Author Topic: Baz1701 WIP's - Semi retired.  (Read 486831 times)

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1280 on: March 11, 2010, 10:51:00 AM »
I have tested it an all seems well I will uploaded the ammend pack to file front.
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Offline Lionus

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Re: Baz1701 WIP's
« Reply #1281 on: March 11, 2010, 10:57:27 AM »
These go into Scripts>ships, right? just checking..
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"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1282 on: March 11, 2010, 10:59:47 AM »
These go into Scripts>ships, right? just checking..

No scripts/custom/ships These are the ships plugins
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Offline Lionus

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Re: Baz1701 WIP's
« Reply #1283 on: March 11, 2010, 11:01:19 AM »
Roger that.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline deadthunder2_0

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Re: Baz1701 WIP's
« Reply #1284 on: March 11, 2010, 05:53:56 PM »
hey, baz, you mind if i use the phaser texture?
also does you fix work with the TCMP incompatibility?
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Offline dEjavU

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Re: Baz1701 WIP's
« Reply #1285 on: March 11, 2010, 11:54:20 PM »
This fleet pack is insanely nuts!! Hey Baz you better duck, firing another quantum cookie straight at 'cha.  :funny

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1286 on: March 12, 2010, 04:08:04 AM »
hey, baz, you mind if i use the phaser texture?
also does you fix work with the TCMP incompatibility?

Not sure what a TCMP is?

As for the texture you will have to ask Dalek he gave me it, I just edited it to have more gaps inbetween the bursts.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1287 on: March 12, 2010, 05:11:46 AM »
Revised version of the pack has been uploaded awaiting aproval. should completely over write version 1
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Offline deadthunder2_0

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Re: Baz1701 WIP's
« Reply #1288 on: March 12, 2010, 07:59:44 AM »
TCMP- Phasers TOS Cannon Mod Pack
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1289 on: March 12, 2010, 08:22:59 AM »
TCMP- Phasers TOS Cannon Mod Pack

No idea. I do only run KM on my install to keep it simple for ship testing.
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Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #1290 on: March 12, 2010, 10:23:45 AM »
oy, your custom warp sounds pack is finally working, but I'm having the same "warp glows get stuck on" problems you have.  oh, it only seems to work if I have GC on.
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Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1291 on: March 12, 2010, 10:48:24 AM »
I think it will be trade off until someone far more intelligent than I can come up with a solution.
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #1292 on: March 12, 2010, 01:35:44 PM »
I think it will be trade off until someone far more intelligent than I can come up with a solution.
ie the Galaxy Charts team.

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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1293 on: March 12, 2010, 03:04:23 PM »
new version of the jjpack is uploaded.
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Offline Jb06

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Re: Baz1701 WIP's
« Reply #1294 on: March 13, 2010, 02:52:25 PM »
I think it will be trade off until someone far more intelligent than I can come up with a solution.
ie the Galaxy Charts team.

Team being one guy, the awesome Frontier :P

~Jb

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1295 on: March 13, 2010, 04:56:01 PM »
new narada textures...what do you think?
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Offline Morgan

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Re: Baz1701 WIP's
« Reply #1296 on: March 13, 2010, 04:58:33 PM »
To be honest they look a little too "Borg-like" if that makes any sense.

Offline EDD_7

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Re: Baz1701 WIP's
« Reply #1297 on: March 13, 2010, 05:28:49 PM »
I know its a big ship and a complicated model, but i think the textures need to be more contolled, an less repetative (easier said than done i know) but thats what i think   :) you don't have to listen to me though  :P

Offline Billz

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Re: Baz1701 WIP's
« Reply #1298 on: March 13, 2010, 07:00:12 PM »
If you are going to do new textures, can you atleast please make the warp engine on the back glow?  :)

Even with new textures, the Narada is still very hard to see in game.
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Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #1299 on: March 14, 2010, 07:08:22 AM »
nobody noticed the new buttcap, eh?

remember, it's kinda hard to tell what the hide on the Narada is supposed to look like even in the movie.  and before you make arguments about high def, I'll remind people that not everybody has it yet :P  besides, that thing's a bugger to texture.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet