Author Topic: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)  (Read 28183 times)

Offline limey BSc.

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #140 on: September 23, 2008, 09:10:40 AM »
Looking great so far! However, as you can see from the floor plan, there are side station thingies on both side of the warp core, not just one. There is also an additional console on each facing the warp core.
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Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #141 on: September 23, 2008, 10:04:07 AM »
I wondered how long it would take for that to be noticed. Rest assured I will be revisting the engineroom again. I just like to start other rooms to stop myself going boss eyed and bored of staring at the same thing :shock:
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Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #142 on: September 23, 2008, 05:18:15 PM »
added second alcove
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Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #143 on: September 27, 2008, 08:21:19 AM »
done bio beds (without textures)
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Offline Shino Tenshi

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #144 on: September 27, 2008, 09:08:19 AM »
Awesome!

Cookie for you baz.  8)

Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #145 on: September 28, 2008, 01:14:21 PM »
doctors offic modeled
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Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #146 on: September 30, 2008, 05:08:18 PM »
briefing room started
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Offline baz1701

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #147 on: October 02, 2008, 05:25:16 AM »
Since this thread has gone cold and I (as the wife pointed out last night) have 6 projects on the go at the moment. So I'm put everything on hiatus until I've finished my main project (live action James Bond movie).

The projects I'm putting on hold are: -

YOH Voyager sets
USS Nostromo
Sov Interior
Trek XI Enterprise Launch (film)
Starfleet marines orbital skydiving (film)

I have abut 40 minutes of greenscreen footage that I shot to edit and make sure works before I rebuild my greenscreen studio in 2 weeks time for re-shoots.

I'll still be checking the forums but you'll have to wait for any new updates.
Whatever knocks us back, can only make us stronger.

Offline Aeries

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #148 on: October 02, 2008, 11:35:16 AM »
Oh, busy boooiiii. Good luck. :)

Offline ChronowerX_GT

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #149 on: October 04, 2008, 12:48:49 PM »
Ah rite that's cool. I'm pretty busy myself so I won't be able to YOH it for a while.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline vonfrank

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #150 on: October 17, 2008, 10:06:06 PM »
the work you have done is amazing, but how will it be used?

it would be cool if you could connect them all together with corridors and add them behind teh bridge to walk around in

Offline ChronowerX_GT

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #151 on: October 18, 2008, 06:28:32 AM »
Well the bridge (see the begining of this thread) should hopefully be released for BC. As for the whole interior, well I dunno if BC could handle it.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Dalek

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #152 on: October 18, 2008, 07:27:01 AM »
You could avoid the lifts. BC might stand a better chance even though it would be weird having the Warp core behind the bridge.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline ChronowerX_GT

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #153 on: October 18, 2008, 04:45:24 PM »
I just don't think BC could handle a bridge of that size and polycount.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline JimmyB76

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #154 on: October 19, 2008, 08:49:05 AM »
i just have my doubts any of it will wind up in BC, unfortunately  :(
after modeling, there is so much more to do, and such a major project like this, i dunno...  of course, i hope im wrong...

Offline ChronowerX_GT

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #155 on: October 19, 2008, 09:57:57 AM »
i just have my doubts any of it will wind up in BC, unfortunately  :(
after modeling, there is so much more to do, and such a major project like this, i dunno...  of course, i hope im wrong...

Well hopefully the bridge will.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline JimmyB76

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #156 on: October 19, 2008, 10:08:14 AM »
again, there is so much more to do after modeling...  between lightmapping, texturing, scripting, animating, etc etc etc  these days, new bridges for BC are less and less a likely possibility...
it is unfortunate; throughout the years many good models were made for bridges, but they never really went past that stage...

Offline Aeries

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #157 on: October 19, 2008, 01:11:14 PM »
Awe well! Good experience to model them up, anyways aye? :3

Offline ChronowerX_GT

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #158 on: October 19, 2008, 01:21:48 PM »
again, there is so much more to do after modeling...  between lightmapping, texturing, scripting, animating, etc etc etc  these days, new bridges for BC are less and less a likely possibility...
it is unfortunate; throughout the years many good models were made for bridges, but they never really went past that stage...

I'm no expert on bridges, but the bridge I used was the 3rd era bridge with some model enhancements. Wouln't it be possible to import all the scripts and lightmapping from that one into the new one?


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline limey BSc.

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Re: YOH Bridge Pack & VOY Interior. (ChronowerX_GT & baz1701)
« Reply #159 on: October 19, 2008, 01:27:54 PM »
Not the lightmapping, no. Thats based on how the light rig is set up and the grouping.
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