Author Topic: A little Crossover Wallpaper..  (Read 1949 times)

Offline CJLarkin

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A little Crossover Wallpaper..
« on: July 24, 2008, 05:48:11 PM »
I got bored (again) and started to work on a crossover wallpaper for Trek/BSG. It's only half an hour's work so far, and the proportions are waaaaaaaaaay out of perspective, and about a thousand other things are wrong, too. Still... here you go.

What do you think? Dear gods i'd like some suggestions!
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Kirk

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Re: A little Crossover Wallpaper..
« Reply #1 on: July 24, 2008, 06:46:20 PM »
The Bad: I don't like the ship positioning it seems so, generic. Also, fire in space?

The Good: Ship models and textures look really good. Plus the blue glow gives me a nice feeling inside.

Offline Nighthawk

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Re: A little Crossover Wallpaper..
« Reply #2 on: July 24, 2008, 11:16:43 PM »
agreed with that. the models look pretty neat!. try adding the phaser on photoshop or something. not directly in the rendering

Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #3 on: July 25, 2008, 05:36:21 AM »
This isn't a render. I've taken these images from the web, and added the phaser beam and light using Photoshop. I've done an updated version.
I intend to change the second ship completely, perhaps choose an image at a different angle.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Mark

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Re: A little Crossover Wallpaper..
« Reply #4 on: July 25, 2008, 03:21:41 PM »
the enterprise looks 2x the size of pegasus - is it meant to be in the foreground? if so try tapering the phasers so the beam gets thinner as it goes towards pegasus

Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #5 on: July 25, 2008, 03:24:18 PM »
Actually they're supposed to be next to each other... obviously i've blown the proportions waaaaay out of perspective. I was thinking of changing the Pegasus to something like a pack of Raptors, or maybe even Colonial One, therefore seeming a bit more in proportion.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Pegasus

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Re: A little Crossover Wallpaper..
« Reply #6 on: July 29, 2008, 05:07:11 AM »
Fail for disproportionate ship sizings as well.

Offline Aeries

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Re: A little Crossover Wallpaper..
« Reply #7 on: July 29, 2008, 01:07:36 PM »
I was gonna mention that the Pegasus looks about one tenth of her actual size. Anywho, interesting work you have here. :]

Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #8 on: July 29, 2008, 01:17:19 PM »
I've scrapped this, and i'm going to start again. Best way, really. It's just like with modelling.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Armondikov

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Re: A little Crossover Wallpaper..
« Reply #9 on: July 30, 2008, 10:06:47 AM »
You had a decent concept going, but sometimes it's best to try again from scratch, using what you've learned to do it better.
"This is my Earth, and it's fine. It's where I spend the vast majority of my time. It's not perfect, but it's mine."

Offline Aeries

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Re: A little Crossover Wallpaper..
« Reply #10 on: July 30, 2008, 11:21:31 AM »
ha... I think I know this better than most. xD or so I tend to think.

Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #11 on: July 30, 2008, 06:11:16 PM »
Well, i've started again, and this time i've actually rendered Models in Max (credits in above picture). The scale is a bit better, but it's still missing... something.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline limey BSc.

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Re: A little Crossover Wallpaper..
« Reply #12 on: July 30, 2008, 06:19:54 PM »
Phasers? Looking good though!
MUSE!!!


Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #13 on: July 30, 2008, 06:27:11 PM »
Phasers?

Lol, O'Neill quote?
I'll get right on them.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline limey BSc.

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Re: A little Crossover Wallpaper..
« Reply #14 on: July 30, 2008, 07:21:47 PM »
Lol, O'Neill quote?
I'll get right on them.

LOL!!! Not intentionally!

How about some SG wallpapers :D
MUSE!!!


Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #15 on: July 30, 2008, 07:28:38 PM »
Hehe, in good time... when I actually get good.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Kirk

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Re: A little Crossover Wallpaper..
« Reply #16 on: July 30, 2008, 08:03:04 PM »
Do they really need to fight? I think that looks pretty good.

Offline CJLarkin

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Re: A little Crossover Wallpaper..
« Reply #17 on: July 30, 2008, 08:14:56 PM »
I can do several variants, then could poll for the best one.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Senator

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Re: A little Crossover Wallpaper..
« Reply #18 on: July 30, 2008, 08:18:58 PM »
Well, i've started again, and this time i've actually rendered Models in Max (credits in above picture). The scale is a bit better, but it's still missing... something.
Perspective? Max's default pespective in the "perspective" viewport isn't exactly how the human eye sees things.
Try using a camera and selecting the 24mm "lens" on it.

I see you have used, motion blur, but I think that in really big, nearby objects (as opposed to a mountain far away), a camera/eye would still not be able to focus on both the front and the back of a battlestar. You can try playing with depth field a bit.