well heck, This is part of the galSafi.py that I edited and she was still sitting on an invisable chair? im in the right file am I?
# Hit animations
pgalSaffi.AddAnimation("galCommanderHit", "Bridge.Characters.galMediumAnimations.galCHit")
pgalSaffi.AddAnimation("galCommanderHitHard", "Bridge.Characters.galMediumAnimations.galCHitHard")
#pgalSaffi.AddAnimation("EBCommanderHitStanding", "Bridge.Characters.CommonAnimations.HitStanding")
#pgalSaffi.AddAnimation("EBCommanderHitHardStanding", "Bridge.Characters.CommonAnimations.HitHardStanding")
pgalSaffi.AddAnimation("galCommanderReactLeft", "Bridge.Characters.CommonAnimations.ReactLeft")
pgalSaffi.AddAnimation("galCommanderReactRight", "Bridge.Characters.CommonAnimations.ReactRight")
# Add common animations.
AddCommonAnimations(pgalSaffi)
pgalSaffi.SetStanding(1)
pgalSaffi.SetLocation("galCommander")
pgalSaffi.AddPositionZoom("galCommander", 1.0)
# debug("Finished configuring Saffi"
###############################################################################
# AddCommonAnimations()
#
# Since we can only clear out all animations when switching bridges (how
# would we know which not to clear?), we can't really setup animations common
# to all bridge configurations as we might like. Because of this we have a
# routine to add common animations (most of which are randoms) that both
# configurations will call
#
# Args: pgalSaffi - our Character object
#
# Return: none
###############################################################################