Author Topic: Shino's bridge works  (Read 10693 times)

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #40 on: June 11, 2009, 11:55:29 AM »
Oh cool.

Small texture update:

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: TOS-Starbase Ops -W.I.P-
« Reply #41 on: June 11, 2009, 12:23:53 PM »
hey yopyop,

your stairs seem a little steep. It looks like a person would trip when they try to move there foot from the 1st to 2nd or 2nd to 3rd step.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #42 on: June 11, 2009, 12:43:38 PM »
hm... It seems that it's just the middle step that should be removed. 3 seems too much.

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: TOS-Starbase Ops -W.I.P-
« Reply #43 on: June 11, 2009, 12:51:38 PM »
Yeah, I use two steps myself. The bottom of the pit is at -0.6 meters, step one is -0.4 meters, step 2 is at -0.2 meters, and then the main floor is at 0.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #44 on: June 11, 2009, 03:24:06 PM »
Update.
Textures almost done. (only the video-cube and the "pool-table" are missing.)
 :D

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: TOS-Starbase Ops -W.I.P-
« Reply #45 on: June 11, 2009, 03:35:15 PM »
Lookin' good! Can't wait to see a TNG version (or someone to mess around with it in such a manner :P).
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #46 on: June 11, 2009, 05:25:30 PM »
Okay, "Pool-table" and video-cube done.  :D

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5499
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: TOS-Starbase Ops -W.I.P-
« Reply #47 on: June 11, 2009, 05:31:00 PM »
hmm I still think that "video-cube" needs to be black with a red border....
Canon is what people argue exists on ships that don't exist.

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: TOS-Starbase Ops -W.I.P-
« Reply #48 on: June 11, 2009, 05:36:07 PM »
I could be mistaken... but since there are no chairs around that pooltable area, would it not be prudent to have the table somewhat higher to be more appropriate for people at standing level?

Also, on the pooltable you have what looks like that "chronometer" area from the TOS Connie bridge. Looks quite a bit out of place when it's in the middle of the entire console, instead of being part of a specialized area for it.
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #49 on: June 11, 2009, 05:53:22 PM »
The table is high enough for a standing person, perspective might be decisive. ;)
Oh, and wasn't that thing used for navigaton?

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: TOS-Starbase Ops -W.I.P-
« Reply #50 on: June 11, 2009, 06:04:11 PM »
The table is high enough for a standing person, perspective might be decisive. ;)
Oh, and wasn't that thing used for navigaton?

That was probably the original idea of it. But since it was hardly ever used, its tough to say what its true function was.

Might be better to replace it with something that measures enviromental levels. Its a starbase OPS room so its bound to have an enviromental readout for the living quarters and general areas of the starbase somewhere  :D.
Can't wait for 2014 to start.

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #51 on: June 11, 2009, 06:36:21 PM »
Okay, I will replace it with another screen. ;)

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: TOS-Starbase Ops -W.I.P-
« Reply #52 on: June 11, 2009, 11:17:06 PM »
I like what you did with the table, and the "cube," but I still think the large displays need a major rework.

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #53 on: June 12, 2009, 02:47:28 AM »
I might atleast replace some of the space-objects shown in those displays with some actual information, like on the table.

-Edit: Okay, I changed the table. What do you think?

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #54 on: June 13, 2009, 02:08:26 PM »
Okay, hm.. Textures are done.
What's next? Lightmapping right?
Meh.. I'll go get max and try it xD

-Edit: Okay, here's another quick render for you. (the first one I did in max, yay :P )

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: TOS-Starbase Ops -W.I.P-
« Reply #55 on: June 13, 2009, 02:14:08 PM »
A tad niff naff triv perhaps, but the text saying "incoming transmission" seems out of place. All the other text is in the old '60s style font where as that one screen looks '80s amiga-ish.
And what about the screen that says "stand by"? I assume that would be some kind of library computer interface. Perhaps it would be better to have it say "standing by" or "ready for query" or something? At the moment it's almost as if it's an autocue for the commander! :D

Grand work so far mind you :)
I miss :bigdance:

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #56 on: June 13, 2009, 07:54:35 PM »
I get you about the library, but I don't get what you mean with the "amigaish style".. it's the same font as on th other screens.

-Edit: What do you think of my first attempt at lighting her up?

Offline Billz

  • Posts: 1697
  • Cookies: 45
  • Doctor who? ;)
Re: TOS-Starbase Ops -W.I.P-
« Reply #57 on: June 13, 2009, 08:04:44 PM »
Gene Roddenberry would be proud of you.

I think that pretty much sums up how much I like this OPS center.  :D
Can't wait for 2014 to start.

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: TOS-Starbase Ops -W.I.P-
« Reply #58 on: June 13, 2009, 10:06:26 PM »
Thanks!  :D

-Edit: Okay, I got her ingame and the textures and teh mesh are working. But the lightmaps are not.
Do I have to link them to mesh or something before exporting?
(btw.: I made the lightmaps in 3dsmax but exported tzhe model with Milkshape.)  Any help would be appreciated.  :lol:

-Edit 2: Ah, silly me. I know it now. But now I have another Problem: Is there a *.nif exporter for 3dsmax? Well of course there should be one, but where do I get it?

-Edit 3: Yeah great. -.-'' I found one for 3dsmax 9 and below.... but I have 11 -.-

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: TOS-Starbase Ops -W.I.P-
« Reply #59 on: June 14, 2009, 07:28:04 AM »
I fear you specifically need Max 3.1 to export bridges to BC.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.