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QBautostart plugins
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Topic: QBautostart plugins (Read 2443 times)
cnotsch
Posts: 85
Cookies: 3
QBautostart plugins
«
on:
July 16, 2008, 03:59:48 PM »
Just a little question:
QBautostart calls the init() method of every plugin on mission start.
are there any other methods it tries to call? something like exit() or restart() or terminate()?
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USS Frontier
Posts: 176
Cookies: 562
Re: QBautostart plugins
«
Reply #1 on:
July 16, 2008, 05:48:03 PM »
Yes there is a "restart", when the player ship is changed I think.
And I think there's also a "terminate", when the mission or BC is exited.
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"Revenge is a dish best served cold"
-Old Klingon Proverb
GravityFX Download
Galaxy Charts Download
MLeo
Retired Staff
Posts: 3636
Cookies: 833
Software Simian
Re: QBautostart plugins
«
Reply #2 on:
July 16, 2008, 06:04:32 PM »
The functions are: init, exit, Restart and NewPlayerShip
But only init is required.
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I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
cnotsch
Posts: 85
Cookies: 3
Re: QBautostart plugins
«
Reply #3 on:
July 17, 2008, 03:35:44 AM »
Thanks a lot
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Defiant
Posts: 398
Cookies: 1105
Re: QBautostart plugins
«
Reply #4 on:
July 30, 2008, 03:20:04 PM »
Sorry, I never created real documentation for QBautostart. Sorry.
But MLeo is right.
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BC Modification Kobayashi Maru
Shuttle Launching Framework carrier file creator
MLeo
Retired Staff
Posts: 3636
Cookies: 833
Software Simian
Re: QBautostart plugins
«
Reply #5 on:
July 30, 2008, 05:21:41 PM »
Code is documentation too. ;)
Logged
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
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QBautostart plugins