Author Topic: UFOP Ares class Battleship concept work....  (Read 20589 times)

Offline FarShot

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Re: New direction for feds thanks to DJ....
« Reply #60 on: March 14, 2009, 09:36:28 PM »
Have you seen concepts of the Ent E separating?  I think it would look better like this:





(image uploaded)

Offline Raven Night

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Re: New direction for feds thanks to DJ....
« Reply #61 on: March 15, 2009, 02:21:23 AM »
404 error. If you could post the URL I could check it out.

One note though...early on I tried a few different sep concepts...the problem with a shorter sep saucer, which looks pretty good when the ship is separated is the quantum launcher pod under the saucer...since it is so far forward it makes shortening the saucer impossible unless I repositioned the pod AND the bridge to be more center to the saucer. That would negate the cab forward design and make it look too much like a Sov or DJ's ships. Though I did get some ideas from his meshes, his work needs to stand on its own unplagiarized. This ship has to remain unique.

Now, on to the quantum launchers. I decided that this ship will not carry photon torpedoes, only quantums. It will have 2 launchers above the saucer deflector, two in front of the bridge platform, 6 below the main hull deflector, 2 below the aft hanger deck and two behind the bridge area, for a total of 14 launchers with 800 torpedoes available. Although all launchers could be used at once it is usually not done this way...the large groups of launchers simply provide redundancy.

I am still deciding where the phaser elements will be located...I have decided to model them in since the poly count sofar is still good. It can rise quickly with modeled phaser strips though. That and the two heavy cannons will give this ship a murderous punch.

Offline FourChan

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Re: New direction for feds thanks to DJ....
« Reply #62 on: March 15, 2009, 02:30:56 AM »
There's no Battle Bridge on E I think, I think it's only for emergency seperation kinda like how 1701 did.

Offline mckinneyc

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Re: New direction for feds thanks to DJ....
« Reply #63 on: March 15, 2009, 07:33:05 AM »
I believe there was a battle bridge on the MSD.

Offline Raven Night

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Re: New direction for feds thanks to DJ....
« Reply #64 on: March 15, 2009, 12:41:24 PM »
Ok, after messing with it a bit to see if I could solve the stretched problem and still maintain the cab forward design, I came up with an idea. It seems to have worked, but you be the judge.

I moved the engineering section forward instead, compressing it if you will. This way there isnt as much of a stretch to the quantum pod and bridge, but the ship still retains its overall shape. If you guys like this, I have to redo the forward sep section of the main hull.




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Offline MarkyD

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Re: New direction for feds thanks to DJ....
« Reply #65 on: March 15, 2009, 12:45:54 PM »
I really like the look of this  8)

Offline FarShot

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Re: New direction for feds thanks to DJ....
« Reply #66 on: March 15, 2009, 01:31:30 PM »
That looks good that way.  I also noticed that you modeled in the launchers on the saucer top.  Nice. 8)

As for the separation style, I think you still should go with that idea I posted at the top, fixed by Jimmy.  Thank you Jimmy! :D

Offline Raven Night

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Re: New direction for feds thanks to DJ....
« Reply #67 on: March 15, 2009, 02:21:53 PM »
Well, I might be able to do that now that I have shortened the engineering hull. The real problem is the deep hood back to the neck...if you notice it has a cobra-like thing going on back to the spine of the ship from the saucer. Wherever I cut it I still have to create a flow from the cut to the front of the sep nose.

Ill see what I can do.

Offline DJ Curtis

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Re: New direction for feds thanks to DJ....
« Reply #68 on: March 15, 2009, 03:49:47 PM »
the ship is shaping up to have a really unique aesthetic.  Nice work.  Though I think you should change the thread title, because this is obviously being done in a style quite different from mine.  kudos old man. ;)

Offline Raven Night

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Re: New direction for feds thanks to DJ....
« Reply #69 on: March 15, 2009, 04:07:47 PM »
Hehe.

Ok, will do, wanted to make sure props went to the "young" artist out there that shames me into hard work.

Offline DJ Curtis

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Re: UFOP Ares class Battleship concept work....
« Reply #70 on: March 15, 2009, 04:15:12 PM »
lolery

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #71 on: March 15, 2009, 06:09:12 PM »
Another point of discussion...size of this ship? Originally I was going for something about the size of a Sov, but to be honest it looks too much like a Sov in the same scale, like some mutated brother on steroids. Instead I decided to lower the size of the bridge, expanding the ships size to be about 20 percent larger than the Sov.

Tell me what you think. Worthy of note is the huge hangar deck, important for housing troops/walkers/fighters and dropships.





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Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #72 on: March 15, 2009, 07:28:54 PM »
Ooh!  Just got an epiphany (orgasm of the brain :P)!

Make this have landing gears similar to the Intrepid.  Put a large bay in the bottom similar to the Excelsior, so it can land and unload troops!

As for ideas for separation, look at the attached pic.  If you're confused by it, just ask and I'll explain it to the best of my abilities.

------------------------------------

EDIT-
Just thought:
That thing halfway up the spine - I'm not sure if it is like the Ent E's shuttle bay, or if it is like the Ent D's impulse engine.  Feel free to correct me.

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #73 on: March 15, 2009, 09:37:30 PM »
Actually the sep line includes the saucer impulse vents. Let me see what I can come up with, but I do have an early sep setup.

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #74 on: March 15, 2009, 09:55:04 PM »
Actually, I was rearranging it somewhat:

The ones I included onto the secondary hull becomes the secondary hull's engines, while the slits at the back of the nacelle things (which right now are Defiant style warp grilles) become the saucer impulse engines.  I was thinking you could do something like have traditional side grilles, but slightly different:

(forgive me for this poor illustration lol)

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #75 on: March 15, 2009, 10:12:37 PM »
Its not a bad idea, but I need those slits for the warp vent. Also the engineering section already has an impulse engine on the spine.

Here is a shot of the current sep setup. I still have to tweak the separation plane a bit.






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Offline DJ Curtis

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Re: UFOP Ares class Battleship concept work....
« Reply #76 on: March 15, 2009, 10:38:49 PM »
ooh i like that spine across the cobra head.  i might adapt something like that to the Eclipse Class if you don't mind?

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #77 on: March 15, 2009, 11:15:42 PM »
Please do. After all, I feed off your designs, Id like you to do the same....

Oh, and I saw the resurrected klingon ship post for excaliber....I hate you ;)

(wrings hands with an evil laugh as he takes mental notes......)

Offline FarShot

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Re: UFOP Ares class Battleship concept work....
« Reply #78 on: March 15, 2009, 11:30:32 PM »
I'm not really liking the back of the saucer there.  I suggest something more like this:

Offline Raven Night

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Re: UFOP Ares class Battleship concept work....
« Reply #79 on: March 15, 2009, 11:36:59 PM »
I did actually try doing that a few different ways...the problem was the spines, when the saucer leaves you are left with these weird hooks either on the saucer or on the engineering hull. If I make the cut straight up it looks even weirder, the final solution was to remove the rail behind that point and then it REALLY looked weird. So unfortunately that is the only spot I can cut it where it will work.

Looks like shes going to have a tail of sorts....