Author Topic: dyson sphere  (Read 17942 times)

Offline Phoenix Bondi

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Re: dyson sphere
« Reply #60 on: May 18, 2008, 12:45:18 PM »
Na, i think he's just put up the source files for one of u lot to put ingame

Offline Aeries

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Re: dyson sphere
« Reply #61 on: May 18, 2008, 12:55:11 PM »
Don't tell me this works in game  :shock:

Not yet.

Quote
mesh in *.MAX format (standing at a spectacular 6805 polies) diffuse and specular maps in *.png format at a size of 4096 by 4096 pixels.

It's certainly not gonna work as it is now...

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Re: dyson sphere
« Reply #62 on: May 18, 2008, 06:08:38 PM »
it work but after about an hour i still was too raf to do anything it needs some scripting fixes but it dose work sort of lol   i need a ship that dose warp 11 to get to it fast .  ......

Offline blaXXer

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Re: dyson sphere
« Reply #63 on: May 18, 2008, 06:18:24 PM »
Don't tell me this works in game  :shock:

does anyone read my posts these days?

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Offline Aeries

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Re: dyson sphere
« Reply #64 on: May 18, 2008, 06:28:07 PM »
Don't tell me this works in game  :shock:

does anyone read my posts these days?

As a matter of a fact, I did:

Don't tell me this works in game  :shock:

Not yet.

Quote
mesh in *.MAX format (standing at a spectacular 6805 polies) diffuse and specular maps in *.png format at a size of 4096 by 4096 pixels.

It's certainly not gonna work as it is now...

Offline blaXXer

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Re: dyson sphere
« Reply #65 on: May 18, 2008, 06:53:27 PM »
it work but after about an hour i still was too raf to do anything it needs some scripting fixes but it dose work sort of lol   i need a ship that dose warp 11 to get to it fast .  ......

And I still think, you're doing it wrong.

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Offline Bones

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Re: dyson sphere
« Reply #66 on: May 18, 2008, 07:04:26 PM »
Don't tell me this works in game  :shock:

does anyone read my posts these days?

As a matter of a fact, I did:

Don't tell me this works in game  :shock:

Not yet.

Quote
mesh in *.MAX format (standing at a spectacular 6805 polies) diffuse and specular maps in *.png format at a size of 4096 by 4096 pixels.

It's certainly not gonna work as it is now...
:lol: I meant will model of this size work in game without any complications, I know it has to be converted first :P

Offline blaXXer

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Re: dyson sphere
« Reply #67 on: May 19, 2008, 04:47:56 AM »
Well, wasn't that answered a few pages back?

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Offline Bones

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Re: dyson sphere
« Reply #68 on: May 19, 2008, 06:47:57 AM »
Yeah I've just noticed that :D

Offline Villain

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Re: dyson sphere
« Reply #69 on: May 19, 2008, 09:40:31 AM »
That Dyson Sphere makes no sense. Everything on the inside surface would just fall inwards into the star.

Actually, the whole basis of a Dyson Sphere is that it's big enough to compensate for this.

If I remember correctly, because of it's size, and the thickness of the hull, things on the interior surface are held to it. The best I can think of (And I can swear I remember my teacher explaining it like this):

 Think of it as Earth, only bigger, and inside out. The star still generates it's gravitational pull, as you can't change the laws of the universe, but the near-outer layer of the hull is much like the core of Earth, generating it's own pull. The size of the sphere is purpose-built so that the balance of forces are equal. You will not "fall" up to the star.

Failing that explanation. Artificial Gravity systems would always do the trick, and if you can build something that large, surely you'd have discovered such a technical feat. Humans surely passed it, as you can walk around your starship, rather than float, so... It would've been something the race discovered long ago I assume.


Sorry, just something I had to put my nose in.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline El

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Re: dyson sphere
« Reply #70 on: May 19, 2008, 10:05:49 AM »
That Dyson Sphere makes no sense. Everything on the inside surface would just fall inwards into the star.

Actually, the whole basis of a Dyson Sphere is that it's big enough to compensate for this.

