+cookie
BTW what's bff?
BFF I think is Bobo's File Format (aka Back From Five). It's a maxscript you add to later versions which exports models/textures/etc to a .ms script that you then run in Max 3. What's good about it is that it imports everything as in later Max, so you can then just export straight to nif without reassigning textures etc. Only glitch I've had so far is bits of model moving about, but that might not be to do with BFF.
Anyways, have more or less textured ingame now. Think LCARs might need higher res so will redo. Next step lightmaps and crew/animations.
* Lightmaps - any advice? Figure render lighting from scene, add to channel 2 and render to texture as -lm. Will experiment.
* Crew positions - could give this a crack via info in SDK and what's here in forums. But any advice welcome. Otherwise could rescript existing Galor positions (though keen to learn crew placement in model anyway)
* Animations - not really bothered about extra crew walks but keen to do chair move and also opening/closing door. Again, any advice welcome.
thanks for support. Once I crack this can start on other bridges.