Author Topic: Baz1701 WIP's - Semi retired.  (Read 488328 times)

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1600 on: May 26, 2010, 03:46:23 AM »
Maybe this'll help inspire you?

Inspire me nah... I'm going to steal it lol. Looks good my friend.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1601 on: May 26, 2010, 08:06:20 AM »
Ok took Shadowknights idea and added a little of my own.
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #1602 on: May 26, 2010, 08:11:03 AM »
Okay, THAT looks awesome!!!

EDIT: Okay, just a quick little thing, the two "hooks" on the wings...maybe make them face each other?

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Offline MarkyD

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Re: Baz1701 WIP's
« Reply #1603 on: May 26, 2010, 08:13:14 AM »
 :evil:  Very nice.. good combo fellas.. both cookied  :thumbsup:

Mabey reduce the bird so its a little further from the sides, but it looks awesome.

Offline bankruptstudios

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Re: Baz1701 WIP's
« Reply #1604 on: May 26, 2010, 09:49:17 AM »
that looks sweet
 


Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #1605 on: May 26, 2010, 01:05:47 PM »
that bird would probably make Ael Tr'Rllalieu smile (look it up :P)
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1606 on: May 26, 2010, 04:11:13 PM »
main body texture complete will start nacelles tomorrow
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Offline tiqhud

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Re: Baz1701 WIP's
« Reply #1607 on: May 26, 2010, 04:12:58 PM »
ohhhhh
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
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Offline Nebula

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Re: Baz1701 WIP's
« Reply #1608 on: May 26, 2010, 04:46:30 PM »
very cool
Canon is what people argue exists on ships that don't exist.

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1609 on: May 26, 2010, 06:00:52 PM »
Here is the jjrefit with temp textures from the jjprise (that is why they don't fit 100%)

The nacelles are not mapped yet
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1610 on: May 27, 2010, 05:36:23 PM »
The new engineering hull texture is coming along nicely.

Shame I took 2 hours to build a small botanical garden set only for it to be almost a blur on the main texture, fun project though.
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #1611 on: May 27, 2010, 06:23:00 PM »
Neat garden!

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Offline MarkyD

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Re: Baz1701 WIP's
« Reply #1612 on: May 28, 2010, 03:11:03 AM »
Good job  :thumbsup:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #1613 on: May 28, 2010, 08:07:49 AM »
just some small tweaks
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1614 on: May 29, 2010, 04:15:31 PM »
Back to my own stuff.
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Offline MarkyD

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Re: Baz1701 WIP's
« Reply #1615 on: May 29, 2010, 04:18:26 PM »
very very nice mate  :dance

Offline Lionus

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Re: Baz1701 WIP's
« Reply #1616 on: May 29, 2010, 04:20:18 PM »
 :bow: do want!
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Offline Villain

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Re: Baz1701 WIP's
« Reply #1617 on: May 29, 2010, 04:43:18 PM »
Looking great, dude! The only nitpick I can point at is from what I can tell the Engineering section cowl swoops over the top of the deflector housing like the green section on attached image. (Ignore the smoothing errors, smoothing was only added to make it less painful to look at.)


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der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #1618 on: May 29, 2010, 04:59:06 PM »
You ref pics must be better than mine.
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Offline Villain

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Re: Baz1701 WIP's
« Reply #1619 on: May 29, 2010, 05:01:49 PM »
A gift from me to you, incase you don't have these already, mate. :) They're a little small, but the lines are defined enough to spot most.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.