If I remember correctly, because of it's size, and the thickness of the hull, things on the interior surface are held to it. The best I can think of (And I can swear I remember my teacher explaining it like this):

 Think of it as Earth, only bigger, and inside out. The star still generates it's gravitational pull, as you can't change the laws of the universe, but the near-outer layer of the hull is much like the core of Earth, generating it's own pull. The size of the sphere is purpose-built so that the balance of forces are equal. You will not "fall" up to the star.

Failing that explanation. Artificial Gravity systems would always do the trick, and if you can build something that large, surely you'd have discovered such a technical feat. Humans surely passed it, as you can walk around your starship, rather than float, so... It would've been something the race discovered long ago I assume.


Sorry, just something I had to put my nose in.

The problem with a Dyson sphere isn't one of technology so much as production scale.
So technically speaking we wouldn't need to be advanced enough to have artificial gravity in order to build one.
Best thing to do is have a read through the wikkipedia article on the subject, the sphere has many of the same properties (and problems) as a Niven Ring.

Truth be told for a scifi universe, none of these physics problems are really a big deal.

Offline Villain

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Re: dyson sphere
« Reply #71 on: May 19, 2008, 10:15:27 AM »

The problem with a Dyson sphere isn't one of technology so much as production scale.
So technically speaking we wouldn't need to be advanced enough to have artificial gravity in order to build one.
Best thing to do is have a read through the wikkipedia article on the subject, the sphere has many of the same properties (and problems) as a Niven Ring.

Truth be told for a scifi universe, none of these physics problems are really a big deal.

Of course not. But on the way to producing such a gigantic structure, surely you'd want pick up something like gravity generators on the way, or it would be something you'd invest in as a precautionary measure.  But we're kinda getting off topic. I apologize, just -had- to speak.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline cordanilus

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Re: dyson sphere
« Reply #72 on: May 21, 2008, 01:46:30 AM »
Well, I took a second crack at it. :D

I do plan to redo the textures to give it more variance.  This new model does have the 4 tractor beam emitters and a space for where the door is going to go.  Still more to do...

Offline Villain

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Re: dyson sphere
« Reply #73 on: May 21, 2008, 02:33:01 AM »
Looks good right there, mate. I'm assuming that the sphere's shell is actually just one flat panel, right? I won't need to learn how to re-fly the "trench"?  :P Keep up the good work!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline blaXXer

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Re: dyson sphere
« Reply #74 on: May 21, 2008, 06:40:14 AM »
shweet :-) you obviously put more time in it than I did with mine ;-)

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Offline El

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Re: dyson sphere
« Reply #75 on: May 21, 2008, 07:00:27 AM »
Looks excellent, but we need a few more tractors on the rest of the surface.
Not sure if it was in the Ep, but in the book it mentions tractors cover all the surface to ferry approaching ships to the entrance(s) (It was conjectured there'd be more than one)

Offline cordanilus

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Re: dyson sphere
« Reply #76 on: May 21, 2008, 07:45:19 PM »
@ USS Prime
Ya  Other then the doors, it's all a flat panel.  At that range, you're way too close to see the curve of a sphere of that size.

@ Blaxxer
I sure did. :D  I went back and redid the textures after a close look at the screencaps and decided to make the aperature as well.  I'm continuing to work on the textures to try and get my textures closer to the look of the one used in the episode.

@ Elminster
More tractors, it can be done. :D  I haven't seen it in the episode and I haven't read the book.  My brother has it but I don't know where it is in his house.  lol  It's messy.

Extra Info:
So far, there's only 1 texture which is 1024x1024 and is repeated many times.  And the model is only 3.1k Polys.

Offline limey BSc.

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Re: dyson sphere
« Reply #77 on: May 21, 2008, 07:48:12 PM »
How long and tall is it?
MUSE!!!


Offline henrie85

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Re: dyson sphere
« Reply #78 on: May 21, 2008, 09:20:54 PM »
i think i deserve a cookie :D

Offline Billz

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Re: dyson sphere
« Reply #79 on: May 21, 2008, 09:47:39 PM »
The only thing that would complete this now would be the crashed USS Jenolin (sp?) on the surface of the Sphere. But alas, we can't have everything. Excellent work.

*Hoping this will kill off my dying PC so that I have justification to buy a brand new super high spec one, lol*
Can't wait for 2014 to start.