Author Topic: Some mod ideas  (Read 2569 times)

Offline szekeres2008

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Some mod ideas
« on: December 05, 2008, 06:45:12 AM »
Hy everyone, I have some ideas to make BC more canon, first a little update for change warp speed 2.0, it is a very good mod by the way, but it would much more canon if damage sufferd to the warp drive (but not disabled) it would decrease the maximum possible speed of the ship, and if one of the nacelles ar destroyed than the ship would't be able to reach the normal max speed. The otherone is with sensors, once the sensors are out on our wessel, by launching a probe it will ad the probes sensor range to our own, and we well be able to target any ships inside the probes sensor range, since there is no use of launching probes anyway. Is it possible to do this?

Offline Kirk

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Re: Some mod ideas
« Reply #1 on: December 05, 2008, 06:48:04 AM »
Anything is possible given infinite time and resources.

Offline MLeo

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Re: Some mod ideas
« Reply #2 on: December 05, 2008, 02:53:07 PM »
Don't start extrapolating the Church/Turing principle without knowing exactly what it means.

Yes, Python is a Turing Complete language. But we couldn't possibly do, for example, Skin Shields in any acceptable way without "help" from the executable, which is impossible (ok, give me 100 years of fulltime work to do it, and I could probably do it, but I don't want to spend 100 years doing it).


These ideas expressed here are possible, to some extend anyway. The trick with the first is to track the appropiate variables (conditions of the various components) and acting upon changes. The biggest problem is identifying the right variables, and the extend to changes in them, and how to change exactly.

The second idea is "easier", except that the sensor condition isn't that usefull without FoundationTechnologies (and it's version of inaccurate phasers).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline szekeres2008

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Re: Some mod ideas
« Reply #3 on: December 07, 2008, 01:18:38 PM »
Whell I checked the BC manual at launch probe part, I found that it should do like i wrote, I checked it by transporting to a ship, then I disabled my sensors and then boarded the blinded wessel, belive it or not but by launching a probe id didn't make any differences since I couldn't target anything. Since there is many small addons in FTech (like the targeting accuracy related to sensor power level) is it possible that this little bug will be fixed in the next version? I would see for it myself but I'm really not good in scripting only in hardpointing.

Offline MLeo

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Re: Some mod ideas
« Reply #4 on: December 07, 2008, 01:23:14 PM »
Ok, the only part about sensors that could affect anything without FTech is if it's disabled (or destroyed) or not.
If it's disabled, you can't target. But that's it.
You could even give it only 1% power and it wouldn't matter (without FTech).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline szekeres2008

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Re: Some mod ideas
« Reply #5 on: December 07, 2008, 01:30:34 PM »
Whel yes stock BC doesn't give much to do with sensors indeed. Targeting accuracy was a brilliant idea.