Author Topic: Baz1701 WIP's - Semi retired.  (Read 492079 times)

Offline metalnick

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Re: Baz1701 WIP's
« Reply #3500 on: November 25, 2011, 11:30:34 AM »
Agreed man. She looks great. I just haven't had time to give her the attention she needs.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3501 on: November 26, 2011, 08:05:14 AM »
some more saucer aztec work
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Offline Vladko1

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Re: Baz1701 WIP's
« Reply #3502 on: November 26, 2011, 10:07:00 AM »
This loooooooks awesome, man! Even better than the Paramount model! Awesome, cookied ;)

Offline eclipse74569

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Re: Baz1701 WIP's
« Reply #3503 on: November 26, 2011, 11:49:02 AM »
Baz are you mirroring the work???  Something about it is off to me
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3504 on: November 26, 2011, 01:16:41 PM »
it is not mirrored. It will look better when I have some grid lines on it.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3505 on: November 26, 2011, 06:48:33 PM »
Have to thank Wiley for the advice on the saucer aztec.
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Offline eclipse74569

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Re: Baz1701 WIP's
« Reply #3506 on: November 26, 2011, 06:52:37 PM »
There we go!!! Now she's looking spot on!  LOL  I can't wait to see what you apply to the textures there Baz :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Killallewoks

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Re: Baz1701 WIP's
« Reply #3507 on: November 26, 2011, 06:53:35 PM »
You and wiley should do a collab one day and i can only imagine the results.

Offline eclipse74569

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Re: Baz1701 WIP's
« Reply #3508 on: November 26, 2011, 06:59:01 PM »
How about one hell of a brainstorm!!! LOL
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline flarespire

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Re: Baz1701 WIP's
« Reply #3509 on: November 26, 2011, 07:02:45 PM »
You and wiley should do a collab one day and i can only imagine the results.
If that happened the result ould be so awsome that the Universes Asomeness leve would go OVER 9000! (sorry for the overused joke but it fit the purpose :D)

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3510 on: November 27, 2011, 06:45:52 PM »
Saucer Aztec take 4. Feel I have got it right now.
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Offline Nihilus

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Re: Baz1701 WIP's
« Reply #3511 on: November 27, 2011, 08:47:15 PM »
I like it!  :thumbsup:

Offline eclipse74569

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Re: Baz1701 WIP's
« Reply #3512 on: November 28, 2011, 12:49:17 PM »
Yeah but now the phaser array is off again...Hmmmm
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3513 on: November 29, 2011, 08:13:59 AM »
Double checked the phaser it is still aligned to reference.

Added the upper windows and done some spec checks.
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Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #3514 on: November 29, 2011, 08:31:44 AM »
better triple check that alignment baz.... something is def off.. i just compared your screenie to a shot of DJs in the model viewer and the gap between the phaser array and the port and starboard ring of windows is most definitely too large..compared to the very front set of windows directly in front of the phaser strip... textures look good though...keep it up

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3515 on: November 29, 2011, 08:47:06 AM »
I checked it against the studio model.

I have mapped the saucer on to my texture for alignment and the yes the phaser is a little bit narrow in the middle it is not enough the tear it off and start again.

In the heat of battle you will not notice  ;)
Whatever knocks us back, can only make us stronger.

Offline Nihilus

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Re: Baz1701 WIP's
« Reply #3516 on: November 29, 2011, 08:51:37 AM »
I really dig the look of those impulse glows.

Offline starfox1701

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Re: Baz1701 WIP's
« Reply #3517 on: November 29, 2011, 09:43:00 AM »
I checked it against the studio model.

I have mapped the saucer on to my texture for alignment and the yes the phaser is a little bit narrow in the middle it is not enough the tear it off and start again.

In the heat of battle you will not notice  ;)

You know thats the 4 foot model not the 6 foot on right?

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3518 on: November 29, 2011, 10:10:07 AM »
Yes I am but as there is no pic of the 6ft model like it, it will have to do.
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Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #3519 on: November 29, 2011, 11:03:39 AM »
idk man...i don't wanna argue with you..because, hell i can't model for shit...buuuut the edge windows on your saucer look like theyre falling off the edge and into the sensor strip..i don't think its the phaser thats causing it..i think its the mapping on the saucer itself... I just want the thing to be perfect bro...