Author Topic: Splitting Projectiles  (Read 5858 times)

Offline El

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Re: Splitting Projectiles
« Reply #20 on: August 25, 2008, 06:25:54 AM »
You mean the delay before your initial projectile splits into multiples?
I can't remember the field name of the top of my head, it should be something like 'SpreadDelay' or similar.

Also, in order to avoid the drones re-merging, try giving them different targets.

Offline DKealt

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Re: Splitting Projectiles
« Reply #21 on: August 25, 2008, 06:55:51 AM »
cool ill hav a look for that, but do u know if tht varible is in the tech file for timed torps?

also the probs with multi target drones is tht it reduces firepower, as in if u fight against wo hives and u hav only enough drones to take out one it could get quite annoing.

Offline El

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Re: Splitting Projectiles
« Reply #22 on: August 25, 2008, 01:52:16 PM »
It should be in the split torp script, as I remember there's a section on torpedo behaviour its in there somewhere.
Its a long time since I've looked at those scripts, so honestly can't remember the specifics, Mleo may have more info.

Offline MLeo

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Re: Splitting Projectiles
« Reply #23 on: August 25, 2008, 02:08:04 PM »
Anything that can be configured can be done in the projectile script.

I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline DKealt

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Re: Splitting Projectiles
« Reply #24 on: August 25, 2008, 02:31:01 PM »
really? as in the areas mentioned in the readme are the only areas modifiable,

or do u mean that u cn add additional script lines to modify the behaviour that aren't currently present?

Offline MLeo

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Re: Splitting Projectiles
« Reply #25 on: August 25, 2008, 03:26:02 PM »
I meant that any configuration that you can do can be done in the projectile script itself.

The 4 things you can define are: spreadNumber, spreadDensity, warheadModule and shellLive.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline El

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Re: Splitting Projectiles
« Reply #26 on: August 25, 2008, 03:29:24 PM »
I thought there was more than that, I could be thinking of the ATP scripts though. Hmm, I thought Ftech was the same?

Offline MLeo

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Re: Splitting Projectiles
« Reply #27 on: August 25, 2008, 03:38:41 PM »
Dasher copied some helper functions (and idea's) from ATP.

You could be right though. But those are the variables I have found in the script.

I think you will need something far more elaborate to create a proper effect. Such as using Boids AI (flocking) but that's really hard to do, especially since Torpedoes don't have AI. (I'll keep this in mind for Excalibur!)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.