Author Topic: Baz1701 WIP's - Semi retired.  (Read 488547 times)

Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #200 on: July 07, 2009, 08:53:19 AM »
Baz...just downloaded and before I install i wanted to the check the ship out in MS3D...but when i go to import any of the nifs it crashes out...any chance you could email me the the mesh in either 3ds or export it to MS3D?? my email is ddb53@verizon.net

Offline baz1701

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Re: Baz1701 WIP's
« Reply #201 on: July 07, 2009, 09:04:34 AM »
Have you tried going through NIFSkope?

The save as 3DS.

Max export does not always work well and screws the mesh up (loss of UV's or smoothing groups)
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Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #202 on: July 07, 2009, 09:19:23 AM »
ill give it a shot

Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #203 on: July 08, 2009, 12:56:01 AM »
It looks and plays well ingame, but I couldn't get the MVAM or shuttle launching to work for some reason...I'll get back to you on that though.

To Boldly Go...Again.

Offline FekLeyr Targ

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Re: Baz1701 WIP's
« Reply #204 on: July 08, 2009, 03:23:34 AM »
Not sure. If it max's out then I guess everyone will have to wait for filefront to sort itself out.

I can access my personel filefront account and download from it but it will not allow me to upload. some error on the page.

Also 16 people have downloaded a file called tmp broken! this one is old and does not work in game a will BSOD your BC install.
Creating a collector's account at rapidshare is free. The premium account isn't.

btw I'm downloading your connie as I write this.
TaH pagh, Tah be.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #205 on: July 08, 2009, 04:04:43 AM »
It looks and plays well ingame, but I couldn't get the MVAM or shuttle launching to work for some reason...I'll get back to you on that though.

The hull seperation only works on the TMP and 1701-A Enterprises, not the TWOK or the TSFS ships.

Also I have removed the Shuttle launch as it did not work properly
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Offline Billz

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Re: Baz1701 WIP's
« Reply #206 on: July 08, 2009, 09:52:38 PM »
1. Why didn't you the different colours between the ST1 Enterprise and ST2 Enterprise?
2. In BC, why is the ST1 Enterprise using the battle damage textures on the secondary hull from the ST2 Enterprise?
3. Why didn't you replace those yellow textured parts on the warp  bussard colletors with something that actually look like lights, on any of the Enterprises?
Can't wait for 2014 to start.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #207 on: July 09, 2009, 05:08:57 AM »
1. Why didn't you the different colours between the ST1 Enterprise and ST2 Enterprise?

The Ship was not repainted till Star Trek 4, the only changed to the TMP and TWOK paint job is the battle damage.

2. In BC, why is the ST1 Enterprise using the battle damage textures on the secondary hull from the ST2 Enterprise?

Not sure what is going on there. I  have deleted my install of the ship and installed using the uploaded file RAR file. And works ok on both high and low res. Try copying the BCRefitA secondary hull texture to the BCRefit folder.

One little note is the low secondary texture for TSFS Enterprise has no damage on it. It will be fixed in further releases of the pack but for now you can either live with it or resize the high version to 512 x 512 yourself.

3. Why didn't you replace those yellow textured parts on the warp  bussard colletors with something that actually look like lights, on any of the Enterprises?

I'm happy the way they are. If people don't like them feel free to edit them.
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #208 on: July 09, 2009, 07:09:18 PM »
I tried it again baz, but MVAM didn't work...maybe it's something wrong on my end.

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Offline CptBenSisko

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Re: Baz1701 WIP's
« Reply #209 on: July 09, 2009, 08:11:18 PM »
Baz...im having some difficulties with your model......very odd happenings....i downloaded nifskope and exported the model as an OBJ it wouldn't allow an ms3d or do a 3ds...now when i do that and open the model in MS3D...the ship is broken in to parts i.e. the nacelles have 6 groups to them....since they all use the same texture i want to group them all together in one...but when i do and deselect the group, a vertex from the lower sensor array goes outta whack and ends up in connected to the nacelles.....what i wanna do is get the model ready for armada...for my personal mod....but this thing is just acting straight crazy!

