Author Topic: Ent-D Bridge project - part 1: 1st season bridge  (Read 16349 times)

Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #80 on: June 19, 2008, 03:42:31 AM »
Sorry for double post but I promised the screenshots of the error. In the first image you can see the open window and the .gmax bridge. In the second one you can see the message that comes out when I have loaded the .gmax and tried to export it as .NIF.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #81 on: June 19, 2008, 07:41:34 AM »
I rather think it's a mesh error.

But you will have to contact someone with more knowledge of modelling for this.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline limey BSc.

  • JL Studios - Co-Founder
  • Posts: 1152
  • Cookies: 421
  • JL Studios - Co-Founder
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #82 on: June 19, 2008, 08:41:41 AM »
That happens when the exporter tried to out a heirachy on a model that already has one. If you click on "Select from list", there should be 2 blank spaces, then "Scene Root" and then a list of things indented on 2 levels. Select all but the stuff indented twice, and then delete them. It should export properly then.



If you can only see "Scene Root", make sure "Display Subtree" down the bottom is selected.
MUSE!!!


Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #83 on: June 19, 2008, 09:43:38 AM »
In my "Select by name" I can see a different tree:

Offline limey BSc.

  • JL Studios - Co-Founder
  • Posts: 1152
  • Cookies: 421
  • JL Studios - Co-Founder
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #84 on: June 19, 2008, 10:13:34 AM »
Ok, try deleting all but the blank spaces. Looking at the stock bridge, the blank ones seem to be the actual model.

EDIT: Oh, and delete the first blank one as well!
MUSE!!!


Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #85 on: June 19, 2008, 12:17:59 PM »
Ok, thank you. This evening I will try.

Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #86 on: June 21, 2008, 01:53:35 PM »
Another time double post...  :? sorry but I have interesting updates! The convertion of the Early bridge is near to solution and I made the part 2: the 3rd season bridge. It needs some detail but in two or three days it will be completed and passed to the testers :D. About details I have a question: this bridge is based on the TNG episode  Evolution in which the viewscreen color changes from a smoke gray to a light beige: I think it depends by the lights of the set (the evening shots had arificial light while the shots of the day used the sun light), in my texture I made the second one, but maybe gray is better: what do you think? Vote is open :D! I made also the first step of the part 3: Yesterday bridge.

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #87 on: June 21, 2008, 02:19:04 PM »
That's simply awesome!
 8)

Cookie incoming!

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 492
  • Cookies: 538
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #88 on: June 22, 2008, 05:03:26 AM »
I'm not sure about the color.

Good start on the YE bridge.
I think the next step is lowering the tactical consoles behind the three chairs.
TaH pagh, Tah be.

Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #89 on: June 22, 2008, 05:34:23 AM »
I don't think the tactical consol has to be lower: the steps make this effect. As for the viewscreen color, I will make it gray. Who want to be the tester can PM me.

Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #90 on: June 24, 2008, 02:22:52 PM »
Always sorry for double post... I have great updates! The mesh are all done but the Yesterday Ent one which needs some detail (I don't know how make the grille down the tactical, if someone that use Gmax knows it please tell me). There is some screenshots, don't look after the textures, the images are the ones of Gmax.

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 492
  • Cookies: 538
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #91 on: June 24, 2008, 02:37:40 PM »
Admiral Riker would admire you.
TaH pagh, Tah be.

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #92 on: June 24, 2008, 02:38:53 PM »
Those are some sexy bridges! I can't wait to beta test them. Oh and have a cookie.

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #93 on: June 24, 2008, 03:21:07 PM »
OH COOOLLLL!!!!!

COOKIE COOKIE COOKIE! :D

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #94 on: June 24, 2008, 03:57:01 PM »
OH COOOLLLL!!!!!

COOKIE COOKIE COOKIE! :D

I can only second that.
Enjoy your cookie! ^^

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #95 on: June 25, 2008, 07:48:39 AM »
impressive!

Offline Picky

  • http://img529.imageshack.us/i/pickyngm.png/
  • Posts: 151
  • Cookies: 26
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #96 on: June 25, 2008, 02:26:55 PM »
Thank you. I learned how put the textures in Gmax so I post here a screenshot of the Early Bridge with the correct textures.

Offline CJLarkin

  • Posts: 243
  • Cookies: 27
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #97 on: June 25, 2008, 04:48:40 PM »
impressive!

Most Impressive. Obi-Wan has taught you well.

This is really good stuff, cookie-worthy by a long shot. The textures in that screenshot really makes me conclude the following opinion: "BOOYEAH!"
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline henrie85

  • Adviser & Helper
  • Posts: 69
  • Cookies: 3
  • Go Climb a Rock
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #98 on: June 25, 2008, 05:39:43 PM »
Thank you. I learned how put the textures in Gmax so I post here a screenshot of the Early Bridge with the correct textures.

good job :D bridge is looking good :D

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Ent-D Bridge project - part 1: 1st season bridge
« Reply #99 on: June 25, 2008, 11:31:24 PM »
Wow this looks awesome!