Author Topic: Baz1701 WIP's - Semi retired.  (Read 493579 times)

Offline MarkyD

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Re: Baz1701 WIP's
« Reply #3060 on: June 24, 2011, 06:47:24 PM »
Good work matey  :thumbsup:

Offline Maxloef

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Re: Baz1701 WIP's
« Reply #3061 on: June 25, 2011, 12:51:52 PM »
she looks GREAT!~but id suggest turning OFF a bit more windows it looks to lit, also id do something more with the bussards maybe more smokey

Offline Captain_D

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Re: Baz1701 WIP's
« Reply #3062 on: June 25, 2011, 05:25:52 PM »
And now the concept lives.  :dance

she looks GREAT!~but id suggest turning OFF a bit more windows it looks to lit, also id do something more with the bussards maybe more smokey

I agree, definately on the bussards.

Well done. Love it. :thumbsup:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3063 on: June 26, 2011, 10:43:35 AM »
Some small revamps on the TOS Enterprise V2.

Just need to export to max 3 to set up the animations.
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Offline Maxloef

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Re: Baz1701 WIP's
« Reply #3064 on: June 26, 2011, 01:34:59 PM »
AMAZING! :bow: :thumbsup:

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3065 on: June 27, 2011, 06:13:32 PM »
These two ready for porting.

Just need to sort out the MVAM for the Ent-A and all my current Ship WIP's will be done.
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #3066 on: June 27, 2011, 06:25:04 PM »
That's gonna be a crazy release day baz. lol

Can't wait!

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Offline moed

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Re: Baz1701 WIP's
« Reply #3067 on: June 27, 2011, 07:56:33 PM »
All great work!

Offline Phaser

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Re: Baz1701 WIP's
« Reply #3068 on: June 27, 2011, 08:30:18 PM »
DUDE.  That TOS Enterprise looks awesome!  I'd probably lighten the contrast a little and get rid of the blue in the impulse engines, but other than that, nothing immediately strikes me as being off about it!  Nice work!

Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #3069 on: June 27, 2011, 09:27:00 PM »
Quote
DUDE.  That TOS Enterprise looks awesome!  I'd probably lighten the contrast a little and get rid of the blue in the impulse engines, but other than that, nothing immediately strikes me as being off about it!  Nice work!
Other than some minor texture issues around the deflector and some stretched saucer windows. I don't recall if I gave permission to use my textures.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3070 on: June 28, 2011, 04:31:17 AM »
Other than some minor texture issues around the deflector and some stretched saucer windows. I don't recall if I gave permission to use my textures.

I remade all the textures from scratch, though based on yours for alignment. I did map the model using your textures, but I wanted to see if I could make something to the same standard.

Other than the saucer rim (mapped different) and bussards (animated) you could drop your textures in the high folder and they would work.

I will look at the saucer rim aligment again, but can you point out what is wrong with the deflector?
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Offline King Class Scout

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Re: Baz1701 WIP's
« Reply #3071 on: June 28, 2011, 07:24:41 AM »
wish I coulda done a Cylinder unwrap on my connie, but there's so many minor bits thrown in with the E-hull and nacelles, it's a mess.  I noticed that wiley's take on the texture looks like the weathered "been used" version, while baz's is fresh out of the Paint Booth.
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Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #3072 on: June 28, 2011, 09:16:19 AM »
I can now see the differences in the textures. Very nice job Baz!  :thumbsup: Here are the areas I have noticed that have slight mapping errors.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3073 on: June 28, 2011, 09:49:56 AM »
Sharpe eye there wiley will get on that tonight hopefully.

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Offline MarkyD

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Re: Baz1701 WIP's
« Reply #3074 on: June 28, 2011, 12:33:26 PM »
Nice work Baz, the connie looks great  :thumbsup:

Offline Nx-809

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Re: Baz1701 WIP's
« Reply #3075 on: June 28, 2011, 02:04:51 PM »
Looks great baz!!
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One thing: change bussard color
If you take screencaps from the tos remastered with a good angle of bussard you can use that image instead bus_glow.tga
the result is like this
Of course is my opinion and my advice can do whatever you want :P

Offline baz1701

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Re: Baz1701 WIP's
« Reply #3076 on: June 28, 2011, 06:24:49 PM »
Thanks for that but I stick to mine for now.

I have fixed the problems pointed out by Wiley.
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Offline WileyCoyote

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Re: Baz1701 WIP's
« Reply #3077 on: June 28, 2011, 06:31:41 PM »
Looks very nice. Be careful with the smoothing on the saucer rim. I can haz beta test?
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #3078 on: June 29, 2011, 08:50:38 AM »
Looks very nice. Be careful with the smoothing on the saucer rim. I can haz beta test?

I  belive you are already on the SFR&D beta list so look for it soon in you inbox. :)
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Offline starship

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Re: Baz1701 WIP's
« Reply #3079 on: June 29, 2011, 01:59:07 PM »
And now the concept lives.  :dance

I agree, definately on the bussards.

Well done. Love it. :thumbsup:

I agree. One more thing that I suggest (maybe a bit late) is to tweak a bit the naceles body. Probert?s concept don?t have constant width (the "center" is a bit larger than the rest of the body), and the bussards aren?t so close in width and height to the nacele itself, but a bit smaller in those dimensions. ;)