ok, here's a challenge for those graphic gurus...
I have the floor of that bridge, which I want to render to texture. it's some 6 or 7 meshes, all separate. I can group them, and I can turn the whole group to mesh. the problem comes when I flatten the coords. every unwrapper goes to a separate mesh, although it's applied after the "turn to mesh".
any ideas on how can I select it as a whole and map it manually? I know it can be done for meshes that are a single object, but is it possible for groups?
if it's not clear, feel free to ask me to clarify.