Author Topic: Baz1701 WIP's - Semi retired.  (Read 487464 times)

Offline Dawg81

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Re: Baz1701 WIP's
« Reply #1340 on: April 06, 2010, 07:20:05 PM »
i wish u the best of luck baz i know how much effort u have put into it

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1341 on: April 07, 2010, 06:05:49 PM »
well here is the rebuilt section
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Offline Dawg81

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Re: Baz1701 WIP's
« Reply #1342 on: April 07, 2010, 07:34:50 PM »
 :dance That is one smooth mesh i dont see any visible errors what-so-ever :D

Offline Bones

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Re: Baz1701 WIP's
« Reply #1343 on: April 08, 2010, 07:26:59 AM »
My god... I better start studying studion model all over again and revamp textures again... just to match quality of this model :O

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1344 on: April 08, 2010, 08:12:53 AM »
that would be cool.

Here is the latest update.

I have put in the hanger bay and botanical garden.

May release with an MVAM is open the fantail. Not sure if that has been done before?
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #1345 on: April 08, 2010, 08:18:38 AM »
It hasn't, neat idea though.

Nice job on the pylons, a definite improvement.

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Offline GMunoz

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Re: Baz1701 WIP's
« Reply #1346 on: April 08, 2010, 08:26:32 AM »
I think there is a Voyager model that launches a Delta Flyer with open bay.

The model is stunning.

Offline Dawg81

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Re: Baz1701 WIP's
« Reply #1347 on: April 08, 2010, 01:30:55 PM »
fantastic baz though if i could make a suggestion to do a build outline of the pylon flush vents probably would help with mapping. And the tricky part is that little curve at the point where  the pylons connect to the nacelles very hard to do

Offline EDD_7

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Re: Baz1701 WIP's
« Reply #1348 on: April 09, 2010, 11:53:06 AM »
Ok thanks to the permission of Baz, i have converted his JJ Enterprise for the NanoFX GE Viewer, and i asked if i could post some shots of the conversion here and he said yes :). (further images will be added to NanoFX site)

Also it will be put up for dowlnoad on the NanoFX GE site when totaly finished (just some more normal maps to do)

Anyway heres a first look at his JJ constitution in the Viewer.. and might i say its fantastic. And thank you Baz for the permission.

Your Constitution is looking great by the way.

Offline JimmyB76

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Re: Baz1701 WIP's
« Reply #1349 on: April 09, 2010, 12:18:03 PM »
EDD_7 - you should post those shots at Excalibur also in their NanoFX Viewer Thread :)

Offline EDD_7

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Re: Baz1701 WIP's
« Reply #1350 on: April 09, 2010, 12:25:52 PM »
EDD_7 - you should post those shots at Excalibur also in their NanoFX Viewer Thread :)


:) i do, but there i go by the name MR_7

Offline JimmyB76

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Re: Baz1701 WIP's
« Reply #1351 on: April 09, 2010, 01:16:16 PM »
aaaah i see lol

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1352 on: April 11, 2010, 05:46:39 PM »
she looks good edd.

Now added the torp bay and started the nacelles
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Offline Vladko1

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Re: Baz1701 WIP's
« Reply #1353 on: April 11, 2010, 05:51:02 PM »
she looks good edd.

Now added the torp bay and started the nacelles
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Offline Billz

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Re: Baz1701 WIP's
« Reply #1354 on: April 12, 2010, 07:06:15 AM »
You should consider adding the indentations to the warp pylons to give her more 'depth'.

But otherwise, she is looking perdy.  :bow:
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Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #1355 on: April 12, 2010, 09:59:15 AM »
It's looking good, but the nacelles look a bit flat on the bottom, whey should be more round. It might be an easy fix. Will you be putting anything other than trees in the arboretum?
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1356 on: April 12, 2010, 10:10:13 AM »
It's looking good, but the nacelles look a bit flat on the bottom, whey should be more round. It might be an easy fix. Will you be putting anything other than trees in the arboretum?

Yeah nacelles a WIP though I'm happy how they are shaping up (old ones were about 8 pieces these grew out of one chamfer box) but still need work, had to quit last night in order to watch valentino rossi win in Qatar.

As for the Botanical garden I will add some small touches but will try to let textures show detail in such a small area to keep poly count down
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1357 on: April 12, 2010, 05:54:43 PM »
few more parts, starting to look like a starship now.
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Offline Darkthorne

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Re: Baz1701 WIP's
« Reply #1358 on: April 12, 2010, 06:01:50 PM »
looking really good there Baz... have a cookie
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1359 on: April 13, 2010, 08:29:13 AM »
I have grafted the impulse engine, bridge and array from my old refit on to it the new ship and added some basic detail to the botanical garden.
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