Author Topic: New BC mod and mod team: Aftermath  (Read 84608 times)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #180 on: August 27, 2009, 05:03:01 AM »
i dont know if its compatible i think itl overwrite some ships and also it wont work online

Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #181 on: August 27, 2009, 10:39:36 PM »
I have question. I see that the pack doesn't come with Foundation. So if I'm using BCUT, do I use the full installation or the basic one?

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #182 on: August 28, 2009, 05:12:14 AM »
Full, cause youl get Ftech and such

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #183 on: August 31, 2009, 06:18:31 PM »
Some New renders for you guys :D this is from the upcoming wolf 359 pack

for the ones who missed it 0.75 has been released on bcfiles













Offline MarkyD

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Re: New BC mod and mod team: Aftermath
« Reply #184 on: September 01, 2009, 02:46:24 AM »
Nice work mate, I really like the nebula.

Offline tjoz

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Re: New BC mod and mod team: Aftermath
« Reply #185 on: September 02, 2009, 06:10:21 AM »
Some small bit of news, next pack will be called Wolf 359. It will be an add-on to the current beta release. Other news is that the AM Legacy textures of the ships will not be transferred into the BC version. BC versions will get their own set of textures different to the Legacy version. BC Legacy texture work begins maybe after another couple of releases. We like to show progress between releases.

Offline 086gf

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Re: New BC mod and mod team: Aftermath
« Reply #186 on: September 02, 2009, 02:26:35 PM »
My only question is, what Springfield is that? Is it the standard config(no addons), the SWAC varient(sensor module) or the varient with the engineering section? Just curious.
All hail the messiah!

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #187 on: September 02, 2009, 02:33:02 PM »
standard no pod, might make the engineering one.

Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #188 on: September 03, 2009, 02:31:19 PM »
IIRC, the Springfield made for Best of Both Worlds did have a pod.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #189 on: September 03, 2009, 04:09:46 PM »
yes i realised that, but the ship is already ingame and to modifie it again would be kindoff to much atm since the 359 pack is almost complete... only 1 more ship left to do, the all important cube...

the cube in the 359 pack will be labeld "locutus cube" since its going to be more powerfull then the later going to be released standard cube.
a full list of ships for the wolf 359 pack goes as follows

Federation:
- Niagara Class
- Melbourne Class
- Woden - Refit Class (excelsior 4 nacelle study)
- Springfield Class
- Cheyenne Class
- Challenger Class
- Saratoga Class
- New Orleans Class

Klingon:
- Raptor - Refit

Romulan:
- Winged Defender - Refit
- Heavy Defender - Refit

Bases:
- Federation Starbase (upscaled regula type as seen on DS9)

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #190 on: September 04, 2009, 02:28:25 PM »
Some ingame wolf 359 shots






Offline Vanguard

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Re: New BC mod and mod team: Aftermath
« Reply #191 on: September 04, 2009, 05:55:00 PM »
Oooo

Sparkly... Cookie!

Offline Dalek

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Re: New BC mod and mod team: Aftermath
« Reply #192 on: September 04, 2009, 06:01:15 PM »
The Borg Cube in Wolf 359 actually wasn't particularly green. There were just loads of internally yellowey coloured lights.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline JamesTiberiusKirk

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Re: New BC mod and mod team: Aftermath
« Reply #193 on: September 04, 2009, 08:01:21 PM »
yeah, c2x cube is already the best and im not sure if there is a way to make a better one

"And this... is... to go... even further beyond!"

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #194 on: September 05, 2009, 09:46:21 AM »
The Borg Cube in Wolf 359 actually wasn't particularly green. There were just loads of internally yellowey coloured lights.

yeah i'm treing to get the borg more consistent, so in looks they will be equal to the "normal"  borg but streanght wise itl be stronger., meanwhile the TMP pack is in progress, im guessing it might get even bigger then the TNG pack cause im gonna go kitbash crazy on all races. and i might include some music from legacy.

either way here is a preview screenshot


Offline angryandorian

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Re: New BC mod and mod team: Aftermath
« Reply #195 on: September 05, 2009, 10:12:02 AM »
Could you put up the Wolf 359 stuff on Moddb? I can't seem to download it from bcfiles. And nice Miranda  :D

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #196 on: September 05, 2009, 10:27:04 AM »
yeah itl be fixed in a bit it seems filefront is being a bit slow, if i had to put it up on moddb now idt take a couple of days to be aproved

Offline Zephram

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Re: New BC mod and mod team: Aftermath
« Reply #197 on: September 05, 2009, 03:45:57 PM »
your borg ship looks mean.

Offline Maxloef

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Re: New BC mod and mod team: Aftermath
« Reply #198 on: September 06, 2009, 08:14:39 AM »
TMP Pack proposed Federation Ship List

Scout:
- Saladin
- Polaris
Destroyer:
- Akula
- Charger
Cruiser:
- Miranda - Refit
- Constellation
- Constitution - Refit
Battleship:
- Excelsior
- Excelsior - Refit
- Ascension

hope you enjoy it :D

Offline Bones

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Re: New BC mod and mod team: Aftermath
« Reply #199 on: September 09, 2009, 03:37:17 PM »
It would be nice to have Okinawa in scouts (SFC frigate) and Ulyssess in battleships (SFC Dreadnaught)