I'm sure everyone remembers the kerfuffle I had donkey's ago, with ships functions like Fleet Orders and Transporter not working. Well it's come back. I'll explain.
Baz offered to let me beta test the JJPrise. I happily accepted. I installed all parts and went into BC when the problem hit. I then tried using the JJPrise ingame anyway which caused a crash to my desktop.
I am posting the JJPrise scripts and a console report to see what happens. I do have a feeling that the main cause of the problem was the plugin, since it used P81's TMP Enterprise plugin and hardpoint.
Console Report:
>> This is a console tracker dump by USS Frontier
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>> This dump started on -> Wed Jan 07 16:49:04 2009
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#----------------------------------------------------------------------->>> Wed Jan 07 16:49:04 2009
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Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Repairing ship description outputs...
Tracking Console
Foundation Tech loaded
Gravity FX has been loaded.
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Stargate Hyperdrive Drive Initializing...
DS9FX Initializing...
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Fixing Jaggies
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AttributeError: PreLoadAssets
Traceback (innermost last):
File ".\Scripts\Custom\Autoload\000-Fixes20030305-FoundationTriggers.py", line 25, in __call__
i(pObject, pEvent)
File ".\Scripts\Custom\Autoload\LoadEngineeringExtension.py", line 240, in __call__
LoadQBautostart.ImportQBautostart()
File ".\Scripts\Custom\Autoload\LoadEngineeringExtension.py", line 163, in ImportQBautostart
pModule = __import__(dotPrefix + fileName)
File ".\Scripts\Custom\QBautostart\AIShuttleLaunching.py", line 3, in ?
import ftb.ShipManager
File ".\Scripts\ftb\ShipManager.py", line 96, in ?
LoadExtraPlugins()
File ".\Scripts\ftb\ShipManager.py", line 92, in LoadExtraPlugins
pModule = __import__(dotPrefix + pluginFile)
File ".\Scripts\Custom\Carriers\EnterpriseNCC1701.py", line 34, in ?
ShipManager.RegisterShipClass( "jjenterprise", jjenterprise)
NameError: jjenterprise
Traceback (innermost last):
File ".\Scripts\Custom\Autoload\LoadTech.py", line 20, in __call__
techfunc.ImportTechs()
File ".\Scripts\techfunc.py", line 26, in ImportTechs
pModule.Setup()
File ".\Scripts\Custom\Tech\ShipLaunch.py", line 13, in Setup
ftb.LaunchShipHandlers.MissionStart()
File ".\Scripts\ftb\LaunchShipHandlers.py", line 198, in MissionStart
AddLaunchButtons(ftb.GUIUtils.GetScienceMenu())
File ".\Scripts\ftb\LaunchShipHandlers.py", line 229, in AddLaunchButtons
pCarrier = ftb.ShipManager.GetShip(pLaunchShip)
AttributeError: ShipManager
Hyperdrive: Quick Battle is running... Mod is starting up...
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
DS9FX: You're not currently running a QB Mission. DS9 Set cannot be reached by Warp!
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(It crashes to desktop at this point)
And yes, I checked the mutators and they were all on.