Author Topic: Modeling Contest added rules  (Read 6048 times)

Offline Senator

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Re: Modeling Contest
« Reply #40 on: April 20, 2008, 02:57:54 AM »


 :mrgreen:'



EDIT: I'd like to note btw that this is not a blaster but a sawed off shotgun, under the logic that... how does a lightsaber block a buckshot anyway?

executioner_de

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Re: Modeling Contest
« Reply #41 on: April 20, 2008, 03:56:34 AM »
Looking good, plz no post production and plz just post 1 render, the one you want in the contest.

I must say im impressed how lightsaber can look like :)

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #42 on: April 20, 2008, 07:55:53 AM »
Why did I know a gunblade (or should it be blastersaber?) would pop up.

Okay, one render it'll be.  :P


EDIT: For anyone who is interested, for blades, the core is white (with a very, very subtle tint due to the colour of the blade but this is only visible on the strongest colours such as deep reds and purples) with the coloured glow around it. To get this effect, the easiest way is to change the blade's luminosity (the armount that the surface is lit regarless of what light falls on it) to way above normal. At least 100% (if your program uses % scales) if not a little more. This should saturate out the colour and make the material white regardless of the material's base colour or texture. Hopefully, your glow should stay the same as the base colour (this should be the case in MAX and, apparently, newer versions of Lightwave), if not you'll need to change the glow settings or do some after effects work.

There are some more complex methods that involve volumetric rendering and some particle effects, but it's fiddly work, it's best just to work on the saber itself and leave the blade switched off.
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Offline Senator

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Re: Modeling Contest added rules
« Reply #43 on: April 20, 2008, 03:16:58 PM »
Is texturing allowed?

Offline limey BSc.

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Re: Modeling Contest added rules
« Reply #44 on: April 20, 2008, 03:33:52 PM »
I just added a lens glow on mine!
MUSE!!!


executioner_de

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Re: Modeling Contest added rules
« Reply #45 on: April 20, 2008, 04:00:54 PM »
Sure, texturing is allowed :)

Plz this is not a WIP Threat, just post youre contest render and dont change the render after youve posted it.

Offline Senator

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Re: Modeling Contest added rules
« Reply #46 on: April 20, 2008, 04:20:54 PM »
Quote
no post production
Quote
Sure, texturing is allowed

...I claim then that all my post production is in fact, a texture, rendered on the surface of a cube facing the camera and thus, in fact, just a render.

*ducks*

Offline limey BSc.

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Re: Modeling Contest added rules
« Reply #47 on: April 20, 2008, 06:05:53 PM »
By post production, I think he means photoshopping the render.
MUSE!!!


executioner_de

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Re: Modeling Contest added rules
« Reply #48 on: April 21, 2008, 03:02:17 AM »
By post production, I think he means photoshopping the render.

Yes

Offline Senator

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Re: Modeling Contest added rules
« Reply #49 on: April 21, 2008, 08:29:32 AM »
...and my (failed) humor was that a lawyer can argue that someone can take a post produced picture, and then puts it inside the 3D rendering program on a surface, and then render the surface. You have technically used photoshop to create a texture then, and can be shown that the final image can be made within the 3d program upon clicking the button "render".

Anyways...

Offline blaXXer

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Re: Modeling Contest added rules
« Reply #50 on: April 21, 2008, 08:30:08 AM »
stay tuned for my entry, folks :)

YOU suck, get a life, moran.

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executioner_de

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Re: Modeling Contest added rules
« Reply #51 on: April 21, 2008, 12:15:33 PM »
And my Classic Style Lightsaber on a Classic base ^^

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #52 on: April 21, 2008, 03:33:22 PM »
...and my (failed) humor was that a lawyer can argue that someone can take a post produced picture, and then puts it inside the 3D rendering program on a surface, and then render the surface. You have technically used photoshop to create a texture then, and can be shown that the final image can be made within the 3d program upon clicking the button "render".

Anyways...

Because you're being... there's a word for it, but I can't recall it...
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Offline blaXXer

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Re: Modeling Contest added rules
« Reply #53 on: April 22, 2008, 08:58:54 AM »
And now, for my entry. Lo and behold ye heathen Jedi ;)

YOU suck, get a life, moran.

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executioner_de

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Re: Modeling Contest added rules
« Reply #54 on: April 22, 2008, 09:02:42 AM »
Great design  :shock: Looks like its a Sith Lord one.

My Saber will cut it in 2 halfs anyways ^^

Offline blaXXer

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Re: Modeling Contest added rules
« Reply #55 on: April 22, 2008, 09:03:59 AM »
since when can lightsabers pierce vonduun crab armor? ;)

looking forward to your final, exe :)

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Offline Senator

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Re: Modeling Contest added rules
« Reply #56 on: April 22, 2008, 01:02:47 PM »
I'd like to raise the ethical considerations of killing crabs for their armor. :arms:


Offline blaXXer

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Re: Modeling Contest added rules
« Reply #57 on: April 22, 2008, 01:11:43 PM »
Question noted, questioner disposed of. That's doin' it Vong-style, baby :)

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Offline Aeries

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Re: Modeling Contest added rules
« Reply #58 on: April 22, 2008, 11:43:32 PM »
oh, cool blaster saber. Nice with blade, blaxxer. Very original design for star wars. :)

Offline Armondikov

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Re: Modeling Contest added rules
« Reply #59 on: April 23, 2008, 06:44:03 AM »
So if a Saber can't cut it, how did you cut it up to make it in the first place  :?
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."