Author Topic: Damage Textures WIP: "Extra Crispy"  (Read 3697 times)

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #20 on: May 09, 2008, 08:55:06 PM »
This might not do it justice since on YouTube the video gets to compressed but here's a test I did, blowing up yet another Nebula class :)


Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Damage Textures WIP: "Extra Crispy"
« Reply #21 on: May 09, 2008, 08:56:58 PM »
Extremely good work. Well done, dude. very well done.

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #22 on: May 09, 2008, 08:58:08 PM »
Thank you very much! :)

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Damage Textures WIP: "Extra Crispy"
« Reply #23 on: May 09, 2008, 09:04:18 PM »
(come to think of it, I can't wait to try these damage textures on, say... my new Mithra... :P that ought to make for some interesting POTDs.

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #24 on: May 09, 2008, 09:08:10 PM »
Well I'm having them tested right now and pending the results, I may have this posted to BC Files soon...although I may need to find a tutorial on how to upload to BC Files, since this is my first mod.

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Damage Textures WIP: "Extra Crispy"
« Reply #25 on: May 09, 2008, 09:47:31 PM »
Talk to Lint for info on that. :)

Offline Vanguard

  • Posts: 211
  • Cookies: 5
Re: Damage Textures WIP: "Extra Crispy"
« Reply #26 on: May 10, 2008, 04:54:27 AM »
http://bridgecommander.filefront.com/upload/

Might want to take a quick peek there if you haven't already   :)

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Damage Textures WIP: "Extra Crispy"
« Reply #27 on: May 10, 2008, 09:44:17 AM »
Tested, and I love them. These will make for some excellent POTDs.

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #28 on: May 10, 2008, 09:56:02 PM »
Thanks very much, sir! One of my teaser images made it up on BCFiles.com as the POTD, and its getting nothing but positive reviews there.

I do have to ask what this poster was talking about though:

"I must point out that damage textures depend a lot on how the model is scripted in the game, so to the author, I suggest packing a set of new scripts for the ships in the release.
you will avoid comments like "damage won't show up" when it's out"

I didn't know of any scripts that come along with the damage textures, I figured these would just be a straight through replacement. Anyone have any idea what they meant?

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Damage Textures WIP: "Extra Crispy"
« Reply #29 on: May 10, 2008, 10:30:20 PM »
Damage textures not showing often have to do with the model being used, it's nothing you can change. Your textures are amazing and, unless you have any changes to make, I believe they are ready for release.

I may be completely wrong. If I am, be nice, I thought I read this somewhere, but after seeing who posted that, I'm not so sure.

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #30 on: May 10, 2008, 10:47:56 PM »
Well that's exactly what I thought, I figured any problems with the textures showing up would lie with the model itself, as all these are are textures, I'm not changing anything else except what those textures look like.

I'll get started on a Read Me and then get these puppies uploaded :)

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Damage Textures WIP: "Extra Crispy"
« Reply #31 on: May 10, 2008, 10:49:06 PM »
Awesome, I expect to see you in the top downloads tomorrow.

Data Jr.

  • Guest
Re: Damage Textures WIP: "Extra Crispy"
« Reply #32 on: May 10, 2008, 11:55:25 PM »
Looks nice.  Some very small sparking could work also.  We are definitely in need for some different damage textures.

agreed. I think it will look great once it is finished. I've been waiting for some nice damage textures to come along...I think this might satisfy my need  :P

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #33 on: May 11, 2008, 01:24:50 AM »
Well I'd have to ask kirk2164 but I think you'll be happy with the subtle sparking animation. :)

Offline SMBW

  • Noob
  • Posts: 35
  • Cookies: 107
Re: Damage Textures WIP: "Extra Crispy"
« Reply #34 on: May 11, 2008, 05:19:45 AM »
I do have to ask what this poster was talking about though:

"I must point out that damage textures depend a lot on how the model is scripted in the game, so to the author, I suggest packing a set of new scripts for the ships in the release.
you will avoid comments like "damage won't show up" when it's out"

I didn't know of any scripts that come along with the damage textures, I figured these would just be a straight through replacement. Anyone have any idea what they meant?

I'm not absolutely sure but the damage can be changed for every ship individually by changing something in the ship files (in scripts/ships/).

Search for a line like this:

Code: [Select]
pLODModel.AddLOD(pStats["FilenameHigh"], 10, 120.0, 15.0, 15.0, 400, 900, "_glow", None, None)
You can change the following things: PickLeafSize, Surface Damage Res, Internal Damage Res, Burn Value, Hole Value

Code: [Select]
pLODModel.AddLOD(pStats["FilenameHigh"], "PickLeafSize", 120.0, "Surface Damage Res", "Internal Damage Res", "Burn Value", "Hole Value", "_glow", None, None)
But it's a very time-consuming work to experiment with these things (at least it was for me)...

I hope I explained it correctly, it's a long time ago I tried it myself....
Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.  - -  Mark Twain

Sorry for my bad English!

Data Jr.

  • Guest
Re: Damage Textures WIP: "Extra Crispy"
« Reply #35 on: May 11, 2008, 05:46:33 AM »
Watching that last vid you posted gave me the eeby jeebies. It looks WONDERFUL!


Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Damage Textures WIP: "Extra Crispy"
« Reply #36 on: May 11, 2008, 10:27:57 AM »
Well I'd have to ask kirk2164 but I think you'll be happy with the subtle sparking animation. :)
You don't have to consult me with every change you want to make. If you want to add some sparks, go for it, but make them subtle. I think this is a really good damage texture because it is subtle and doesn't jump out and say, "Hey Look! I'm on FIRE!"

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Damage Textures WIP: "Extra Crispy"
« Reply #37 on: May 11, 2008, 10:58:16 AM »
I think this is a really good damage texture because it is subtle and doesn't jump out and say, "Hey Look! I'm on FIRE!"

The Aeries is in Agreement with the Kirk. Textures are darn near... perfection. It will be assimilated...  :assimilate

Offline Erk

  • never forget the name... Enterprise
  • Posts: 141
  • Cookies: 5
  • Enterprise: boldness or readiness in undertaking
Re: Damage Textures WIP: "Extra Crispy"
« Reply #38 on: May 11, 2008, 11:42:36 AM »
hey flux, i just downloaded your textures and all i can say is "thank you."  youve made my day. the first thing i did was re-enact "Year of Hell" with the CGI voyager. now that the ship isnt burning, it looks like it has been damaged for several days. i love these textures! thanks again.

Offline Flux Capacitor

  • 1.21 GIGAWATTS!
  • Posts: 46
  • Cookies: 10
  • Making Time Travel Possible.
    • James Hodge Design
Re: Damage Textures WIP: "Extra Crispy"
« Reply #39 on: May 11, 2008, 01:35:36 PM »
I'm very pleased that this is going over so well, and that I could bring something new to this game. Oh, and kirk2164 I simply meant that up until now you were the only member to have seen the textures in action and who had seen the sparking animations I used. I' glad you found them sufficiently subtle. The mod is up for download now, BTW!