Author Topic: Baz1701 WIP's - Semi retired.  (Read 488867 times)

Offline CyAn1d3

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Re: Baz1701 WIP's
« Reply #4520 on: December 30, 2012, 01:13:59 AM »
This time of year, with all the alcohol, you never know. :p

hwuuh?

 :drink2: :drink2: :drink2: :drink2: :drink2: :drink2: :drink: :drink3: :drink: :drink2: :drink2: :drink2: :drink2: :drink2: :drink3: :drink:

as ive learned, the revisits always turn out better!
glad your taking another crack at this baz!!
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline baz1701

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Re: Baz1701 WIP's
« Reply #4521 on: January 01, 2013, 03:12:47 PM »
Another update.




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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #4522 on: January 01, 2013, 03:23:30 PM »
Looks really good,  only a couple very minor nitpicks, one of which I mentioned on the previous page.

EDIT: Well don't yell at me but I'm gonna go over these nitpicks.  These are ones I've noticed other than the neck that I mentioned earlier.  The aft section of the cowl on the warp engines is squared off when it's oval-shaped.  Also, you have the "grid" things going around the saucer edge connecting with the impulse engine deck.  It doesn't.  It stops with a slant, like this: ==\ <=> /==

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Offline Vortex

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Re: Baz1701 WIP's
« Reply #4523 on: January 01, 2013, 04:20:10 PM »
Wow you've come far!! Beautiful detail. Have a cookie.

Offline Lord Tribble

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Re: Baz1701 WIP's
« Reply #4524 on: January 02, 2013, 05:18:49 AM »
I'd tap that. :drool:

Other than what shadowknight has already pointed out with the neck, nacelles and impulse area, There's only one thing standing out to me;

The bits next to the deflector appear to be pulling in too much at the top, Judging by the bluray bonus features both edges should be more parallel;



Is it just me or does the new enterprise look kinda awesome without a deflector dish that sticks out?

And dare I ask...canon size? :hide

Offline baz1701

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Re: Baz1701 WIP's
« Reply #4525 on: January 02, 2013, 05:39:10 AM »
I see where your coming from with the front but the line you drew is the inner connection the front fin is straight.

As for the neck I looked at it and changing it would mean rebuilding the neck so I'll live with it.

Also like my previous JJprise this will be canon size though personally think it is stupid.
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Offline baz1701

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Re: Baz1701 WIP's
« Reply #4526 on: January 02, 2013, 08:10:01 AM »
Here you go a close up render.



And a beauty shot.

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Offline tiqhud

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Re: Baz1701 WIP's
« Reply #4527 on: January 02, 2013, 08:16:54 AM »
only one thing to say  :drool: :woot: , Oh wait that's two [oh well]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline Jb06

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Re: Baz1701 WIP's
« Reply #4528 on: January 02, 2013, 08:45:58 AM »
Loving the detail, just hope the textures match the standard aswell!

What's the poly count so far?

Offline baz1701

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Re: Baz1701 WIP's
« Reply #4529 on: January 02, 2013, 09:00:44 AM »
Not that I'm counting on this one but last check she was a tad over 45K
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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #4530 on: January 02, 2013, 12:01:23 PM »
As for the neck I looked at it and changing it would mean rebuilding the neck so I'll live with it.
:nono:

j/k, rebuilding an entire part of the ship for one bit would be crazy.  Like I said, these are minor nitpicks.  Same with the engine cowls.  The shield grid connecting to the impulse deck though...that should be easy enough, right?  Would be nice if someone from ILM would be nice enough to post up the external schematics of the ship in an orthographic format.  This and Wiley's will probably be the best we can get until either someone gets the actual orthos from ILM or rip the model of the ship from the Star Trek game coming next April.

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Offline Vortex

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Re: Baz1701 WIP's
« Reply #4531 on: January 02, 2013, 12:57:41 PM »
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p

Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #4532 on: January 02, 2013, 01:08:13 PM »
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p

Considering that they're using ILM and Paramount's assets, I'd say it'll be pretty darn accurate.  Still not sure how the space battles are going to work in that game.

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Offline Phoenix Bondi

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Re: Baz1701 WIP's
« Reply #4533 on: January 02, 2013, 01:21:25 PM »
Yeah, because the games have always given us accurate ships. :p

Loving this model, Baz. I can't wait to see what you do next year when we get some new ships in Darkness. :p

Screw next year, im excited THIS YEAR!

Offline Vortex

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Re: Baz1701 WIP's
« Reply #4534 on: January 02, 2013, 01:50:49 PM »
Screw next year, im excited THIS YEAR!

 :banghead:  :dontcare: STUPID TIME JUMP!!!

Offline baz1701

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Re: Baz1701 WIP's
« Reply #4535 on: January 03, 2013, 06:17:23 PM »
more progress.




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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #4536 on: January 03, 2013, 07:14:52 PM »
Yay, the Enterprise has a deflector dish now!

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Offline baz1701

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Re: Baz1701 WIP's
« Reply #4537 on: January 04, 2013, 08:35:43 AM »
Well since I have been nominated for this ship thought I'd better show some progress.



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Offline Shadowknight1

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Re: Baz1701 WIP's
« Reply #4538 on: January 04, 2013, 10:14:16 AM »
Definitely an improvement over the stock version

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Offline Phoenix Bondi

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Re: Baz1701 WIP's
« Reply #4539 on: January 04, 2013, 10:20:04 AM »
I think its missing the stock purple other wise, Epic job as awesome man :D