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I don't recommend using shapemerge. Its results are very error-riddled.What I often recommend is going into an Orthographic View. Drawing whatever it is you are "cutting-out" with a spline. Getting the iterations to the point where you want them, and then cutting with snap-to-vertex turned on.Sort of like this:Results are much cleaner and much more controlled compared to a shapemerge result, even if it is slower.
check out some tutorials on splinecaging. most of my modeling is done that way.
Well then let Alex Jaeger settle the argument, consider this a present from the Excalibur resources folder
An unfortunate update:I'm temporarily without a monitor LOL So I can't work on any of my projects till I get one It sucks but I will provail damnit