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Baz1701 WIP's - Semi retired.
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Topic: Baz1701 WIP's - Semi retired. (Read 493580 times)
tiqhud
BCFiles File Poster
Posts: 1763
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San Francisco Shipyards (HPer) file manuiplater
Re: Baz1701 WIP's
«
Reply #3020 on:
May 31, 2011, 09:17:24 AM »
WHOA, oh and a cookie
[diet cookie, of course]
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TiqHud
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3021 on:
June 01, 2011, 05:33:37 PM »
Mesh finished
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Locke
Posts: 535
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Cannot find REALITY.SYS - Universe Halted
Re: Baz1701 WIP's
«
Reply #3022 on:
June 01, 2011, 08:29:05 PM »
Good grief! It's like a race, and they're neck-and-neck . . .
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Darkthunder
Vice Administrator
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Re: Baz1701 WIP's
«
Reply #3023 on:
June 01, 2011, 08:35:40 PM »
Duel of the Probert-Amby's
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ACES_HIGH
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Re: Baz1701 WIP's
«
Reply #3024 on:
June 02, 2011, 12:32:56 AM »
this is one exciting horse race, I'm just not sure which one to place my bet on. They are both awesome so far.
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serverandenforcer
Frustrated and Strugling Modeler
Posts: 354
Cookies: 270
Re: Baz1701 WIP's
«
Reply #3025 on:
June 02, 2011, 09:24:25 AM »
It might be just an optical illusion with the angle, but the bottom part of the center impulse engine looks really flat. From what I saw on the reference pics, it kind of has a contour curve to it. It might be just me though. Either way, this model is look absolutely fantastic!
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3026 on:
June 02, 2011, 06:56:59 PM »
saucer mapped and textures started
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Nihilus
Posts: 407
Cookies: 14
Re: Baz1701 WIP's
«
Reply #3027 on:
June 02, 2011, 09:48:56 PM »
Looks good. I would say it's inspired by DJ's Ambassador pattern, which is good because it always looked better than the actual Ambassador IMO.
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Vortex
Modder in Learning
Posts: 1266
Cookies: 28
Re: Baz1701 WIP's
«
Reply #3028 on:
June 02, 2011, 11:40:10 PM »
I like the green, that's a really original idea.
Seriously though, it's all looking good.
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sovereign001
Posts: 639
Cookies: 77
Re: Baz1701 WIP's
«
Reply #3029 on:
June 04, 2011, 07:36:37 AM »
Looks good mate! How much res is it?
Btw why not a bit blue (told it to wiley as well) because the ambassador class have that bit blue on them.
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baz1701
Posts: 3392
Cookies: 1434
Re: Baz1701 WIP's
«
Reply #3030 on:
June 04, 2011, 06:53:09 PM »
I'm using Tobias's scheme as I belive Andy P has aproved it.
I have completed the top of the saucer and the impulse engine.
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WileyCoyote
The Other Ship Builder
Posts: 2347
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Awesome-sauce factory owner
Re: Baz1701 WIP's
«
Reply #3031 on:
June 04, 2011, 07:57:21 PM »
Looks nice! Is the upper saucer texture properly aligned with the saucer, it seems a bit stretched in one direction.
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3032 on:
June 04, 2011, 07:58:01 PM »
Noticed some mapping errors on the saucer so fixed those and tweaked the after shuttle bay.
LOL I was just posting the message above/
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Nihilus
Posts: 407
Cookies: 14
Re: Baz1701 WIP's
«
Reply #3033 on:
June 04, 2011, 08:00:50 PM »
I wasn't sure I liked that style of Impulse engine on this ship but seeing it textured it actually doesn't look half bad.
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3034 on:
June 05, 2011, 06:16:25 PM »
Well other than the transporter buffers and the hull reg I'd say the saucer top is done.
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Shadowknight1
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Re: Baz1701 WIP's
«
Reply #3035 on:
June 05, 2011, 10:24:10 PM »
Looking good.
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3036 on:
June 06, 2011, 10:00:03 AM »
more progress
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WileyCoyote
The Other Ship Builder
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Awesome-sauce factory owner
Re: Baz1701 WIP's
«
Reply #3037 on:
June 06, 2011, 10:07:07 AM »
Looks nice, but where the does the saucer's underside registry go?
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baz1701
Posts: 3392
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Re: Baz1701 WIP's
«
Reply #3038 on:
June 06, 2011, 10:16:21 AM »
I might take some lights out for it
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007bashir
Posts: 879
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Android User/Screenshooter/Sci-Fi Rendering
Re: Baz1701 WIP's
«
Reply #3039 on:
June 06, 2011, 10:23:41 AM »
also for the top side i think. Looks really cool baz, btw.
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Baz1701 WIP's - Semi retired.