phallic symbol ;)
J/K :lol:
Lmao, I was actually hoping somebody would make a similar crack.
Truth be told, I was going to wait and clean up, add, and tamper with it somewhat, but it's been really hectic, so I thought why not just drop it here and see what people think (or think what it may be...)
I'd progress a little more so people can see what is what.
Also, I think the reason that there isn't any mecha in BC is because I don't think the game system works with it. Z.O.E was a good engine for playing with mecha, but BC really isn't. You'd have to be able to animate it to make it look right and do some changes with the controls as I don't think ship-to-ship combat the way BC does it lends itself very well.
You don't really have to animate something to give off the impression. For those who've seen the Universal Century series of Gundam, alot would recall that in space, the Mobile Suits are usually in a standard pose during spaceflight, because alot use only two boosters. I was thinking of using this technique as an excuse. besides, it'd give me an excuse to make the White Base mothership, which I strangely adore.
but, but, it's got no smoothing groups and strange textures...
As I can't texture, and I hadn't discovered the Smooth Render option in LW ( :roll: ) I'm resorting to using the basic junk you're given with the Lightwave pack (Specifically Dreadhull1). But yeah, it is pretty ugly in that state...
looks like a gundam part of a leg
Spot on. I was looking at my old RX-78 model, and figured "Why not?". Of course... The model is only 6 inches tall, but it's handy having something extra alongside lineart/blueprints. So I took some inspiration for a Super Robot Wars style robot, where alot of them share the same sort of design idea.
Well, like he said, it's a low poly version. I'll reserve judgement till more is done. Looks promising though.
Cheers, as I've not had any proper teaching in modelling aside from a few tutorials here and there (None of which explained things I really wouldn't mind help with Lightwave wise) I was quite proud that I had proven to myself that I could at least attempt something humanoid looking.
I've kinda loaded myself with alot of projects, probably too many to handle, but if I didn't just jump right in and attempt something difficult I'd probably have gotten bored by now. Let's see: My ugly bridge, which in retrospect, is a horrible design. A Starfleet ship, a Spectre from Skies of Arcadia (Which is the one with the most progress, surprisingly), this model, a craft from F-Zero (which just needs the boosters and tailfins), a craft from WipEout (Which just needs the booster done), a D-15 Spectre from Dropship: UPF...
Thinking about it, I've got a question to add: Does anybody here have any expertise with Lightwave? I want to smooth my model out, but every smoothing option destroys my models, SubPatching works well, but doesn't seem to be adjustable, so it always makes things far, far too high in terms of poly's... is it possible to smooth something neatly, or would I have to completely redo a model to get the smoothing I want?