Basically a while ago i started working on this hardpoint tool in this topic here:
http://bc-central.net/forums/index.php/topic,3293.0.html You may want to just skip here to see actual thing as it is now:
http://bc-central.net/forums/index.php/topic,3293.msg92294.html#msg92294 So as i am a bit hobby game programmer as well, i thought why the heck don't i try to make a little game based on the nice model loader i made for the hardpoints editor, like just plug more ships into scene, throw in a nice physics engine and see what i come up with, so I DID, and this is what i came up with:
It is kinda game engine like the bridge commander itself, it can use files from bridge commander directly, currently it loads ships, textures, hardpoints (no audio and no weapons / shooting yet)
A nice feature is, that you can actually fly ships thru hollow ships in my game engine properly, physics are much more refined and precise, ships respond properly to collisions and ramming, big ships sweep away small ships.. ships don't take any damage yet, otherwise they'd blow up whenever you rammed someone, and that's not very fun right now.
I got permissions from a few ship builders to include their ships with the game (that is what this:
http://bc-central.net/forums/index.php/topic,4360.0.html was for, i want to thank LC amaral / Legacy for letting me use his ships in the game, i also use two of p81's ships in this demo ), and i decided to show you now the whole thing, the hardpoint editing tool is also included (you can use it to convert .py script hardpoints to ini, load ini hardpoints and view hardpoints on ship models and to generate physics shapes that this new game engine uses), i guess it is useful right now to show you phaser arcs and to change some phaser settings, the opposite (back from ini to py converter) is not complete yet. but you are free to experiment with the tool, you can put any ship into the demo of the game with the converter when you generate the collision shape for it.
DOWNLOAD: http://mathpudding.com/BC/demo.rar THE FUTURE OF THIS THING:
I really like bridge commander's online component and that's what i am trying to recreate with the remake, that's why it is caled star trek >>ship<< commander, i used to make a lot of game editors (maybe someone here even remembers me from GTA modding scene.. ) that's why the hardpoint editor is for both projects so even if you don't like the game project you can use the hardpoint tool just for bridge commander.
Also to clear this up: this project will never compete with nanofx ge, i'm just making a basic engine remake so it can be played online without crashes, no fancy graphics just fast multiplayer. i cannot work on nanofx ge team (because i don't work with C / C# or C++ ), but nanofy guys are free to use anything from my project if they wish, sourceforge page
WITH SOURCE CODE for the project is here:
https://sourceforge.net/projects/st-sc and code is GPL / LGPL licensed (i can make it use BSD if you want)
If you wish, you can support this project by allowing me to use your ships in it (send a PM, im over msn or just reply here).
For those who decided not to see youtube videos, here is a large pic from the game: