Author Topic: Macdill Shipyards - Bridge development section (BSG redress)  (Read 12407 times)

Offline JimmyB76

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #60 on: September 17, 2010, 05:51:48 PM »
and on that note, please let this thread go back ontopic about Bones's bridge...
thx :)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #61 on: September 17, 2010, 06:21:49 PM »
umm jimmy, i hate to contradict you here but the title says "Macdill Shipyards Bridge development section, and i THINK that means we can talk about any macdill shipyards bridge as long as its to do with our shipyards......

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #62 on: September 17, 2010, 07:15:29 PM »
Yes indeed it is Macdill bridge development section which means any Macdill Shipyards member can talk about their bridge  creations here, sorry Jimmy I didn't let you know about that 'reconfiguration' of my thread before I revived it :hithead: but don't worry I'll keep everyone focused on their tasks ;) like every righteous citizen ;)

my god .. I just realized most of the bridge modders are gone ... am I a dying breed out here ? I hope not :funny

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #63 on: September 17, 2010, 07:19:56 PM »
if only we knew how to do those bastard animations...... :lostit:
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #64 on: September 17, 2010, 07:21:25 PM »
you and me both, though i think lurok will be back in a few weeks, im not sure though....

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #65 on: September 17, 2010, 07:26:01 PM »
I'd like to know either tho I'm carp at using 3d software and CyAndy know that  :funny .... damn how I'd like to see that TMP bridge finally in game ... eh... I'll get another beer :angel

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #66 on: September 17, 2010, 07:34:20 PM »
lol, if only there was a way of loading ALL bridge relevant scripts in MPE and then it having an animation editor built in thats simple to use but gives you complete controll of any bridge officers animation and behavior and is capeable of saving them back into the scripts and creating new ones for a seperate bridge( a check box before saving asking you to choose overwrite cirrent bridge or create new bridge and scripts)...... :(  and have you noticed how " :b " looks kinda like a ducks eyes and beak?...........

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #67 on: September 17, 2010, 07:43:44 PM »
lol, if only there was a way of loading ALL bridge relevant scripts in MPE and then it having an animation editor built in thats simple to use but gives you complete controll of any bridge officers animation and behavior and is capeable of saving them back into the scripts and creating new ones for a seperate bridge( a check box before saving asking you to choose overwrite cirrent bridge or create new bridge and scripts)...... :(  and have you noticed how " :b " looks kinda like a ducks eyes and beak?...........

i think a GUI like that was tried, but if you know how to work animation in a 3d program (which im JUST getting my feet wet in with my Metal Gear REX model and a few characters ive done).. it kinda kills the necessity...
I came, i saw, i added a Sig.
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Cy - 1-12-15

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #68 on: September 17, 2010, 07:46:31 PM »
yeah, but for people like me who aretotally hopeless it would help, and my new sig saying is going to be this " :b=QUACK!!! " XD

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #69 on: September 17, 2010, 07:47:23 PM »
Damn ... Idon't even know whadda ya talk about guys... that;s how green I am with modelling or anims :P where's Lurok ? ....

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #70 on: September 17, 2010, 07:49:24 PM »
Quote
and my new sig saying
talking about Sigs :P I have a neat Macdill Shipyards sig blank awaiting any member interested, the one I have currently is an early beta of the one that's ready for anyone to use ;)

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #71 on: September 17, 2010, 07:55:04 PM »
i actually had an interest in that... with a few additions  :evil:
send me a blank bones, id love to have something to do tonight
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #72 on: September 18, 2010, 08:40:19 AM »
here's the blank of sig (png with editable letters in Adobe Fireworks

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #73 on: September 21, 2010, 06:16:25 PM »
got it... just wish i had what font you used.... my mass library of fonts has failed me.....

oh.. and im gonna do some touching on the foxhound MSD.... some things are missing and or just blank   :P
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #74 on: September 22, 2010, 02:09:01 AM »
it's called concielian jet ;)

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #75 on: September 22, 2010, 12:15:50 PM »
hey bones, im just wondering if you can post some progress on the solaris's bridge here please? , also my laptop is being a spazz with pm'ing here so youll have to bear with me to get it fixed :/

Offline CyAn1d3

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #76 on: September 22, 2010, 02:20:43 PM »
it's called concielian jet ;)

ill look for it later.... hopefully my ram chip makes it here before i go to work.
OH! before i forget i got a final MSD and a top schematic draw (in PNG) you may find useful, lemme know if you want a fore and aft draw bones


I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #77 on: September 23, 2010, 04:39:19 PM »
hey bones, im just wondering if you can post some progress on the solaris's bridge here please? , also my laptop is being a spazz with pm'ing here so youll have to bear with me to get it fixed :/
here it is, it's very early stage retex, I'll still have to recolor that floor, replace some maps like floor/ceiling lights/vents, LCARS etc.

Offline flarespire

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #78 on: September 23, 2010, 05:26:08 PM »
thats looking good, remember i need the doors to be a sort of "faint" grainy blue, and ill work on a red aler texture tonight,also those light bars going upp the supports.
EDIT: so the support lights wouldnt edit but i managed to come up witha new red alert blinker, im attaching it, lemme know what you think ok?

Offline baz1701

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Re: Macdill Shipyards - Bridge development section (BSG redress)
« Reply #79 on: September 27, 2010, 04:19:44 PM »
Unless you have a copy of 3D studio max R3.1 you will not be able to re-export the mesh to work in game. All later versions of max can export (using  niftools) ships to working NIF's but not bridges.
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