Offline ACES_HIGH

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Re: Baz1701 WIP's
« Reply #210 on: July 09, 2009, 09:41:24 PM »
I haven't had any trouble converting it to .obj, although I wasn't trying to convert it to Armada:
Definatley beats the ol' FCA

Offline baz1701

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Re: Baz1701 WIP's
« Reply #211 on: July 10, 2009, 04:40:58 AM »
Baz...im having some difficulties with your model......very odd happenings....i downloaded nifskope and exported the model as an OBJ it wouldn't allow an ms3d or do a 3ds...now when i do that and open the model in MS3D...the ship is broken in to parts i.e. the nacelles have 6 groups to them....since they all use the same texture i want to group them all together in one...but when i do and deselect the group, a vertex from the lower sensor array goes outta whack and ends up in connected to the nacelles.....what i wanna do is get the model ready for armada...for my personal mod....but this thing is just acting straight crazy!

The nacelles are made up of several parts to make the whole then attached before I textured them. I have no experience using milkshake. I have detached the ship to its main components so you can reassign the textures and convert to 3DS from MAX
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #212 on: July 10, 2009, 08:17:40 AM »
Right the mk4 JJprise has has some reworking.

New Nacelles, bridge and saucer.
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Offline CyAn1d3

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Re: Baz1701 WIP's
« Reply #213 on: July 10, 2009, 08:24:19 AM »
thats a smexy lass u got there baz
have a cookie!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #214 on: July 10, 2009, 10:21:59 AM »
I have your JJ (3.0?) and wile-e's...they install seperately.  I have a couple yarps.
1. Cayan bussards?
2. the JJ phaser sounds overwrite all the TMP phasers in my version, no matter which one I have in.  it's getting annoying everytime I dig up an excelsior or Centaur and here that electrical short sound.  rather hear it on the JJ's alone
OS novel fan

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best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline baz1701

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Re: Baz1701 WIP's
« Reply #215 on: July 10, 2009, 10:51:44 AM »
You will have the same problems with the new connie then sine they share the same frame work as the JJprise V3.

I will rename the phaser file to JJphasers on the next release of the JJprise and all other JJships awaiting release.

My current WIP's are.

Vger starbase. (Vger the ship is ready for release)
Astroid Starbase (mesh needs tidying and the HP's realigned)
JJprise V4
JJExcelsior (Harpointing)
JJMiranda (Just needs phase cannons HP'd)
TMP Miranda (texturing needs completing)
TMP Kelvin refit (update the latest connie parts and ported)
TWOK bridge (just needs crew realignment)

Dropped / On hold projects

Trek XI Kelvin
D7
USS Phobos
Spacedock
ST5 Shuttle (Non-canon)
Naranda (just can not get a handle on it)

Planned projects

JJMirandaV2
TMP Constallation Class
Trek XI Bridge (Will not start until TWOK bridge issues sorted)
A secret project I will reveal when it is nearly done.

Whatever knocks us back, can only make us stronger.

Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #216 on: July 10, 2009, 11:32:23 AM »
hmm...A JJ excelsior?  I'm looking forward to this :D

btw, got any suggestions for adding a dummy photorp to a script so "the Rock XXIII" will fly the thing? (personal use only, of course)
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline baz1701

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Re: Baz1701 WIP's
« Reply #217 on: July 10, 2009, 11:39:49 AM »
btw, got any suggestions for adding a dummy photorp to a script so "the Rock XXIII" will fly the thing?

Not sure my base Scripts are those made by Darlek for the V2 JJPrise. I just realign the emitters to fit the new ship. I did add the belly phasers on the Refit Connie but that is limit of my know how.
Whatever knocks us back, can only make us stronger.

Offline Aeries

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Re: Baz1701 WIP's
« Reply #218 on: July 10, 2009, 12:18:50 PM »
Looking good there Baz, though like some others you're leaving some obvious errors. Fix 'em up and you're golden. Love how you've improved so much man! Keep up the good work! :D

Offline baz1701

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Re: Baz1701 WIP's
« Reply #219 on: July 10, 2009, 02:09:55 PM »
hat are the "obvious errors" your talking about?
Whatever knocks us back, can only make us stronger.