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MVAM Kelvin (1.0)
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Topic: MVAM Kelvin (1.0) (Read 1559 times)
cinqnic
Starforce Productions
Posts: 339
Cookies: 246
Cinqnic Member of Delta Force M.A.C.O. STO
MVAM Kelvin (1.0)
«
on:
March 16, 2009, 02:14:16 PM »
well i ve done it i know its not the best model on bc file front but hay its my best so have fun
http://bridgecommander.filefront.com/file/MVAM_Kelvin;98460
(link added)
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FarShot
That guy with good ideas...
Moderator
Posts: 2470
Cookies: 787
I'm actually making stuff! :D
Re: MVAM Kelvin (1.0)
«
Reply #1 on:
March 16, 2009, 02:33:16 PM »
It is up there with the other designs. The resolution you put on the paneling makes it look good. Do that with your subsequent ships and you'll be seeing more cookies. 8)
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Dalek
Posts: 1529
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Re: MVAM Kelvin (1.0)
«
Reply #2 on:
March 17, 2009, 12:16:33 PM »
MVAM? I've clearly missed something
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"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."
- Lorien
FarShot
That guy with good ideas...
Moderator
Posts: 2470
Cookies: 787
I'm actually making stuff! :D
Re: MVAM Kelvin (1.0)
«
Reply #3 on:
March 17, 2009, 12:17:59 PM »
MVAM is used to deploy the phaser cannons.
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szekeres2008
Posts: 116
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Lt. Commander Mr. Mouse
Re: MVAM Kelvin (1.0)
«
Reply #4 on:
March 17, 2009, 01:49:42 PM »
Moving parts scripts can be used to deploy turrets when red alert is ordered, in KM 1.0 the Bird of Prey changes its wing position to attack lock when the same order is issued, isn't it?
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MVAM Kelvin (1.0)