Author Topic: Mesopotamia class  (Read 5493 times)

admiral homer

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Re: Meet 952000MT of starship
« Reply #20 on: March 05, 2008, 11:24:18 AM »
sorry ment battle clinic

Offline Adonis

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Re: Meet 952000MT of starship
« Reply #21 on: March 05, 2008, 11:50:37 AM »
sorry ment battle clinic


No, no, I never showed this ship there. lol
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Offline eclipse74569

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Re: Meet 952000MT of starship
« Reply #22 on: March 05, 2008, 01:22:29 PM »
I think he's experiencing Deja Vu of some sort LOL.  Nice ship btw Adonis :).
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

admiral homer

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Re: Meet 952000MT of starship
« Reply #23 on: March 06, 2008, 03:50:07 AM »
lol i have seen it on some site before. Maybe it was just me imagaining it. Anyway looking stunning mate cant wait to see it in game

Offline Glenn

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Re: Meet 952000MT of starship
« Reply #24 on: March 06, 2008, 07:17:16 AM »
Cracking ship adonis, you really do make some excellent tmp era ships. Nice work!! :wink:

Offline Adonis

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Re: Mesopotamia class
« Reply #25 on: March 06, 2008, 12:47:50 PM »
Ok, ingame shots, the start. In drydock nearing completion. :)
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Offline Aeries

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Re: Mesopotamia class
« Reply #26 on: March 06, 2008, 12:54:37 PM »
Hey hey hey! Lookin' sharp there, man. Sharp indeed.  8)

Offline cordanilus

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Re: Mesopotamia class
« Reply #27 on: March 06, 2008, 01:11:36 PM »
Oooo, looks good in that drydock. :D

Offline Billz

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Re: Mesopotamia class
« Reply #28 on: March 06, 2008, 07:28:48 PM »
It will go well with those egyptian-themed ships you were going to release.

Looking great.
Can't wait for 2014 to start.

Offline Adonis

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Re: Mesopotamia class
« Reply #29 on: March 11, 2008, 08:13:55 PM »
I just had to do this:
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Offline Aeries

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Re: Mesopotamia class
« Reply #30 on: March 11, 2008, 09:11:41 PM »
ooOOooo, pweeetty!

one thing... why's there a line where there ought to be a nice, smooth shadow? :/

Offline Adonis

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Re: Mesopotamia class
« Reply #31 on: March 11, 2008, 11:25:14 PM »
ooOOooo, pweeetty!

one thing... why's there a line where there ought to be a nice, smooth shadow? :/

Cuz there's a biga?? asteroid there that happened to fall out of the picture lol
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Offline Aeries

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Re: Mesopotamia class
« Reply #32 on: March 11, 2008, 11:34:47 PM »
ooOOooo, pweeetty!

one thing... why's there a line where there ought to be a nice, smooth shadow? :/

Cuz there's a biga?? asteroid there that happened to fall out of the picture lol

oh... well... in that case...

LOCK PHASERS AND FIRE!!!!!!  8)

Offline Adonis

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Re: Mesopotamia class
« Reply #33 on: March 20, 2008, 07:33:20 AM »
OK, now, this is the TNG version. I tho, do have a question. Should I do a version with this coloring but with the TMP weapon setup (there's a slight difference in the detailing between the two versions, the belly phasers are absent on the retexture), call it a late TMP version.
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Offline rengers

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Re: Mesopotamia class
« Reply #34 on: March 20, 2008, 10:12:17 AM »
I told you already that it looks awsome, but I will with good grace repeat it to the mass:

absolute stunning work, the mesh is ingenious and the textures are just awsome :D
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline Aeries

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Re: Mesopotamia class
« Reply #35 on: March 20, 2008, 12:21:16 PM »
Looks good! One thought... perhaps the teal is a little too strong? I dunno, could just be me. :P Again, looks good.

As for the textures for a late-TMP, well, that's totally up to you. I'm sure it'll all turn out wonderful in the end. :)

~Aeries.

Offline Adonis

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Re: Mesopotamia class
« Reply #36 on: March 20, 2008, 02:47:33 PM »
Looks good! One thought... perhaps the teal is a little too strong? I dunno, could just be me. :P Again, looks good.

The pale shade is the same as on the Lakota studio model (ok, it could have some gray in it too, but it's teh closest I got, a turquoise shade BTW).
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Offline Shion

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Re: Mesopotamia class
« Reply #37 on: March 20, 2008, 11:50:52 PM »
Looks good! One thought... perhaps the teal is a little too strong? I dunno, could just be me. :P Again, looks good.

The pale shade is the same as on the Lakota studio model (ok, it could have some gray in it too, but it's teh closest I got, a turquoise shade BTW).

Indeed, the lokata's bluegreen secondary colors were extremely bright,  The color look perfect to me.

I'm all for a late TMP version as well, variety is good.

Offline Adonis

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Re: Mesopotamia class
« Reply #38 on: March 25, 2008, 01:32:54 PM »
OK, more screens coming up. Now, we have here the NX Mesopotamia (you'll notice that I lowered the reg number), then the late TMP version USS Lagash, and the early TNG version USS Assyria. I have made like 31 name variants in all lol. Now, just to hp the weapons and we're good to go :)
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Offline Adm_willie

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Re: Mesopotamia class
« Reply #39 on: March 25, 2008, 03:26:31 PM »
oeh ... really nice! :D
I really like the design, very unusual :)
I wonder what ship is on the background of the 1 pic? :o