesis.
dont know if its possible and howmuch work itwould be
ya, thats been brought up thousands of times in the past 5 years...  and it's not gonna happen for BC...

Unless you make it appear to have happened? I'm thinking along the lines of the [only discovered it existed yesterday/Saturday] Immersion Core V4?


On topic:
Isn't there a way of making BC think the bridge is under attack when it hits the outer atmosphere?

Offline MLeo

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #8 on: February 23, 2008, 01:59:52 PM »
What you are asking for is the phsyical deformation of an object. Not going to happen.

In fact, the only objects that can recieve visual damage are ships (and related objects), this does not include bridges, characters, planets, suns, nebula and anything else that isn't a damageable object.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline LJ

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #9 on: February 23, 2008, 06:06:13 PM »
What you are asking for is the phsyical deformation of an object. Not going to happen.

In fact, the only objects that can recieve visual damage are ships (and related objects), this does not include bridges, characters, planets, suns, nebula and anything else that isn't a damageable object.

Just for the record, I actually spent a few days trying to get it to happen.  Tricking the scenegraph got me the closet (by swapping modelspace stacks in and out of space sets), but BC would CTD when the render order changed (obviously lol) and putting in event handlers to counter this would mean any inflicted damage would have to be re-done every time. Slooow... lol  Went for decals in the end. lol

Offline MLeo

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Re: A small idea for the bridge shake [not exactly bridge-related]
« Reply #10 on: February 23, 2008, 06:13:20 PM »
Let me get this straight, you moved part of set models to and from space sets, such as Deep Space (for example)? It's getting late, so I might not get it entirely...

Or are you talking about nodes of a model?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.